Page Navigation
Act 1: The Outlander Who Caught the Wind
- Prologue: Act I - The Outlander Who Caught the Wind
- Concurrent Adventures I
- Prologue: Act II - For a Tomorrow Without Tears
- Concurrent Adventures II
- Prologue: Act III - Song of the Dragon and Freedom
- Noctua Chapter: Act I - Darknight Hero's Alibi
- Lupus Minor Chapter: Act I - The Meaning of Lupical
- Story Teaser: We Will Be Reunited
- Genshin Impact Manga
Act 2: Farewell, Archaic Lord
Act 3: Unreconciled Stars
- Hangout - Bennett: Act I - Fantastic Voyage
- Trifolium Chapter: Act I - True Treasure
- Hangout - Noelle: Act I - Chivalric Training
- Leo Minor Chapter: Act I - Master's Day Off
- Hangout - Diona: Act I - The Cat and the Cocktail
- Carmen Dei Chapter: Act I - Should You Be Trapped in a Windless Land
- Astrolabos Chapter: Act I - Beyond This World's Stars
- Event: Unreconciled Stars
Act 1
The Outlander Who Caught the Wind
Welcome
Welcome to Teyvat, a world of seven nations and seven elements.
Warning
Despite being marketed as an open-world game, Genshin Impact is notoriously easy to get spoiled in. As such, it is recommended that you be mindful of where you explore, and try not to get too far ahead in the guide to avoid any type of spoilers.
Wanderer's Trail
This is the starting sequence of the game.
About the Protagonist
- The protagonist will be referred to as “The Traveler”
- Both siblings are equally canon as the Traveler
- Official marketing typically shows the male Traveler for consistency purposes
Naming Tips
- For an immersive story experience it’s highly recommended to pick a name that sounds like a name.
- This is the name the characters will use when referring to you throughout the game.
- If you don’t have inspiration, here’s some suggestions:
- Yíng
- Hotaru
- Lucciola
- Lonrú
- Traveler
- Kōng
- Sora
- Cielo
- Spéir
- Traveler
~ 00h10
Character Recommendations
Traveler
✦✦✦✦✦
Traveler
✦✦✦✦✦
Noelle
✦✦✦✦
Amber
✦✦✦✦
Kaeya
✦✦✦✦
Lisa
✦✦✦✦
About Character Recommendations
- These are NOT the strongest/most useful characters available, rather these are characters we recommend for the new player experience.
- These characters were designed together with the content you’re playing. They are of an appropriate strength and the materials to upgrade them should be available to you now or soon.
- You can play with whichever characters you want, but be advised that newer characters may require materials from much later in the game.
- Stronger and newer optimized teams can trivialize content and even skip dialogue during combat.
About Traveler
- If you want an immersive story experience it’s highly recommended to keep the Traveler on your team during quests.
- Even if you don’t, it’s recommended to upgrade the Traveler because sometimes the story will force you to use them.
Traveler's Journey I
Prologue: Act I
The Outlander Who Caught the Wind
About Archon Quests
- Genshin’s story is presented in a quest format
- Archon Quests are considered to be the main story of the game
Useful Notes
- There are many NPCs throughout Teyvat, you can learn a lot from talking to them!
- The worldbuilding in this game is most effective if you come to learn about the lives of normal people in Teyvat
- Some NPCs give quests or small rewards when you talk to them
About Traveler's Journeys
- View the Exploration tab above to see what areas you may explore freely.
- View the Minor World Quests tab to see the list of World Quest currently available for you to do either during or after this Archon Quest.
~ 01h00
Exploration I
New Areas
- Galesong Hill
- Windwail Highland
Places to Avoid
- Windrest Peak (North-west)
About Exploration
Genshin Impact is an open world RPG, but frequently you’ll find yourself pulled into random quests against your will. For the best experience, it is recommended to unlock more of the map at a very slow pace, generally matching that of the current progression in the story. Sometimes, explorable areas are locked behind Quests.
As the game updates, so does the world map, which unfortunately does not always take into consideration the new player experience. These areas assume the player has gone through more of the story, resulting in spoilers or strange occurences. Early-game areas may border newer areas which new players should avoid.
We will provide a series of maps to help you navigate the game.
- Cross green borders to enter new areas you may explore. The statues displayed in the guide’s maps will reveal the areas you are now free to explore.
- DO NOT cross red borders as they represent parts of the map that should be completely avoiding
- Some quests may take you into unexplored territory, if it’s not in red areas, you are free to follow them.
Traveler
“Don’t lose faith in that which you have lost. In this new world, you will never be alone. Where you leave your footprints, and where you have yet to stride — your new world will unfold before you.”
“Welcome to a new world.”
“The world you once knew is but dust, and the wonders you knew but rubble. Though you should have your own world, and your own people — lamenting what is already lost…”
-K·K
About Character Lore
- Each character’s profile features a whole set of stories that provide extra background information
- Typically, unlocking these requires leveling up character friendship through daily interactions
- It is unrealistic to assume players own all characters at maximum friendship, so all character stories will be provided in this guide at the appropriate reading time
- The Traveler’s stories are different, in that they unlock as you progress through the game’s story
- This guide will give access to the Traveler’s stories whenever a new one unlocks
About "Drip Marketing"
- “Drip Marketing” is a fan-coined gacha term referring to official news about upcoming characters.
- Drip Marketing teases upcoming characters by revealing their name, design, element, and a short description that often includes a quote by some in-game character
- This image on the right, shows Drip Marketing for the Traveler, and the text above shows the associated quote for the two of them
About Story Quests
- Story Quests typically give more depth on the specific characters that they focus on
- They take place in between parts of the main story, further building up the world
Secret Pirate Treasure
Requirements
- Complete Prologue: Act I
- Reach Adventure Rank 5
Recommendations
Complete before reaching Adventure Rank 15
~ 00h20
Wind, Courage and Wings
Requirements
- Complete Prologue: Act I
- Reach Adventure Rank 8
Recommendations
Complete before reaching Adventure Rank 12
~ 00h30
About Minor World Quests
- World Quests are made for worldbuilding, so you’re likely to come across them all throughout Teyvat
- Most of these quests are minor or not super relevant to the story, and will be listed in tabs like this
- Feel free to play these quests whenever you happen to come across them while exploring
- Major World Quests will get their own separate listings
Character Lore
Character Recommendations
Jean
✦✦✦✦✦
Venti
✦✦✦✦✦
Sucrose
✦✦✦✦
Diluc
✦✦✦✦✦
Bennett
✦✦✦✦
Diona
✦✦✦✦
Rosaria
✦✦✦✦
Fischl
✦✦✦✦
Razor
✦✦✦✦
Mona
✦✦✦✦✦
Barbara
✦✦✦✦
Trailers
Announcement Trailer
State of Play Trailer
About Trailers
Be sure to check out trailer’s descriptions too. More often than not they’ll hide some secrets or more interesting text.
~ 00h04
Come Explore Teyvat with Amber!
About Bonus Content
Golden blocks represent Bonus Content. As such, you can choose to skip these as generally they are not part of the story and don’t add much, but they should still be experienced.
About this Trailer
The Chinese and Japanese versions are completely different and should both be watched.
~ 00h07
Prologue: Act II
For a Tomorrow Without Tears
Warning
Proximity-triggered quest. Avoid gold mark on the map until you’re ready.
Requirements
- Complete Prologue: Act I
- Reach Adventure Rank 10
~ 01h10
Animations
Character Teaser
The Four Winds
About Teasers
Character Teasers are animated videos that show a part of the backstory of a character.
Character Demo
The Four Winds
About Demos
Character Demos are in-engine trailers that showcases the character’s animations.
~ 00h10
Trulla Chapter: Act I
Mondstadt Gastronomy Trip
Warning
Proximity-triggered quest. Avoid gold mark on the map until you’re ready.
Requirements
- Complete Prologue: Act I
- Reach Adventure Rank 12
Genshin Impact Manga
About
- The manga explores another story in Mondstadt
- This portion of the manga, which is labeled as the “Prologue”, focuses on some ancient history of Teyvat
- It is recommended to read the rest of the manga at a later time
- The localization of the manga is frequently different than in-game
Links
Prologue: Act III
Song of the Dragon and Freedom
Requirements
- Complete Prologue: Act II
- Reach Adventure Rank 18
A Special Warning
About Pre-unlocked waypoints
Various waypoints will automatically unlock in unexplored areas after the completion of this quest. The purpose of this is to allow new players to ‘skip’ forward. You can visit later regions of the game early to gather materials to upgrade newer characters and explore newer content.
If you want an immersive guided experience we suggest you do NOT do this, as some waypoints could also trigger some unwanted quests.
Where to Explore
Where to Explore
You must progress through Act III to access the Statue of the Seven
- New area:
- Brightcrown Mountains
- Warnings:
- Do not enter the northernmost area (Windrest Peak) until Season 6, Act 3
Warning
Boxes with important information will be in yellow. Reading them when you complete the quest listed just before will help to improve your story experience
About New Teleport Waypoints
- Completing Prologue: Act III will unlock a few teleport waypoints to faraway locations
- It is recommended to not use these free waypoints until it is time to visit that area
- Teleporting to areas early has a high chance of activating quests out of order
About Avoiding Quests
- It is pretty easy to accidentally trigger quests while stumbling around if you aren’t careful
- A good tip is to place a pin on the map if this guide indicates that you should avoid a quest, and that quest doesn’t have a permanent map marker (like an Archon Quest)
Witch's Homework: Solution
This quest triggers upon entering the Knights of Favonius Headquarters. Read the details before deciding what to do next
About Flash-Forwards
- This brown background indicates that this quest takes place at a later time than where it is placed in the guide
- The reason that quests are moved early is typically because they are annoying or impossible to avoid
- It is recommended to always read the extra information provided on these quests
About This Flash-Forward
- A new event and quest called “Witch’s Homework” will appear in your menus upon completing Prologue: Act III
- This quest does not take place until Season 6, Act 3
- THIS QUEST IS UNAVOIDABLE, and will trigger the next time you enter the Knights of Favonius Headquarters
- You can choose to either click through the quest quickly or play it normally for a sneak peek at some future events
- This guide will provide a video link for this quest when you reach the correct time to play it
Requirements
- Complete Prologue: Act III
Recommendations
- Complete Song of the Welkin Moon: Act VIII (Season 6, Act 2)
Noctua Chapter: Act I
Darknight Hero's Alibi
Requirements
- Complete Prologue: Act III
Lupus Minor Chapter: Act I
The Meaning of Lupical
This quest triggers upon approach. Avoid continuing onwards from the waypoint at Wolvendom until you are ready to start
Requirements
- Complete Prologue: Act III
- Complete Lepus Chapter: Act I (Amber’s Story Quest)
- Reach Adventure Rank 21
Story Teaser: We Will Be Reunited
About Red Blocks
- Red blocks serve as an indication of major out-of-game content
- They are very important for understanding certain aspects of the game, and should not be ignored
Important Information
- This video serves as a sneak peek for the future, and builds dramatic irony that isn’t yet present in-game
- Now is a good time to watch it, but you can also save it for after completing Chapter 5
- There will not be another entry for this video at that point
- IMPORTANT: There is only one version of this video
- If you chose Aether, the male Traveler, as your MC, watch the video as is
- If you chose Lumine, the female Traveler, as your MC, then while watching the video you will need to swap the roles of the two in your interpretation of the events
Genshin Impact Manga
About
- As we saw before, the manga explores another story in Mondstadt
- Prologue – ancient history of Mondstadt
- Chapters 1-16 – modern-day Mondstadt, not long before the in-game events
- The localization of the manga is frequently different than in-game
- The manga was only officially translated up to Chapter 13, so fan translations have been provided for the last three chapters
Act 2
Farewell, Archaic Lord
Recap
The Traveler and Venti successfully purified Dvalin. Venti suggests that the Traveler head to Liyue for the Rite of Descension and a chance to meet the Geo Archon.
Where to Explore
Where to Explore
- New areas:
- Bishui Plains
- Qiongji Estuary
- Sea of Clouds
- Lisha
- Minlin
- Warnings:
- Do not enter the area to the northwest (Chenyu Vale) until Season 4, Act 4
- Entering early will immediately trigger a quest that is best played later
Tumult Subduer
This quest triggers upon approach. Avoid approaching the designated area until you are ready to start
About This Flash-Forward
- This quest appears in your quest menu after completing Prologue: Act III and reaching Adventure Rank 20
- This quest does not take place until Season 2, Act 8
- This quest will trigger when you approach it
- This quest is located towards the north of the Qiongji Estuary in Liyue, if you want to experience this quest at the right time, try to AVOID THIS AREA when you arrive in that location
Requirements
- Complete Prologue: Act III
- Reach Adventure Rank 20
Recommendations
- Complete Fleeting Colors in Flight (Season 2, Act 5)
- Complete Interlude Chapter: Act II (Season 2, Act 6)
- Complete Hidden Strife (Season 2, Act 8)
Chapter I: Act I
Of the Land Amidst Monoliths
This quest triggers upon approach. Avoid the gold marker on the map until you are ready to start
Requirements
- Complete Prologue: Act III
- Reach Adventure Rank 23
Chapter I: Act II
Farewell, Archaic Lord
Requirements
- Complete Chapter I: Act I
- Reach Adventure Rank 25
Recommendations
- Reach Adventure Rank 28
Useful Notes
- It is recommended to continue to Act III immediately after completing Act II as they are basically one continuous story
- A quest will unlock at Adventure Rank 26 at Wanwen Bookhouse (immediately west and up the stairs of the northern waypoint in Liyue Harbor)
- Try to avoid starting it for now, if you do then just complete it now
Warning
About New Archon Quests
- Completing Chapter I: Act III causes a bunch of Archon Quests to appear in your quest log
- Some are not accessible at this current time, but the others need to be avoided for now
- Interlude: Act I
- Triggers when approaching Yujing Terrace (where the Rite of Descension occurred)
- Takes place during Season 2, Act 5, but is recommended to be played during Season 1, Act 6
- AVOID YUJING TERRACE FOR NOW
- Chapter I: Act IV Prelude
- Triggers when talking to Katheryne in Mondstadt
- ONLY CLAIM COMMISSIONS IN LIYUE UNTIL YOU START THIS QUEST
- This quest is marked as a World Quest, but the game treats it as an Archon Quest
About Quick Start
- From now on, newly released Archon Quests will appear in your Events menu
- These quests typically come with an option to “Quick Start” them, DO NOT EVER QUICK START A QUEST
- Quick starting skips quest progression, and there also exists a decent chance for quest conflicts to arise due to quick starts
About a Mondstadt World Quest
- Around this time, you will likely be reaching Adventure Rank 30
- From here on out, STAY FAR AWAY FROM THE MONDSTADT CRAFTING BENCH
- Approaching it will trigger a World Quest that takes place later, which will be mentioned in Act 4
- If you accidentally start it, STOP PLAYING ONCE IT GIVES YOU CONTROL AGAIN
The Many Matters Learned in One's Travels
This quest triggers upon selecting a dialogue option. Read the details before interacting with Katheryne
About This Flash-Forward
- After completing Chapter I: Act III, Katheryne will have a new dialogue option
- CLICKING “Any News?” WILL AUTOMATICALLY START THIS QUEST
- This quest unlocks an anecdote system, and does not take place until Season 5, Act 3
- The anecdotes usually auto-trigger on approach, and can potentially result in spoilers via dialogue or meeting characters too early
- Activating this system will also cause a quest conflict in an Archon Quest during Season 2, Act 1
- You can simply never click this dialogue option until Season 5, Act 3 if you do not want to have these anecdotes pop up yet
Requirements
- Complete Chapter I: Act III
- Reach Adventure Rank 28
Recommendations
- Complete Chapter V: Act V (Season 5, Act 2)
- Complete Enchanted Tales of the Mikawa Festival (Season 5, Act 3)
- Meet every character introduced before Season 5, Act 3
Teyvat Chapter Storyline Preview: Travail
Important Information
- This video was released at the same time as Genshin’s official release
- It functions as an outline for overarching story of Teyvat
- There are no explicit spoilers (except for Liyue, which is why this video is after Liyue), only vague hints towards what the future holds
Fabulae Textile Chapter: Act I
Bookworm Swordsman
This quest triggers upon approach. Avoid heading up to Wanwen Bookhouse until you are ready to start
Requirements
- Complete Tempus Fugit Chapter: Act I (Lisa’s Story Quest)
- Reach Adventure Rank 26
A Teapot to Call Home
This quest triggers upon approach. Avoid approaching Madame Ping until you are ready to start
About Major World Quests
- World Quests describe basically any quest that isn’t an Archon or Story Quest
- Although most of them are minor, there are quite a few that are lore relevant, or even voiced (like this one)
- Any that are important to do will be listed in this guide in their own box
Requirements
- Complete Chapter I: Act III
Act 3
Unreconciled Stars
Recap
Ningguang sacrificed the Jade Chamber to defeat Osial and prove to the adepti that the Qixing are competent enough to defend Liyue. Zhongli tells the Traveler about Inazuma and the Vision Hunt Decree, but there is much left to be done before the Traveler continues their journey.
Hangout - Bennett: Act I
Fantastic Voyage
About Hangouts
- Hangouts are a special format of Story Quests, typically focusing much more heavily on certain special quirks about a character
- They are styled like choose-your-own-adventure quests, and have 5-6 different endings
- Unlocking hangouts requires story keys, of which are rewarded based on completing daily commissions
- Unlocking one hangout takes four days minimum, so they are typically skippable if you cannot unlock them when you reach them in the quest
- Keep an eye out for quest recommendations in this guide to ensure you’ve completed hangouts on time
Requirements
- Complete Prologue: Act III
- Reach Adventure Rank 26
Trifolium Chapter: Act I
True Treasure
About Future Story Quests
- Previous Story Quests were automatically added to your quest log
- From now on, you have to manually accept the Story Quest for it to begin, which can be done through the quest overview tab in the quest log
- As a rule of thumb, never accept a quest until you are ready to play through it
Requirements
- Complete Noctua Chapter: Act I (Diluc’s Story Quest)
- Complete Lupus Minor Chapter: Act I (Razor’s Story Quest)
- Reach Adventure Rank 32
Hangout - Noelle: Act I
Chivalric Training
Requirements
- Complete Prologue: Act III
- Reach Adventure Rank 26
Leo Minor Chapter: Act I
Master's Day Off
Requirements
- Complete Trifolium Chapter: Act I (Klee’s Story Quest)
- Reach Adventure Rank 34
Hangout - Diona: Act I
The Cat and the Cocktail
Requirements
- Complete Prologue: Act III
- Reach Adventure Rank 26
Carmen Dei Chapter: Act I
Should You Be Trapped in a Windless Land
Requirements
- Complete Trifolium Chapter: Act I (Klee’s Story Quest)
- Reach Adventure Rank 36
Astrolabos Chapter: Act I
Beyond This World's Stars
Requirements
- Complete Noctua Chapter: Act I (Diluc’s Story Quest)
- Complete Trifolium Chapter: Act I (Klee’s Story Quest)
- Reach Adventure Rank 38
Version 1.1 Flagship Event
Unreconciled Stars
About Events
- Events are limited-time, and therefore no longer accessible to new players
- Many events came with stories, often containing lore and/or important character development
- There are two types of events
- Flagship Events – occurs once per version and almost always comes with an important, voiced story
- Minor Events – typically just consist of small minigames with insignificant stories, but there are some exceptions which will be in this guide
- Some quests have modified dialogue if you played a certain event, but you will not be able to experience this dialogue (it is typically due to a first-time meeting being in an event)
Recommendations
- Original Requirements
- Reach Adventure Rank 20
- Recommendations
- Complete Chapter I: Act III
- Complete Astrolabos Chapter: Act I (Mona’s Story Quest)
Traveler
Aether
A traveler from another world who had their only kin taken away, forcing them to embark on a journey to find The Seven.
Birthday:
---
Constellation:
Viator
Vision:
---
The keeper is fading away; the creator has not yet come.
But the world shall burn no more, for you shall ascend.
A boy and a girl stood amidst the tumult, under an unfamiliar sky.
You were a pair of traveling twins, passing through countless worlds during your journey.
Descending upon a continent named Teyvat, you hoped that you would be able to enjoy your time here.
But as you awoke among the falling stars, you saw the world in turmoil, a cataclysm raging across the land…
You sought to leave this place and move on to the next world, but then an unknown god stood before you, barring the way.
This deity was spotless, floating over a world of chaos.
Looking down on you.
The god took your only kin away, and you were sealed and cast into a deep slumber filled with nightmares…
When you reawakened, the world was changed.
The flames of war raged no longer, and nothing was left that looked familiar.
How long had you been asleep? You had no answers.
Thus, you began a lonely journey, seeking the deity that you had once laid eyes upon…
When faced with circumstances that they cannot control, humans often bemoan their powerlessness.
But if a person is found to have surpassing ambition even as their life reaches such a desperate turning point, then the gods would look upon them with favor.
This favor is the Vision, an external magical focus given to those who have been acknowledged by the gods which they can use to channel elemental power.
Celestia is the realm of the gods, and the wielders of Visions walk the earth below. When they depart from this world, the chosen will ascend.
After coming to this world, you often hear people speak of such things.
You, for your part, can never receive a Vision, for an alien lifeform does not belong…
Is it wise to allow a moment’s ambition to dominate one’s entire life?
You have needed to consider many such thought-provoking questions, ones that require lengthy consideration, during your journey through many worlds…
Although it’s not stated, the story mentions that both you and your sibling can travel from world to world. This means that for people from Teyvat, you are an alien.
The first character story recounts the opening sequence of the game, adding little details. For example, when you and your sibling awoke, you saw a world in turmoil, which prompted you to flee Teyvat, but an Unknown Goddess barred the way.
You do not know how much time it has passed since that moment, as the Traveler mentions how the land is no longer filled with war and chaos like when they woke up.
Traveler
Lumine
A traveler from another world who had their only kin taken away, forcing them to embark on a journey to find The Seven.
Birthday:
---
Constellation:
Viatrix
Vision:
---
The keeper is fading away; the creator has not yet come.
But the world shall burn no more, for you shall ascend.
A boy and a girl stood amidst the tumult, under an unfamiliar sky.
You were a pair of traveling twins, passing through countless worlds during your journey.
Descending upon a continent named Teyvat, you hoped that you would be able to enjoy your time here.
But as you awoke among the falling stars, you saw the world in turmoil, a cataclysm raging across the land…
You sought to leave this place and move on to the next world, but then an unknown god stood before you, barring the way.
This deity was spotless, floating over a world of chaos.
Looking down on you.
The god took your only kin away, and you were sealed and cast into a deep slumber filled with nightmares…
When you reawakened, the world was changed.
The flames of war raged no longer, and nothing was left that looked familiar.
How long had you been asleep? You had no answers.
Thus, you began a lonely journey, seeking the deity that you had once laid eyes upon…
When faced with circumstances that they cannot control, humans often bemoan their powerlessness.
But if a person is found to have surpassing ambition even as their life reaches such a desperate turning point, then the gods would look upon them with favor.
This favor is the Vision, an external magical focus given to those who have been acknowledged by the gods which they can use to channel elemental power.
Celestia is the realm of the gods, and the wielders of Visions walk the earth below. When they depart from this world, the chosen will ascend.
After coming to this world, you often hear people speak of such things.
You, for your part, can never receive a Vision, for an alien lifeform does not belong…
Is it wise to allow a moment’s ambition to dominate one’s entire life?
You have needed to consider many such thought-provoking questions, ones that require lengthy consideration, during your journey through many worlds…
Although it’s not stated, the story mentions that both you and your sibling can travel from world to world. This means that for people from Teyvat, you are an alien.
The first character story recounts the opening sequence of the game, adding little details. For example, when you and your sibling awoke, you saw a world in turmoil, which prompted you to flee Teyvat, but an Unknown Goddess barred the way.
You do not know how much time it has passed since that moment, as the Traveler mentions how the land is no longer filled with war and chaos like when they woke up.
Kaeya
Frostwind Swordsman
An accomplished swordsman and a strategic thinker in the Knights of Favonius, rumored to hail from beyond Mondstadt.
Birthday:
November 30
Constellation:
Pavo Ocellus
Vision:
Cryo
Kaeya Alberich is an adopted son to the Ragnvindr Family, the renowned wine tycoon.
It has been a long time since he last called Diluc Ragnvindr “brother.”
Kaeya currently serves as the Cavalry Captain of the Knights of Favonius, and is trusted by Jean.
Kaeya is often the one wrapping things up in every incident that occurs in Mondstadt’s vicinity.
It is a curious fact that your best chance of finding Kaeya is not by visiting the Knights’ headquarters, but by frequenting the taverns at night.
Kaeya is often found sitting at the bar, gossiping with the city folk, and sipping the famed Mondstadt beverage, Death After Noon.
He is surprisingly popular among the elderly of Mondstadt, even earning himself the title of “top candidate for grandson-in-law.”
It’s hard to imagine someone as mischievous, amiable, and wine-loving as Kaeya being the Cavalry Captain of the Knights of Favonius.
Hunters and bandits alike are often among Kaeya’s drinking buddies. As wary of him as they may initially be, all are ultimately disarmed by his smooth talking, and end up telling him everything he wants to know.
Depending on what they then make privy to Kaeya, their night may turn into an uncontrollable nightmare or remain one of harmless banter.
“Everyone’s got a secret, but not everyone knows what to do with it.”
Says Kaeya, with his usual arrogant smirk.
“Justice is not an absolute principle, but is the result of striking that fine balance between strength and strategy. As for the details of how it’s done… Don’t worry yourself too much about that.”
Kaeya once said these words in front of Grand Master Varka.
As long as everything falls into place the way he expects in the end, Kaeya doesn’t care all that much about how it’s done.
This cavalier attitude is what defines his character.
Not that different from Death After Noon’s wild and explosive taste, one might add.
However, his reckless approach to things is not uncontroversial.
Once, in order to force a bandit leader into facing him directly, Kaeya triggered the Ruin Guard at an ancient ruin to cut his opponent off, putting his own men at risk in the process.
It’s times like these when even Jean, who puts a lot of trust in Kaeya, finds herself shaking her head in disapproval.
Not that this bothers Kaeya, of course. On the contrary, he actually enjoys putting people into the difficult position of making tough decisions.
He takes pleasure in seeing the hesitation in his comrades’ eyes in the moment just before they dive into battle with him, just as he takes pleasure in the look of fear in his enemies’ eyes as they face off against him.
The flourishing winery business in Mondstadt has been a great source of prosperity in the region over the years. This prosperity often entices greedy bandits and monsters to the area.
They are a motley bunch who hide in the shadows, and their backgrounds, motives, and allegiances are varied and complex.
Kaeya battles against this threat to Mondstadt not only with his sword, but also with his smarts and his wit.
A young knight once dedicated years of his life to studying threats in and around Mondstadt, and reached an astounding conclusion:
When Death After Noon is out of season due to lack of supply, the number of reported incidents inside and outside the city show a drastic decrease, and this remains the case until Death After Noon returns to the market…
The young knight showed his findings to Cavalry Captain Kaeya in hopes of getting some advice from him.
“Interesting. I’ll look into it.” Kaeya answered, with a wry smirk on his face.
Generally speaking, Kaeya is an easy person to have a conversation with. The only topic that you will never hear him discuss is his past.
Even when the Grand Master demanded information on his background, Kaeya skirted around the issue and gave only vague answers devoid of details.
“One afternoon near the end of summer a decade ago, my father and I passed by the Dawn Winery.”
“‘I’ll go get us some grape juice for the road,’ he said, but he never came back.”
“If Master Crepus hadn’t taken me in, I doubt I’d have made it through the storm that night.”
This matter-of-fact description hides a carefully constructed lie.
Kaeya has never once spoken the truth about what happened that afternoon:
“This is your chance. You are our last hope.”
Kaeya’s father squeezed his son’s lean shoulders as he spoke, seemingly looking right through Kaeya to some place far beyond.
On the other side of the horizon sat their distant homeland of Khaenri’ah.
Kaeya would never forget the look of both hope and hatred in his father’s eyes as he uttered those words.
Many citizens still remember the two most eye-catching young gentlemen in all of Mondstadt a few years ago.
One of them was the dapper Diluc, an elegant swordsman who always had a warm smile and a confident posture.
The other was the eccentric Kaeya. He was Diluc’s friend, supporter, and sounding board, ensuring he got through every challenge he faced smoothly.
They were almost like twins, knowing each other’s thoughts and intentions without a word, protecting Mondstadt in both light and dark.
…Until that fateful day, now ingrained deep in Kaeya’s memory, when the convoy that Diluc was escorting was attacked by a huge monster.
It was the first and only time that Kaeya failed in his duty.
By the time Kaeya finally reached Diluc, it was all over.
The power their father had used to successfully fend off the attack backfired, taking their father’s life.
Both Kaeya and Diluc were shocked by what they had witnessed, losing the calm composure a knight should retain.
“Even someone like Master Crepus would submit to such a dangerous and evil power…”
Sinister thoughts flashed through Kaeya’s mind, and he simply smirked:
“This world is truly… fascinating.”
All while their father lay dead in a pool of his own blood. It was on that night that the two sons’ paths diverged.
Between the pages of “The Adventures of Angelos,” you find a list of names written on a sheet of official Knights of Favonius letterhead paper.
It meticulously records the details of bandits in the city and further afield, as well as mercenaries and mid-to-senior-level Treasure Hoarder members, listing for each entry a name, position, area of activity, and personal profile.
A dozen or so names are circled, with a note in the margin saying “Otherwise, things would get too boring.”
When questioned about it, Kaeya’s response is “I suppose I must have gotten drunk and started scribbling nonsense.”
Your gut feeling is that Kaeya purposely let you see this list, but you have no way of proving it.
It was raining heavily in Mondstadt on the night that Kaeya Alberich received his Vision.
Earlier that day, Crepus Ragnvindr had wielded the power of a Delusion — only to become its victim when it backfired. To set his father free from the unbearable agony, Diluc Ragnvindr took his life.
Kaeya was Diluc’s brother by adoption and was always by his side, but on this occasion Kaeya did not partake in the final moments shared between father and son.
The torrential rain that set in on Mondstadt that night seemed to be a sign of the heavens’ grief at the passing of Master Crepus.
There was a side to Kaeya that he kept hidden from the world: In truth, he was an agent of Khaenri’ah, placed in Mondstadt to serve their interests. His father had abandoned him in this strange and unknown land to fulfill this mission, and it was Master Crepus and the city of Mondstadt that had welcomed him with open arms when they found him.
If Khaenri’ah and Mondstadt went to war, which side should he support? To whom should he offer his assistance: his birth father, who had ruthlessly abandoned him? Or his adoptive father, who had loved him and raised him?
For the longest time, Kaeya had agonized over these impossible questions, caught between the opposing demands of loyalty and duty, faced with an impossible choice between truth and happiness.
But now, Crepus’ death upset this delicate balance. He felt liberated, but also ashamed of how selfishly he was responding. As an adopted son, he should have saved Crepus, but he had arrived moments too late. As a brother, he should have shared in Diluc’s grief, and yet as their father lay dying on the ground, he had hung back behind his brother, that ancient plot running through his mind.
Consumed by guilt, Kaeya knocked on Diluc’s door. As the rain poured down, the shroud of secrecy was washed away and all lies were revealed. Kaeya had finally come clean.
He had anticipated Diluc’s anger. The brothers drew their blades, this time pointing them at each other. Kaeya felt that this was his punishment for a lifetime of lies.
But as the two crossed blades, Kaeya was overcome by the sensation of great elemental power surging through him. For years, he had stayed out of the way in his brother’s shadow. But now, for the first time ever, he was facing his brother as his true self.
Bitterly cold and brittle elemental energy burst forth from the tip of his sword to meet Diluc’s searing flames head-on. The clash of crimson fire and azure ice created a sudden swirl of wind that stunned them both. This was the grim moment at which Kaeya’s Vision appeared.
Since that day, Kaeya and Diluc have gone their separate ways. But he never discusses it, just as he never discusses the origin of his Vision.
Though it is a reminder of a hard-fought battle, and the prize that he earned in exchange for revealing the unadulterated truth, Kaeya sees it as a stern reminder that he must live the rest of his life under the heavy burden of lies.
- Kaeya’s origins trace back to Khaenri’ah.
- His father abandoned him near the Dawn Winery, his last words being “This is your chance, you are our only hope”.
- Kaeya was adopted by Diluc’s fathe, Crepus Ragnvindr, thus making him and Diluc brothers.
- Kaeya never revealed his origins to anyone, not even Grand Master Varka, and when he eventually told Diluc, a huge fight ensued.
Kaeya became one of the ten Chivalry Captains of the Knights of Favonius. He often frequents taverns and pretends to be “drink buddies” with bandits and hunters to smooth talk secrets out of them. You could say his motto is “the end justifies the means”, as he once put his whole squad in danger by activating some Ruin Guards to block off some bandits from escaping. Although this attitude of his only makes Jean worry and roll her eyes, she trusts him; but Kaeya likes this too: putting people in difficult situations, and the look of fear in his enemies’ eyes. Some knights find him a bit shady.
Some years ago, Diluc and his father were traveling when their convoy was attacked by a dragon. To fend it off, his father, Crepus, used some kind of secret power called a Delusion, but while it did end up saving them, it also killed Crepus in the process. Diluc put his own father out of his misery with his hands, while Kaeya arrived late on the scene, not being able to save his own father. This brought turmoil in Kaeya’s mind: he was secretly an agent of Khaneri’ah, but if Monstadt and his homeland were to go to war, what side would he choose? Crepus’ death made him make up his mind, and he revealed his secrets to Diluc. This made Diluc so mad that the both of them ended up fighting tooth and nail, and in that moment, Kaeya was granted a Cryo Vision. That Vision then became a reminder of the burden of his lies, as after that fight, they both went their separate ways.
Amber
Gliding Champion
Always energetic and full of life, Amber's the best — albeit only — Outrider of the Knights of Favonius.
Birthday:
August 10
Constellation:
Lepus
Vision:
Pyro
Amber is an Outrider of the Knights of Favonius. In an age where Outriders are becoming obsolete, she continues on with her responsibilities.
It takes a newcomer only a few days to feel right at home with this passionate girl.
Whether it’s before the Good Hunter’s signboard, the banks of Cider Lake, or the tree tops at Windrise, one can find traces of this vigilant Outrider in red anywhere.
Once spotted by her, no suspicious individual can ever escape her interrogation.
From a young age, Amber has always had boundless energy and a positive outlook on life.
Each day, she burns with a fiery enthusiasm that sees her go about her life like a whirlwind, smashing through any obstacle that stands in her way.
At times, however, her excessive energy can make her quite the troublemaker.
Needless to say, she was quite a handful when she was young. Her infamous deeds include accidentally dropping a bird’s nest on her grandpa’s head while trying to steal the eggs from it and setting a Dendro Slime’s leaves on fire, causing it to scurry about like a wild animal. These minor offenses gained her some notoriety among hunters’ camps.
Somehow, Amber was always able to escape the scene of the crime whenever she caused an incident, and not even a veteran Outrider could catch up with her. Invariably, it was Amber’s grandpa who ended up on damage control duty each time his granddaughter’s misbehavior caused yet another incident.
To Amber, her grandpa’s silent, unconditional love was like a warm breeze that wrapped around her like a blanket. She knew that it was because of this love that he accepted her and took responsibility for her deeds, and she embraced it silently.
But it was only on the day that her grandpa resigned from the Knights of Favonius that she finally understood the full extent of the responsibility he had borne all those years.
Amber’s grandpa was once the leader of a mercenary group. He came from Liyue Harbor and was tasked with protecting merchant caravans as they traversed Teyvat. One day, on a routine escort job, the caravan fell prey to a savage monster attack. He was the only survivor, saved by a doctor from the Knights of Favonius.
Too ashamed to return home and anxious to repay the debt, Amber’s grandpa joined the Knights of Favonius.
Before long, he single-handedly founded the Outriders, trained each one of them personally, and began leading them on missions.
It also wasn’t long before he found love in the foreign land of Mondstadt and started a family.
Years later, Amber was born into that family. During the day, she would crouch by the window and secretly watch him training the Outriders. At night, she would sneak into the yard and practice the moves he had taught that day.
Amber’s grandpa was touched by her enthusiasm, and decided to teach her everything he knew.
“When Mondstadt accepted me, it became my homeland. Then, I decided to watch over this new home of mine. Maybe one day, you will inherit this responsibility… Hah, but then, who knows what the future holds?”
As the coarse skin of her grandpa’s palm rubbed against her head, a bewildered but earnest Amber nodded energetically in response.
Something happened one day four years ago that profoundly changed Amber.
That day, her grandpa left his coat of arms and sword in his office and simply disappeared, leaving no note and telling no one he was leaving.
He had been the beating heart and the backbone of the Outrider division, and without his leadership they rapidly became undisciplined and lost their edge.
A few failed operations later, the Outrider division was facing obsoletion. In the end, it was preserved as a part of the Knights’ organization, but in name only. Experienced members either transferred to another detachment or resigned, and so few outriders stayed that they simply did not have enough people to fulfill their daily patrol duties.
On top of this, rumors that Amber’s grandpa had defected made recovery even more difficult for the struggling Outrider division.
Amber personally experienced this entire episode, having just been admitted to the Outriders before it all began. With the decline of her squad, she experienced true loss and disappointment for the first time in her life. No longer her carefree former self, she was filled with a new determination: She was going to grow up and become a true outrider as quickly as possible, no matter what it took.
She had never made an actual plan before, and lacked the maturity to know where to start. But what she did have was confidence and courage — and lots of it.
She wanted to show she had inherited her grandpa’s determination, and she wanted to find out where he had gone.
But more importantly, she wanted to inherit her grandpa’s former role and become a loyal protector of her homeland.
Life in the Knights of Favonius was not easy for Amber in the beginning.
Being as young as she was and having just lived through the trauma of losing her grandpa, the senior knights made a point of taking special care of her.
However, for a girl as desperate to excel as she was, being taken care of by others implied that she wasn’t yet mature enough to stand on her own two feet.
Accordingly, she voraciously sought out extra responsibilities and made this as visible as possible to her seniors.
Finally, during an intense engagement with some monsters, the seniors noticed her bravery and resourcefulness in the heat of battle.
That was the moment when they realized that their little girl was growing up.
As she matured, she also became more at ease with herself. Whatever feedback she met with, be it praise, rebuke, silence, or taunting, her response was always the same.
“For sure, I may still have a way to go before I catch up with my seniors. But one day, I’m gonna be the best Outrider ever!”
Amber is not prone to too much deliberation, preferring instead to speak her mind, truthfully and frankly, at every occasion.
She firmly believes that she will not disappoint her grandpa.
Today, Amber is still the firecracker she always was, burning with endless passion and energy.
Now that she’s all grown up, Amber holds firm to her grandpa’s teachings as she spreads her Wind Glider’s wings and watches over the City of Freedom with the eye of an eagle and the cautious cunning of a bunny rabbit.
The “Crimson Knight” is known throughout Mondstadt.
The people are delighted to see the mischievous little girl they remember growing up to be a guardian they can rely on.
“Never fear, Outrider Amber is here!”
Her self-confidence is simply unshakable:
“I am Outrider Amber, the one and only outrider — which makes me the best one out there!”
Amber doesn’t make writing a daily diary a habit, only electing to write special or memorable events down in her journal.
“I finally caught that magical bird! It’s called a Rami… something. I don’t remember. But I’ve been chasing it for three days, and I’ve only been able to sit down for a proper meal today. That magical bird was a really cunning one, burrowing in the thick forest like that. Good thing I didn’t give up! Best of all, Master Jean gave me special permission to pluck a feather plume from it as my reward. Hehe, I’ll wear it at my side every single day!”
“I’m sure I followed the cookbook to the letter and grilled the meat for six minutes. But while the outside is charred, the inside isn’t cooked yet… Did I not control the heat properly? But I really am hungry, so I’ll just have to try again tomorrow. One day, I’ll make the best steak, and I’ll call it… the Outrider’s Champion Steak!”
“I met a strange outlander today. I was suspicious at first, but as it turns out, this outlander is both reliable and capable. Ugh, come to think of it, what would I do if an enemy that strong showed up? …I musn’t fall behind. I must train harder!”
Amber once believed that if she took on her grandpa’s post, she would understand why he left Mondstadt.
However, even when she officially became an Outrider, she was no closer to unraveling the mystery behind his wordless departure.
Her grandpa had left nothing for her to find either, indicating that she would have to forge her own path.
Amber floundered for a while, until she flipped through an old book of fables that she would eventually come to treasure.
“What you lacked was not wind, but courage. It is courage that has allowed you to become the first flying birds of this world.”
Amber realized that she shouldn’t wait for directions from someone else, but that she should be like those courageous birds that spread their wings and flew into the blue skies.
“There must be something that only I can do. There must be.”
The moment she realized this, a Vision began to shine brightly at her hip.
Amber’s Grandpa was the leader of a mercenary group from Liyue. One day, while out on an escort job, the convoy was attacked and he was the only survivor, saved by a doctor from the Knights of Favonius. Too ashamed to go back home, he stayed in Mondstadt where he would eventually marry a local, and their offspring would later have an offspring of their own, Amber. Her grandpa was the founder of the Outriders, who he personally trained one by one. As a kid Amber was reckless and energetic, oftentimes causing trouble that his grandpa had to take responsibility for. Then one day four years ago, he left without any notice. The Outrider order quickly became obsolete, and Amber’s determination to make it great again clashed with her disappointment. Eventually, her dream became that of revitalizing the Outriders’ order and becoming a protector of her homeland like her grandpa.
Early on, because of her history, the seniors Knights became very protective and took special care of her, but this special care for Amber only meant that she wasn’t mature enough. She then began to put herself out there by taking care of more and more responsibilities, until the seniors recognized her resourcefullness. Nowadays, Amber is a proud Outrider (albeit the only one left) and protects her homeland like her grandpa did, hoping to not disappoint his legacy. One day, as she was reading through an old fable book, she read a quote that she took to heart, she understood that she didn’t have to follow directions, but fly like a courageous bird. When she understood the meaning behind that quote, a Vision appeared next to her.
A standard recurve bow wielded by the Knights of Favonius. Only issued to the best archers long in service of the order.
Expertly crafted, the oak frame provides superior strength while the addition of metal parts makes it easy to use.
The bowstring is enchanted with the secrets of alchemy and magic, granting protection to the fingers of the archer.
This bow serves as a reward to the worthy guardians of Mondstadt, and a fine tool with which for them to continue in their guardianship.
The Knights of Favonius once had a formidable team of archer scouts known as the Outriders.
The team was founded by a mercenary leader from Liyue, who passed on his lifetime’s worth of knowledge to the Outriders.
The tracking skills they acquired, along with the ability to sense when danger was afoot, were unique among all the knights.
Hence, the skills of the Outriders were invaluable to the Knights of Favonius.
This lasted until the first of the Outriders, for reasons unknown to the Knights, ultimately left the order.
From that day, the Outrider team was a shell of its former self.
Its expertise was gone, though its structure and name have been preserved.
Nevertheless, there are still those who work tirelessly to maintain the dignity of the Outrider title.
Favonius Warbow (Notes)
The mercenary leader from Liyue the Favonius Warbow talks about is none other than Amber’s grandpa.
Lore Compendium I
Mondstadt's Novels
About Lore Compendia
Genshin Impact has many stories spread across inside Books, Artifacts, Weapons and other little things found throughout the world or even in marketing materials. Sometimes these are simply little bits of history and standalone stories, but sometimes they set up major parts of the story that come into play years later.
In lore compendia we attempt to collect all these bits and present them to you in an organic and digestible way. If something is found in the world of the game, we will also provide tips on how to find it yourself if you prefer. For each topic, we will also provide some extra notes to help connect the dots.
About Hidden Truths
In the world of Teyvat, history is often hidden and misty, sometimes someone made sure it remained that way, sometimes stories just got lost in time. For this reason, many fables and novels are more often than not based around real historical events, or are an allegory of said events. Although these novels might seem flavour texts and inconsequential, sometimes they hide many truths of this world.
Heart of Clear Springs
A legendary tale passed down by Springvale hunters that portrays an encounter between an unknown young boy and a spring fairy.
Under the cascading moonlight, a tearful boy made his wish at the spring.
A fairy from afar, who had taken up residence in the unoccupied spring, listened in silence to his wordless wish.
Spring fairies know nothing of distant memories or deep dreams. They are born of water’s essence, faceless descendants of the angels.
Thus, when the curious fairy emerged from the water and heard the cry of that boy’s heart, she became interested in this life, younger and more fragile than her own. The silent fairy reached out her formless fingers, cold as the midnight dew and soft as fortune forgone and gently caressed the boy’s forehead and cheeks.
Startled by this stranger’s touch, the young boy lifted his head and met the fairy’s gaze. “Can you make my wish come true?” The boy asked.
The fairy of the spring was surprised and confused by this presumptuous question. But she could not speak, and so simply nodded her head.
Satisfied, the boy left.
He did not know that the spring fairy was alone, without friends or family, and that she had lost a great deal of her wisdom.
Only when the spring water flowed from cracks in the stone into her pool, and when she gazed upon the fractured image of the moon in the rippling water, did she slowly regain the ability to think, and to mimic fragments of speech.
Like a curious child, the fairy observed the world around her in innocence, wonder, and love. She rejoiced with the fox and squirrel who stole berries, and grieved at the dark clouds that covered the horizon.
And for that young boy, a feeling complex yet immature welled forth from within her heart.
All alone in this world, she had neither the power nor wisdom with which to grant his wish.
But she could share it, and she drew life from sharing his burdens.
A legendary tale passed down by Springvale hunters that recounts the acquaintance of a spring fairy and a young boy.
As he gazed at the fractured image of the moon carried by the water’s ripples, the boy poured his heart out to the spring.
From within his words, she learned much of him.
And from her silence, he strengthened his belief in himself.
Dimly, the spring fairy understood that there was good in the world beyond moonlight and fruits, and more to darkness than mere clouds.
The boy spoke to her of forests and trees, cities and walls, and shared with her his joys, his sorrows and his fears.
As she listened to him, she became enamored of this imperfect world into which she had been born.
When the boy grew frustrated at his powerlessness, the spring fairy would gently and quietly wipe away his tears. From them, she grew to understood the world outside the spring a little more.
Those tears flowed into the water, and the fairy purified them, turning them into a sweet nectar that brought him sweet dreams. The boy forgot the pain of his waking hours, and met the silent fairy by her spring in his sleep.
Every time that happened, the fairy too would smile, asleep in the pool drenched in moonlight.
The fresh dew nourished the boy’s dreams, and the boy’s dreams rejuvenated the lonely fairy’s soul.
In those dreams, the spring fairy told the boy tales of the faraway realm of Hydro. She spoke of her sapphire-blue homeland, she sang of the homesickness of exile, and she sighed for separation and belonging. In these dreams, the boy became the one who silently listened, who wept for her troubles, and who rejoiced in her happiness.
Over time, the spring fairy gained the power of speech from the boy’s memories and dreams.
Over time, they became friends who shared all.
A legendary tale passed down by Springvale hunters that recounts a promise made between a spring fairy and a young boy.
When the wind ceased to blow, the moon’s fractured reflection in the pool was made whole, and the boy heard the fairy’s voice for the first time.
Fairies are tender, sensitive beings beyond the ken of humans, and the boy was deeply taken by her gentle, elegiac voice.
But fairies being tender and sensitive beyond human ken, through his eyes she saw his naked yearning, and the promise that was about to leave his lips.
And suddenly, the fairy was afraid.
Mortal lives are strong but fleeting, and the boy must grow, and grow old. Once youth and innocence had faded, how would he treat his elemental descendants? In the twilight of his life, would he blame himself for throwing his life away for a childish promise?
The spring fairy was pure and kind but she did not understand human love. She had never seen the miracle of humanity, and had merely sat idle through millennia of change. And so, she greatly feared parting.
What humans see as the miracle of devotion, elemental fairies can only perceive as fleeting pleasure.
And even the power of fairies cannot reverse the aging of a loved one.
The tender fairy could not bear to see that unavoidable day come, and with a kiss she stopped the boy from uttering the words.
But the boy, in his innocence, mistook her rejection as her approval of his promise.
From that moment, the fairy vowed that she would someday bear to leave him.
And the boy vowed that he would remain by her spring forever.
A legendary tale passed down by Springvale hunters that recounts a bitter ending finally faced by a boy who was no longer young and a spring fairy who had not grown old.
By and by, the young boy grew up, made new friends and had new experiences.
And the spring fairy, as she had in his youth, sang him her quiet elegies each one.
Till the day came at last, when she left, and gazed no more upon the boy.
Never again did words flow forth from the trickling sound of the spring. Never again would the fractured moon become whole.
The spring fairy suddenly realized that though she had found a place to belong, and though she had experienced fleeting happiness, she was still alone.
The boy, now no longer a boy, could not perceive her flight, and blamed himself for his own solitude.
“Perhaps she was merely a childish fantasy.”
He would think this to himself as he listened to the gurgling of the spring.
But that cool kiss was real, as was the wind that once played with her hair.
Suddenly, he realized that though he had met and parted with countless new friends, and though he had adventured and returned more times than he could remember, he was still alone in the end.
So, as they had done many years ago, the boy’s tears fell into the pure pond, soaking into the fractured moon.
But this time, the spring fairy did not come as promised. Stubbornly she turned her back, willing to be the object of an innocent childhood dream, to be a fleeting guest wandering from a foreign land, but unwilling to allow her near-eternal life to break her lover’s promise.
Legend has it that whenever the rain pours down, the raindrops that fall into the pond mix with the tears of the spring fairy.
To his dying day, the boy believed wholeheartedly in this groundless superstition.
But sadly, the spring fairy who fled from her true feelings could never believe it herself.
Book Location
Volume 1 is located in a planter in front of Draff’s house in the southeast section of Springvale.
Volume 2 is located on a table outside of the Cat’s Tail in Mondstadt, next to Katherine from the Adventurer’s Guild.
Volume 3 is located in a bookshelf in Jean’s Office in the Knights of Favonius Headquarters.
Volume 4 is located in the Dawn Winery, on a shelf directly in front of the entrance, near the stairs.
Heart of Clear Springs
Old Finch is an NPC that can be found in Springvale, overlooking a pond between 6AM and 7PM.
He has some interesting dialogues regarding the Heart of Clear Spring book series.
Guide's Note
Based on Old Finch’s dialogues, Heart of Clear Springs seems to be a novel inspired by Old Finch’s own life experiences, as Old Finch is still waiting for the Spring Fairy to come back someday.
Vera's Melancholy
I don’t ever think the world is monotonous. It’s just that interesting things happen in far away galaxies.
The great adventure of Vera, an ordinary girl always fascinated by distant lands, secretly begins.
—Endless Days in Infinite Worlds—
“There are times when I think to myself… There’s nothing to do in this tiny village. What a dull place to live.”
This wasn’t the first time that Vera had complained about her hometown, the small country village of Delphi. Her frown eased slightly as she lay on the hillside near the village, eyes closed, feeling the breeze of the early summer.
“Then where in this world would you not consider dull?” Her buddy Sachi asked curiously.
Vera sat up and leaned forward.
“I believe on the other side of the Starry Sea is a planet inhabited by gods who can answer all prayers and wishes, and everyone bearing a wish is on a journey to get there. I believe, in our universe, there is a world currently in a war against doomsday, where the noble and elegant souls of fourteen Valkyries burn bright, if only for a brief but magnificent moment…”
“You’ve been reading too many of those weird fantasy novels.”
“But… this village really IS dull. When was the last time anything fun happened here?”
“Funny you should say that, a new family did move into our village recently…”
“Novelty and fun aren’t the same thing!”
Despite what she had said, Vera decided to pay a visit to the newcomers. Sachi, however, remembered his family’s rules, and walked back home for dinner.
…
Vera gave the door to the newcomer’s abode a gentle push. Much to her surprise, it wasn’t locked.
“Anybody home?”
No sooner had the words left her mouth than the living room cupboard doors flew open and out jumped a black-haired boy wearing glasses. He was followed by a tentacled blue slime.
“Make way! Tal, why did you let a stranger in?”
The black-haired boy gently pushed Vera out of his way and picked up an axe by the door.
“You leave me with no choice. Since you have seen everything, there is only one thing for it…”
Thus began the biggest crisis of Vera’s life.
Everything’s just boring. Everything, all the time. It’s not depression. It’s just reaching the age of 14.
So begins Vera’s adventure.
—My Backyard is Slightly Bigger than the Entire Universe—
“All I can do now is ask you to help me.” The black-haired boy, who called himself Ike, handed Vera a kitchen knife.
He walked back to the cupboard and began slashing at the tentacles frantically.
“Come and help me close this door! If a tentacle starts attacking you, use this kitchen knife to defend yourself!” Ike’s glasses were now covered in blue slime. “Hurry! We can’t let this evil demon cross into Delphi.”
Upon hearing his words, Vera helped Ike close the door. While they were pushing back the tentacles, Vera accidentally stabbed Ike twice in the back. Thankfully, Ike’s healing spells were quite potent.
“I shall explain everything to you. I am in fact over a thousand years old, and this door is a gateway to anywhere in the universe. That tentacled monster is an old one from the Large Magellanic Cloud — I went there to get something.” Ike was covered in slime from head to foot by this point. He wiped his glasses with Vera’s dress as he spoke. “Erm… is there anything else that you’d like to know?”
“Who’s Tal?” Vera didn’t seem to mind.
“An evil spirit that resided in the man-devouring castle. It has served me as a butler since I subdued it. Strangely, it behaved quite friendly towards you.”
Vera’s parents always reminded her that people are destined to build families, and that it was futile to entertain dreams of anything beyond the homestead. Her buddy Sachi once told her that if a lively girl like her was to marry someone from a faraway land, the whole village would become unbearably lonely.
(The real reason Sachi said this was that he was something of a weakling, and was sure to be ferociously bullied if he ended up having to play with the boys.)
“The human spirit is still too immature. I need to guide you both through the wonders of your childhood.” Ike extended his inviting arms to Vera. “You will sing every step of the way on your long journey to youth.”
From the Orion Arm to the Eternal Jahanam, from the Torrents of Time to the depths of the Starry Sea…
“How far is ‘beyond’? Any place in this universe is just as boring as my backyard,” he said.
“The scale of everything beyond follows the heart,” Ike replied. “Thus, my heart is slightly bigger than the entire universe.”
The Andromeda Empire stretches across half the galaxy group. Every planet within the Empire has its own demons and deities, dragons and monsters.
“I’ve come up with a story for every star from your home.” “That’s not possible. Looking from here, the Andromeda Galaxy is only one fifth the size of your moon.”
So continues Vera’s adventure.
—The Man Who Stole the Lone Star—
“I am the second rightful heir to the Andromeda Empire, and I have more than two hundred titles to my name. You shall call me the Princess Andro-Basilisks.” The charming girl then crossed her arms, savoring the moment of her entrance in her mind and giggling to herself in amusement.
Her sole reason for gracing Delphi with her presence was to marry Ike.
“If you, he who conquered a quarter of the universe, marry me, my safety shall be guaranteed after my elder sister takes the throne.”
“If I may ask, how big is the Andromeda Empire?” Vera asked.
“I reckon there are more than nine thousand inhabitable planets.”
——With so many stars in your possession, why come to steal my brilliance?
“So you aren’t here to harm Vera?” Sachi cautiously asked Ike, who was carrying the scrolls and globes of other planets.
“Of course not. I think she would make a great assistant.” After putting everything down, he clapped his hands. “You like her?”
“Me? No, not at all, I don’t like her at all!” Sachi looked away, worried that the old sage might discern his true feelings.
He reached for a box full of photo frames. He grabbed a few at random, each picture depicting a different beauty.
“Look at them… They all said that they gave me their one and only true love, but did they? In reality, I was just one of their many lovers.”
Sachi did not know when or where he had heard the saying, but it blurted out from his mouth in his moment of annoyance:
“With so many stars in your possession, why come to steal my brilliance?”
There is a saying that goes as follows: Not all that glitters is gold, sometimes it is the outpouring of a broken heart.
Either way, the stars in the sky certainly aren’t made of gold, and most people’s hearts aren’t made of glass.
In any case — here is the next chapter of Vera’s adventure!
—All that Glitters—
“The people in these photographs are all so pretty,” Vera exclaimed as she picked up Ike’s box of framed photos.
“Of course they are — otherwise, they wouldn’t have had the chance to leave me with a photograph to remember them by.”
Ike had no intention of evading. After all, he was a galactic sage who was over a thousand years old. So of course he knew that girls were easily hurt, and that they could become trouble very easily. Ike would thus never cheat a girl — take notes, boys.
“Having seen the starry host, I thus make star-shaped jewels to remember them by,” he continued to explain. “But those stars that shine across the universe do not belong to anyone. So it is also impossible to steal them.”
Vera did not understand. “What are you saying?”
“I’m saying this for the sake of a foolish fellow who isn’t present right now. Pay it no mind, humans are just far too young.”
“I will serve as a go-between between you and Ike.” Sachi said to the Princess of the Andromeda Empire in a loud voice.
“Huh?”
“I love Vera, I don’t—”
“Disgusting. Boring. Be silent, worm. You are an offense to my ears. I’ve already acknowledged Vera as my friend. I will not hand her over to a cowardly person like you…”
“Wh—What…”
You can’t have picnics on the sides of a galactic highway! Even the deities will be held fully responsible for road accidents that might occur!
The doorway to a study in a simple village connects to anywhere in space and time! Having tea with the deities, playing hide-and-seek across time… Vera’s great adventure continues!
—Roadside Picnic—
When Ike was taking a nap, his servants waged a terrible war against each other.
The great wizard had subdued many gods and demons to serve under him. As the most formidable wizard of his day, Ike was in command of gods and demons more numerous than the entries in a dictionary. But who was the strongest of those under his rule? The gods and demons decided to find out for themselves through battle.
Unfortunately, they seemed to have erroneously regarded as their own three who were neither gods nor demons: the Princess, Sachi, and Vera.
Ike only slept for two hours, but in that time three stars had already been destroyed!
“Why should I protect you?” The Princess pulled her hand away, and the giant demon plummeted to the ground, its eyeballs gone.
The dominant race of the Andromeda Empire may look lovely and sweet, but on their palms grow two special mouths, which they use to devour the eyeballs of their lovers and those they vanquish.
“Are we not friends?” Vera wiped the blood off her face, and appeared to be hurt by the Princess’ words.
“Yea — yes,” The Princess blushed and looked away. “I already regard you as my only friend for what has happened. I was not referring to you, Vera.”
“No!” Sachi yelled as the gnarly jaws of a dragon closed around him.
“Do you surrender to me now?” The giant dragon jeered. “Surrender and concede that you are worthless, lowly rats, and I shall let you live!”
“I surrender! I surrender! Let me go!” Sachi screamed.
“Why, a lizard of your despicable breed should know better than to utter such foolish words! Even the geckos in my palace could crush you.” The Princess gave her wrists a twirl.
“No! This has nothing to do with me!” Sachi yelled as the dragon cast him into the sky.
And just like that, the battle between the dominant species of Andromeda and the ancient giant dragon was over.
The moral? You won’t get hurt if you just surrender.
Sachi was knocked out of the contest and woke Ike up with the slap of a slipper. Vera also survived thanks to the protection of the Princess.
“Argh! You imbecile! The mere sight of you is revolting. Do not come near me! Don’t talk to me, don’t look at me, nor breathe the same air as me, you lowly scum!” The Princess could not have a lower opinion of Sachi.
There was once a great scholar who wished to write a book about all the festive days of the empire.
After looking into it more closely, he discovered that every single day had some sort of a festival associated with it… He persevered with this monumental writing task for six months before giving up on it.
But don’t worry — as far as this book is concerned, I am the author, and I won’t let my readers down!
—For Every Season—
Though those things had indeed happened, they were occurrences on a galactic scale. Now, something more mundane was about to happen. The date of the town festival was drawing near.
“I suppose it’s finally my turn to introduce you two to this small town, then?” Vera said as she served the Princess and Ike her very own braised dishes.
After all, those things they had encountered in their galactic escapades had to be explained by the Princess and Ike. If there was any knowledge Vera had to present to them, it was the knowledge of her hometown.
“…Afterward, the great king’s first messenger, the brave knight Huffman strode west across two continents, crossing great oceans and rivers. As for the imperial sage, the witch from the east, she passed by her hometown on her road eastward, and then came by the land of the Nether. Thus, they finally met here.”
“Huh, is that so. How interesting.” Though she was trying hard not to let Vera notice that she did not in fact care for the story at all, the Princess’ acting skills required some work.
“So that can only mean that this place is on the polar opposite side of this world from the great king’s capital, right?” Ike said, commenting on a seemingly unimportant aspect of the tale.
“Ahahaha, that’s true if you think about it.” Vera rubbed the back of her head with a crooked smile.
“I’ve always said that I want to leave this place, but in the end, I discovered that this is the place that I’m most familiar with.” Having come to this realization on the eve of the town’s anniversary, Vera began crying right in front of Sachi’s eyes.
“You numbskull! You made Vera cry!” The Princess made her entry with a flying kick, sending Sachi hurtling away.
In the star clusters at the outer reaches of the universe, habitable planets are few and far between. For this reason, the region is the playground of space captains and pirates alone.
With this being the universe, though, there is no port and starboard in the traditional sense — out here, “starboard” means whichever side of your spacecraft is oriented towards the star you are using for navigation…
Lose yourself, and especially your sense of direction, in this next chapter of Vera’s starbound voyage!
—Galaxy Wars—
“Re-igniting a sun is not difficult, but I don’t think the Andromeda Empire would like to see that happen,” Ike said to the panicked Vera.
“Do you mean that the Princess has kidnapped Sachi?” Vera said with some shock in her voice after giving the matter some thought.
“How did you come to that conclusion? I’m saying that only the Andromeda Empire would be capable of kidnapping you and the Princess.” Ike then turned to face the innumerable lives that dwelled within the galaxy.
He paused for a moment before declaring thus: “Inhabitants of the galaxy. Though I have come here upon the invitation of the High Saint King Lebannin to re-ignite the flames of the few remaining stars, it seems that the Andromeda Empire does not wish for your longevity, and has thus kidnapped my friend.”
“Are you then to put their lives over that of all life?” Saint King Lebannin arose from her seat. “If that is the case, why then do I rule over these stars?”
Finally, the Saint King would charge into peril alone, defeat the assassins from the Andromeda Empire, and rescue both the Princess and Sachi. Afterward, she had a few words with Ike.
“I didn’t think you could defeat the dominant species of Andromeda,” Ike praised. “They’re a strong and hardy race. I suppose it’s true, then, that you defeated the holy dragon en route to becoming the Saint King.”
“I am, in fact, that same holy dragon. I fused with Lebannin’s flesh and blood, and now act according to her wishes.”
“Huh…” Ike was a little shocked by this.
“Ah, yes. Is that fellow the person the Second Princess is fond of? When I barged in, they were…”
“What!?” Now that was a much bigger shock for Ike.
Of course boys aren’t invited to the girl’s slumber party! Girls are sacrosanct, like the gods of the golden age.
Vera, the Princess, Saint King Lebannin, and Ur, alpha female of the Galactic Swarm, shall talk deep into the night!
—The Girls Themselves—
“I said it was a misunderstanding! She was about to eat me.” Sachi explained.
“I don’t think she was intending to eat you,” Ike said, pushing his glasses up. “The dominant race of the Andromeda Empire have organs on the palms of their hands that allow them to capture and consume eyeballs.”
“I’ve seen it before. Looks like some sort of… lamprey?” Sachi shivered a little as he said that last word.
“Let me finish.” Ike wanted to touch his eyes, but wound up pressing his fingerprint into his glasses. Taking his glasses off, he touched his left eye. “Their practice of eating eyes has two meanings: submission…”
He touched his right eye. “…and love.”
Sachi also began to rub both his eyes, thinking about which it was back then.
“Whatever the case, I don’t think the princess really understands the difference. Those who submit to her, those things she conquers, those who love her — they’re all the same to her. People who can’t hurt her in an imperial succession battle.”
“Huh. No wonder those Andromeda Empire assassins kidnapped her. Two birds with one stone, eh?”
“I’m not getting involved in their succession wars. I can only help you support her better.”
“Hey now — we’re not like that! I mean, doesn’t she hate me the most?”
And what were the girls talking about at this very moment? That may yet be an eternal mystery.
“Vera’s so beautiful, like a shining star in the universe, but I…” “Boys at this age are always more petite than girls of a similar age.”
Childhood must be let go of to welcome the coming of the adolescent years. It’s not too late to think about it now… Real melancholy finally hits Vera.
—Death Awaits in Abyssal Waves—
As Vera and Sachi grew up, the chemistry between the four changed in subtle and inexplicable ways.
“Enough with excuses,” Sachi said to Ike. “Vera will not cease pursuing you even if you never reciprocate her feelings.”
Ike was a symbol of a faraway land. He stood for the unknown, for that which was waiting to be discovered. A brave bird would never nest there, but would be forever adrift in the winds of admiration.
Ike retorted, “No matter which way you look at it, being a thousand years old makes you an elderly person.”
“Then we are well-matched in age.” The Princess merrily chipped in on their conversation.
When Sachi finally mustered the courage to declare his love, he met with the most dreadful fate.
Remember the ancient sword that Ike and Vera received from the old ones when they first met? It was what Ike needed to propel destiny forward! But now, Vera had her finger slit by its blade, and a malicious ancient virus sapped the life out of her.
“This is all your fault!” Sachi grabbed Ike by the collar. If the tragedy had not happened, Ike would have laughed it off, for he was a gentle soul. But this time, he slapped Sachi’s hand away.
“Don’t you know how to rewind time? Please! Do it to save Vera!” Even the Princess begged.
“You don’t understand. Only the future can save the past, not the other way around.” Ike bit his lip until blood came flowing down.
“A local myth speaks of a Silver Age when people enjoyed a seemingly endless childhood that could last up to two hundred years. This only made their short maturity a pain to bear.”
To the others, childhood was long gone, but youth was forever beyond their reach.
To be continued in “Vera’s Melancholy” without Vera.
“It’s enough. Let’s go home… The furthest place I’ve dreamt of, is the Delphi where you are.”
Though the explanation is delayed, you should know that Delphi is the center of Greek mythology. Vera’s Melancholy – the perfect ending… or is it?
—Vera’s Melancholy—
To revive Vera, Sachi, Ike and the Princess embarked on a spectacular and thrilling journey that lasted twenty years. From battling Signor Inferno to slaying the Star Devourer, the trio had even rescued two galaxies and the Galaxy Empire, and eliminated four species of ruthless interstellar worms along the way.
When Vera opened her eyes, she found herself in the arms of Sachi, now a hero of cosmic proportions.
To the dominant species of Andromeda, twenty years was nothing more than a few seconds. The Princess looked lovely as always, but her countenance was a curious mix of genuine happiness and loss.
Sachi, having lost an eye in his adventures, was now a tall and strapping young man. His flowing tears soaked into Vera’s shoulders — though still prone to tears, he was no longer his feeble-minded self.
The years had been kind to Ike, who after all this time still had that same old smile on his face.
“I am but an echo of time,” Ike said as he began his preparations. “As I’ve said, the past cannot change the future, for the predetermined rules of equilibrium are slightly more powerful than me. But the future, with its infinite possibilities, could save the world.”
Ike transformed Sachi back into who he was twenty years ago, and time reversed itself to the day of their departure. Everything seemed to remain unchanged between the four, though they realized that the innocence they once shared was one thing that could never return.
“I am sorry for depriving you of your childhood,” Ike said to him. “Now go, the youth that you deserve awaits.”
“I have witnessed every wonder in the universe for your sake, and this was how my childhood ended.” Sachi summoned every last ounce of his courage as he stood before the girl of his destiny. “I will never reach my youth without you by my side.”
What will her answer be?
Editor’s note: The author of “Vera’s Melancholy” is now off living the high life with the royalties from the first nine volumes. If you happen to see him in your corner of the universe, please help us to impress upon him the urgency with which we require the next volume.
Book Location
- Volumes 1, 2, 3, 5 and 9 are located in Mondstadt’s Library in the Knights of Favonius’ Headquarters
- Volume 4 is located on the balcony of the house next to Good Hunter, on its left.
- Volume 6 and 10 are located in Jean’s Office
- Volume 7 is located on a table behind the Dawn Winery
- Volume 8 is located inside of the Dawn Winery
About This Book Series
This series is actually composed of 12 volumes, but volumes 11 and 12 won’t be available for a long long time, so don’t search them up to avoid spoilers.
Guide's Note
Vera’s Melancholy is a curious series. Within a world of swords and magic, a sci fi novel with spaceships might not be what you’d expect. Several locations mentioned may also sound particularly familiar to us Earthlings.
Another point of interest is the other worlds described in the story. The “noble and elegant souls of fourteen Valkyries ” is a likely reference to one or both of Genshin Impact’s older sister games, Guns Girl Z and Honkai Impact 3rd, wherein the main characters are a group of Valkyries.
The Fox in the Dandelion Sea
“Dandelion, Dandelion, ride the wind to a faraway land,” the Fox chants.
An unforgettable Mondstadt fairytale about a hunter and a fox. The Fox in the Dandelion Sea, an 11-part story, begins here.
“Dandelion, dandelion, ride the wind to a faraway land.”
The little fox chanted.
He blew the dandelion flower and sent the seeds flying. He then spoke in a more serious tone.
“May my teacher’s wishes ride the wind and reach the Anemo Archon.”
A wind blew past us and swept away the dandelion seeds.
Did they fly to a better place, carrying my hopes and dreams there with them?
When did this happen?
Some time ago, behind the village, there grew a forest of countless lush trees. At the center of this forest was a small lake.
The lake was like the stained glass windows of Mondstadt Cathedral: crystal clear and shimmering in the sunlight.
The sun shone through the treetops and glistened on the water’s surface like fragments of gemstone. It was really something.
The weather was cool that day. I was hunting in the forest when I arrived at the lake’s edge. The shimmering water somehow reminded me of a girl I loved a long time ago.
I couldn’t remember much about her, but felt that her eyes must have looked like the lake, glittering as if harboring fragments of gemstone within.
I became lost in thought as I stared at the glistening water. Walking transfixed along the lakeside, I had forgotten entirely that I was out for a hunt.
I came to when I heard the sound of something freezing up. It was a Mist Flower growing by the lake, having just frozen the water around it. Next to it was a white fox, its tail frozen in the ice. Poor critter.
“It must have had its tail in the water by the Mist Flower while it was drinking.”
Mist Flowers are dangerous plants and can cause frostbite if handled without care. Extreme caution must be taken when handling them.
As it saw me approach, the fox struggled in fear, but its still-frozen tail kept it rooted to the spot. The fox whimpered in pain.
“Oh no, this won’t do.”
I thought to myself.
“Poor critter. It’s gonna die anyway if I don’t save it, may as well end its pain by bringing it home as my game for the day.”
I imagined what a delicious fox stew I could cook with the carrots I grew. Just thinking about it gave me energy and brought a smile to my face.
So I took out my hunting bow and slowly walked toward it.
“Be good and stay put.”
“Be good and stay put.”
Trapped by a Mist Flower, what does fate have in store by the fox who met a hunter? The story of the Hunter and the Fox continues in Part 2.
“Be good and stay put.”
That’s what my father’s father had taught me. When I went fox hunting, I always chanted his words silently, so that my hands wouldn’t shake when pulling the bowstring.
But just as I was about to release the arrow, the fox lifted its head and looked me straight in the eye. It had eyes like the lake, glistening as if harboring fragments of gemstone within.
My head began spinning, as if a strong wind were blowing inside it. My arrow missed its target and instead smashed the ice, releasing the fox’s tail. The fox raised its tail and looked at me once more before running off into the forest.
I came to my senses and began the chase — but who in this world can run faster than a fox?
Gradually, the fox began to shrink into the distance, eventually turning into a white spot.
“Hey! Don’t go!”
I shouted, barely catching my breath.
After hearing my words, the spot seemed to slow.
“Is it waiting for me?”
I pondered.
“If running for its life, a fox is able to shake off anyone in no time.”
Foxes are strange animals. Even when running on a flat plain like at Windrise, where one can see clearly for miles ahead, they somehow still seem to disappear from view.
It’s almost as if they run into another world.
This led me to my conclusion:
“The fox must be waiting for me!”
Convinced of this fact, I chased the glittering white spot for hours on end. Suddenly, a chilling wind began to blow.
I stood there, shivering, and what I saw next astounded me.
“How can this be?”
Suddenly, instead of one, there were now two white spots.
More appeared. Three, four, five… They seemed to grow in number as the winds blew. Eventually I lost track.
Suddenly, with a stinging sensation, one of them flew directly into my eye. Upon inspection, I discovered that the spots were in fact nothing more than dandelion seeds floating in the wind. The fox had disappeared.
I laughed at my own foolishness and went home.
For supper, I had carrot fox stew — though without fox, or any other meat for that matter. The gods know how much I hate boiled carrots without meat! I felt starving, and in time fell asleep.
I awoke in the middle of the night to something stirring outside my door.
The Hunter of fruitless hunts was awoken by a commotion outside.
Who is at the door?
The story of the Hunter and the Fox continues. The Fox in the Dandelion Sea, Part 3.
Having failed to catch the fox, I went to sleep with only tasteless boiled carrots in my stomach. If not for what happened next, I would have forgotten about the fox by now.
I awoke with a start to strange noises coming from outside my door.
“Perhaps boars have come to eat my carrots?”
I hopped out of bed and opened my door. To my surprise, there stood a tiny little white fox. Its fur was so white that it glowed in the dark, not unlike the way sunlight sparkles on water after filtering through the treetops.
“This must be the same fox from earlier!”
I thought again of those eyes that looked like gemstones in the water, gazing at me as if from the depths of my heart.
And so I walked over to the fox, unarmed and with tired eyes.
This time it stayed still and waited for me in silence.
The closer I drew, the greater in stature it became.
By the time I stood before it, it had magically transformed into a human.
She was a tall and slender woman, with a swan-like neck and pearly skin. Her eyes sparkled like gemstone fragments in pools of water — in the darkness they seemed to shine like rays of sunlight on water after filtering through the treetops.
“What a beauty. She looks a lot like the girl I fell in love with long ago, though I barely remember her name. Those eyes tell me she must be her.”
I thought to myself.
“This can’t be. Must be some type of fox magic.”
Stranger still, the idea of “fox magic” had only occurred to me in that instant. You’d believe anything after you’d seen those eyes.
For all the magic and transformation I had witnessed, nothing amazed me quite as much as the gemstone lakes of her eyes. For a while, we stood silently in the dead of night.
And at last she spoke. Though not in our common tongue, I could somehow understand her. Some other magic, perhaps.
“I would have died by that lake, if you had not come in my hour of need.”
She paused and continued:
“Although to die by that gemstone lake is no bad thing,”
“We foxes are grateful beings, so you must let me return the favor.”
She bowed to me, her long silky black hair flowing down her shoulders like streams.
After a few days apart, a long-awaited reunion takes place on a midsummer’s night amidst a veritable blizzard of dandelion seeds.
At the direction of the fox, an ocean of dandelions opens up before the hunter’s very eyes…
For the next few days after that night, the fox never came again.
But in those few days, prey in the forest became gradually more abundant.
Everything from small finches, long-legged cranes, and even scurrying boars…
Maybe it was the change in season, or some sort of repayment from the fox. Whatever the case, the following days brought real stew to the table.
But the fox never came again.
As strange as it may seem, it had honestly been easier to sleep hungry. Even with a full, satisfied stomach, I couldn’t help but think about the day we met, and the woman that the fox had turned into…
When would I gaze upon her eyes again, glittering… like water in a lake.
Lying half-asleep with a heart full of turmoil, I heard a faint sound outside my door.
I hopped from the bed and swung the door open, eager to see a small white silhouette awaiting me.
But there were no lake-blue eyes, and there was no fluffy white foxtail. Instead, all I could see were dandelion seeds drifting in the white moonlight, floating like snowflakes in the air.
Suddenly, something got caught in my nostrils.
“Ah-Ahchooo!!!”
Immediately, the fluffy white dandelion seeds began to swirl, filling the sky like a snowstorm.
Amidst the flurry of dandelion seeds, a pair of jewel-like eyes were looking at me, staring straight into my heart.
Waving away the swirling dandelion seeds, I started walking towards the small fox.
The fox raised its ears and its furry tail flitted across the grass as it turned and disappeared into the depths of the forest.
I hurried and followed closely behind.
In amongst the darkness of the trees, soft patches of white could be seen weaving between the shadows.
Their silhouettes tip-toed like moonlight cast among the tree leaves, or like the hesitant strides of a crafty Seelie.
With unfaltering trust, I followed the fox round and about, soon emerging from the dark forest in a seemingly faraway land.
There, in the moonlight, a sea of dandelions lay before me, stretching as far as my eyes could see.
Stunned by the sight, I began to notice a rustling noise coming from just behind me.
It was a light, delicate sound. Like that of a girl walking barefoot across pine needles and leaves on the ground.
The fox approached me from behind. The night air ferried her presence, cool and damp, whisked together with the slightly bitter fragrance of dandelion flowers.
Two hands with slender, ice-cold fingers rested upon my shoulders.
She leaned in close to my ear and her long hair draped down over my shoulder.
Behind me, I felt the soft rhythm of both her breath and her heartbeat. It made me feel calm and at ease.
“Only the foxes know the way to this place. It is the homeland of the dandelions.
It is my desire that you would tarry here, and teach my child human language…
In return, I will teach you the magic of foxes.”
There was a tickle in my ear, as if one of the dandelion seeds had grazed it on its journey into the warm night air.
Strange. I had certainly never mentioned anything about magic to her before. How could she have known?
Without answering, she took my hand and led me into the depths of the sea of dandelions.
The night breezes from both north and south carried the bitter fragrance of dandelion flowers and faded memories…
In those fields of velvet white, she showed me how foxes play gently together in their own fashion, until the moon rose high into the starry sky.
Upon accepting the Fox’s conditions, he came to the place where all the prey who disappeared had eventually gone to — an endless field of dandelions.
The story of the Hunter and the Fox in the sea of dandelions. The Fox in the Dandelion Sea, Part 5.
In a boundless sea of dandelions that existed in the middle of nowhere, I watched as the seeds took off at the softest touch of the breeze. Suddenly, I knew the answer to that question that had been lingering on my mind for years.
“So all the foxes that disappear during the hunt, this is where they hide away.”
I thought to myself.
“What a beautiful place.”
But when I began teaching the little fox to speak our common tongue, my heart always felt empty, like a wind was blowing inside of me.
When we talked, I would look into her gemstone-lake eyes. In those moments I felt like I was speaking not to the fox, but to a girl I used to love many years ago.
And so, when she was around me, it was as if I were in the presence of the child of someone I had once loved: We had an enjoyable time together, but the experience was somehow tinged with sadness.
But the thought of her promise — if I succeeded in teaching her child to speak the common tongue…
“I shall impart the magic of transformation to you when the time comes.”
Remembering the way she made that solemn promise to me… I knew she was serious, and that gave me determination.
Could I transform into a flying bird once I’d mastered the magic? How high would I be able to fly? Maybe I could transform into a fish, and finally have the chance to go to Musk Reef.
“I could even use magic to hunt!” I couldn’t contain my excitement. “No more meatless carrot stews for me…”
I lost track of how long I stayed in the dandelion sea, where everything sways gently with the wind.
One reason was that the little one was such a fast learner! I taught him not only our language, but everything I knew in one package, including how to count, how to grow carrots, how to change window panes, and how to sharpen knives.
When it came to rest, we would talk idly.
“Why must you learn human speech?”
He answered swiftly:
“So that when I transform into a human, I can befriend them!”
I continued:
“Why would you want to befriend the humans?”
He dropped his gaze.
“Why do you want to learn the language of humans?” “So I can befriend humans when I become one.”
The child-like voice says, in the sea of dandelions. The Fox in the Dandelion Sea, Part 6.
“Why must you learn human speech?”
On one occasion, I asked the little fox this question.
He answered cheerfully in the common tongue:
“So that when I transform into a human, I can befriend them!”
“Why would you want to befriend the humans?”
This seemed to make him sad, and he dropped his gaze.
“I saw a boy in the distant forest.”
“He was dressed in gray. He looked and had eyes like a wolf,” he added.
“I had just mastered my magic, and was running around excitedly on my hind legs. Running on grass was fun! But sadly, due to the difference in height, a fox can’t see or smell the same things that a human can.”
“I’m sure you can guess what happened next, teacher! Suddenly, I realized a horrible truth — I was lost.”
There was pain in his voice as he relayed the events of that day.
In the end, he had wandered into some faraway wood, and encountered vicious monsters.
Just when he thought he was done for, the gray lupine boy suddenly leapt out of the forest and chased away the monsters. Without a word, he then turned around and vanished into the woods.
“If I could transform into a human and speak their language, I could track him down and make friends with him!”
He said gleefully.
I couldn’t help but ask when I heard his reply:
“Am I not your friend?”
The little one answered sincerely in the common tongue:
“Mommy told me that it’s different because you’re my teacher — but I’d only hurt you if I tell you that.”
He tilted his head in befuddlement. His fluffy tail patted the surrounding dandelions as he pondered over this difficult issue.
“I know!”
He burst out.
“If I know something that you don’t, that would make me your teacher.”
“If we are both teachers, that would make us equals — then we can be friends!”
Still unfamiliar with the common tongue, he did his best to get the sentence out quickly.
“Teacher, please allow me to teach you some magic that only I know.”
“Dandelion, Dandelion, ride the wind to a faraway land,” the Fox chants.
Can the Hunter also learn magic to make his wish come true? The Fox in the Dandelion Sea, Part 7.
“Teacher, please allow me to teach you some magic that only I know.”
Still unfamiliar with the common language, he did his best to get the sentence out quickly, eager to befriend me.
He picked a little dandelion.
“Dandelion, dandelion, ride the wind to a faraway land.”
The little fox chanted.
He blew the dandelion flower and sent the seeds flying. He then spoke in a more serious tone.
“May my teacher’s wishes ride the wind and reach the Anemo Archon.”
A wind blew past us and swept away the dandelion seeds.
“See? The Anemo Archon has just answered my wish!”
He exclaimed merrily.
“What wish did you make?”
“To become friends with my teacher.”
He lowered his head abruptly.
“It must have been tiring to teach him to speak your language. Our mouths are structured differently from a human’s, so I must thank you for your effort.”
We had not noticed the mother fox approaching. Her eyes were like bottomless lakes, and the little fox quietly hid himself among the dandelions to escape her gaze.
“When he has mastered human language,”
I thought to myself.
“When he has mastered human language,”
She said softly.
“When he has mastered human language…” The fox’s voice is gently carried away by the midnight breeze, drifting further and further away together with the dandelion seeds…
After all, the fox is a different kind of creature from the human, and the two do not share all the same sense of mirth and misery…
“When he has mastered human language…”
Thus she softly said.
I looked at her face, mesmerized.
I couldn’t hear what she said after that. The mischievous night breeze was laden with dandelion seeds, which muffled her words.
Or perhaps that was her native language? The language of dandelions?
She began to laugh as she perceived my clumsy, gauche appearance.
She had the most beautiful laugh. The curved pupils in her eyes glistened like two crescent moons shining on ripples in the lake.
“Now, tell me then, why is it you wish to learn fox magic?”
“I want to learn to transform just like foxes do. That way I could turn into a bird and fly to the highest of heights, and behold places that were once too far for my eyes to see.”
That was my reply.
“Ahh yes, no longer will I need to lie in wait among the bushes while hunting. Instead, I will be able to freely soar high above like a falcon.”
Thus I kept thinking to myself.
As I was thought to myself [sic], the dandelion seed in my hand began to float up towards the moonlight, almost as if it had heard my thoughts.
“I see…”
She lowered her head slightly and her long, black hair flowed down her neck like a waterfall, glistening in the moonlight. Her pale white skin shone brightly, seemingly reflecting the wisps of clouds in the night sky above.
I couldn’t take my eyes off her. After a moment, I quickly turned my gaze away as I started blushing again.
Foxes are free animals. They would never cover their beauty because of shame like humans do.
Although this certainly wasn’t the first time I beheld her, every time the moonlight shone upon her long hair, I couldn’t help but blush and look away.
She turned her face in thought for a moment, and let out a gentle sigh. She seemed rather displeased.
We sat amidst the dandelion sea, not saying a word. A long time passed, long enough that I started thinking that she might be angry with me.
“We foxes are grateful beings. I will teach you the magic of transformation, and so fulfill your wish.”
The fox said, turning her face towards me.
Her lake-blue eyes shone in the moonlight, and it made me feel at peace.
Thank goodness, she wasn’t mad at me.
For some reason I could not clearly name, I quietly heaved a sight of relief.
When I have taught all that there is to teach, will it be possible to see this sea of dandelions again…?
In the dandelion sea, the hunter starts to contemplate leaving.
Foxes are clever animals. Clever and cunning.
The little fox learned very quickly, and could sometimes even ask questions that would stump me.
For human speech is complicated and intricate, nothing like the innocence of animal speech.
Sometimes, language is like a yarn ball caught in the paws of a cat. It catches here and there, and there again it catches a student’s tongue, sometimes even tripping a teacher up.
But foxes are clever animals, and very quickly they learn the many intricacies of human speech that were handed down over the generations, becoming able to describe the way dandelions float away, or how the moonlight shines over the lake in a rudimentary manner.
Every time the little fox discovered a new word, every time he tried using unfamiliar words to explore a familiar world, to bestow meanings upon the wind, dandelions and the earth, she would be beside him, smiling, watching us.
The little fox learned very quickly, but I did not take much joy from that.
When I had run out of things to teach, would she still keep me here in this dandelion sea?
When that time came, would I still be able to behold those beautiful eyes under the moonlight?
Would she still lead me into the depths of the dandelion sea, smiling slyly as we frolicked and breathed in the bitter fragrance that came from both the north and south winds?
As I thought about such things, I became lost in sullen memory.
Yes, that’s right. On that night that I could no longer remember clearly, when I was about to part with the girl I loved, this same moon had hung in the sky as well.
“Thank you for everything up till now.”
Before I knew it, the fox had walked in front of me. She bowed, and her hair spilled over her shoulders, flowing like water in the glimmering moonlight.
“Once he has learned human speech, he should be able to make more new friends.”
“I am truly thankful to you for all you’ve done. He has also cheered up significantly since beginning to learn the human language.”
She gazed at me, her deep, unfathomable eyes shining like jewels.
“Still, once you have finished teaching us the human language, where will you go then?”
Enraptured by those shining eyes, I forgot to reply.
Was this fox magic, too?
Seeing my wooden expression, the fox laughed and sighed.
Then, she turned and began walking in the direction of the moon, leading me further into the center of the moonlit dandelion sea.
Seeing this, the little fox swished its tail from side to side, and burrowed into the dandelion fields.
The somber parting has finally arrived… The Fox bids farewell to its mother, teacher, and the dandelion sea. It’s time to live up to the promise. The Fox in the Dandelion Sea, Part 10.
The little fox kept waving back to us as he walked. His figure grew smaller and smaller until it became a tiny white spot, which blended into the dandelion sea and slowly faded away.
After he had gone, the mother fox turned and walked over to me.
The closer she drew, the greater in stature she became.
By the time she stood before me, she had transformed into a human.
She was a tall and slender woman, with a swan-like neck and pearly skin. Her eyes sparkled like gemstone fragments in pools of water — in the darkness they seemed to shine like rays of sunlight on water after filtering through the treetops.
“What a beauty. She looks a lot like the girl I fell in love with long ago, though I barely remember her name. Those eyes tell me she must be her.”
I thought to myself.
For all the magic and transformation I had witnessed, still nothing amazed me quite as much as the gemstone lakes of her eyes. For a while, we stood silently in the boundless dandelion sea.
At last, I could no longer contain myself, and opened my mouth:
“Is this the magic you wanted to teach me? The magic of transformation?”
“It is. I am most grateful to you for all your help over this long period.”
She bowed to me, her long silky black hair flowing down her shoulders like streams.
Although saying farewell to the little fox left emptiness in my heart, I soon became exhilarated at the thought of the transformation magic that I was about to learn.
Could I transform into a flying bird once I’d mastered the magic? How high would I be able to fly? Maybe I could transform into a fish, and finally have the chance to go to Musk Reef.
“I could even use magic to hunt!” I couldn’t contain my excitement. “No more meatless carrot stews for me…”
“Then I shall ask you to stand still.”
She walked circles around me, her stature growing with every pass.
No, not just her. The dandelions were also growing in size! They had only been at my ankles when she started, but now stretched to over my waist, growing as if turning into towering trees.
It was only when I started to feel strange that I realized that the fox had become a giant.
“Dandelion, Dandelion, ride the wind to a faraway land,” the Fox chants.
An unforgettable Mondstadt fairytale about a hunter and a fox.
The Fox in the Dandelion Sea, the final installment.
I started to feel strange, and then I noticed — I had turned into a dandelion!
Even if I wanted to protest, the dandelion had no mouth nor tongue for me to make a sound. All I could do was watch helplessly as the giant gently picked the dandelion plant from the ground and held it between her thumb and index finger.
“Dandelion, Dandelion, ride the wind to a faraway land.”
The fox chanted.
And then with a puff, the dandelion seeds began to dance in the air. I was caught in a storm and whisked away to a distant sky.
The swirling made my head dizzy. Those eyes that glistened like gemstones in the lake had left me, along with my consciousness and the promise she had made.
“Oh, Anemo Archon, I beg you to turn us into humans! For only then can we be safe from their hunting bows and knives.”
…
When I awoke, I found myself in the woods behind my village.
The woods were full of lush trees, and at the center of the woods was a small lake.
The lake was like the stained glass windows of Mondstadt Cathedral: crystal clear and shimmering in the sunlight.
The sun shone through the treetops and glistened on the water’s surface like fragments of gemstone. It was really something.
The weather was cool that day. I was hunting in the forest when I arrived at the lake’s edge. The shimmering water somehow reminded me of a girl I loved a long time ago.
I couldn’t remember much about her, but felt that her eyes must have looked like the lake, glittering as if harboring fragments of gemstone within.
Hmm. I must have lost myself in thought that day, drifting off into sleep as I watched the sparkling lake.
Book Location
- Volumes 1, 2, 3, 5 and 9 are located in Mondstadt’s Library in the Knights of Favonius’ Headquarters
- Volume 4 is located on the balcony of the house next to Good Hunter, on its left.
- Volume 6 and 10 are located in Jean’s Office
- Volume 7 is located on a table behind the Dawn Winery
- Volume 8 is located inside of the Dawn Winery
The Fox in the Dandelion Sea
One of many popular tales told of Mondstadt’s drinkers. This one is the story of a drunkard who stumbled into wolven territory and the lone, starving wolf he encountered there.
In the land where the dandelion wine flows like a river, tall tales have a way of spreading far and wide, following closely in the wake of the whiff of wine.
Far-fetched fables are always sure to spread when boasted between burps by inebriated bar patrons. For these stories share something in common with the slurred speech and sea-sickness-inducing swaying that so often accompanies them, which is that despite being clumsy and awkward, they are also highly entertaining.
Legend has it that there was once a famous drunkard in Mondstadt. It was said that he could hold his alcohol as well as any hunter from Springvale in the off season. And yet, still he would drink till he was drunk, every time that he drank, he would not budge so much as an inch back from the bar at the tavern until not a single Mora was left in his coin pouch, and not a single drop of wine remained in his glass.
One night, this drunkard was doing his best to stumble home after a particularly satisfying session of especially heavy drinking. A combination of his spinning head, blurred vision, and zigzagging stride served to navigate him towards a forest populated by wolves.
Today, of course, Wolvendom is presided over by the Great Wolf King of the North, and the ominous atmosphere that emanates from inside the forest is sufficient to deter most sober-headed visitors from approaching the area. According to the elderly hunters, the Wolf King gathered the spirits of the wolves there to prevent outsiders from trespassing into territory where they are not welcome.
But this was an age long before the Wolf King and the north wind had descended upon that forest, bringing order and peace to the wolven race. At that time, the forest was a perilous place where wild wolves fought for survival. A fierce blood feud between wolves played out deep inside the dense foliage, concealed from view and unbeknownst to any man.
Least of all to the drunkard, who had by this point managed to transport his drunken self quite some distance inside the forest.
He stumbled forward in the darkness with that dogged determination that only drunkards possess, deterred neither by the tree roots that would trip him up every few steps, nor by the stray branches that would slyly slap him in the face from time to time.
Before long, a pair of green eyes began darting through the forest, their gaze fixed on him, tracking his every move.
Those eyes belonged to a lone wolf, who silently pursued the drunkard from behind, all the while musing to itself:
“This is the most peculiar sight I have ever seen in all my life.”
No one had dared set foot in the wolves’ forest in hundreds of years, be they a knight clad top to toe in shining steel armor or a desperate fugitive dressed in rags. Even the callous nobles refused to exile their slaves there, for fear of inciting the wrath of the wild wolves and bringing unwanted trouble to their own territory.
“And yet, this odd fellow dares to stroll in here all by himself. How very strange indeed!”
The lone wolf pondered this strange phenomenon as it followed the drunken intruder through the forest, doing its best to ignore the stench of alcohol that was wafting its way.
One of many Mondstadt tales told of popular drinkers. This story is the one of the time a lone, starving wolf met a drunken Mondstadt man.
It is a well-known fact that wolves have a far keener sense of smell than humans.
Another way of putting this is that their noses are much more sensitive.
Little wonder, then, that the stench of alcohol emanating from the wolf’s now historically intoxicated prey was quite stifling, and caused tears to well up in its eyes.
“Awoo…” the wolf thought to itself.
Having been born in the wilderness and grown up in the forest, the wolf had never had any contact with human civilization before this night, and though it had once caught the faint scent of wine wafting across Cider Lake, it did not know the scent’s origin, less still understand the significance of that substance to human kind.
“Perhaps this peculiar fellow is a relative of the skunk, for it seems that he discovered my presence quite some time ago, and now means to poison me in an effort to secure his escape!”
The wolf pondered this possibility as it braced itself against the onslaught of alcoholic fumes, picked up its pace, and discreetly maneuvered its way into the drunkard’s shadow — the perfect vantage point from which to inspect its prey.
The wolf is a creature of caution and calculation. The drunkard, meanwhile, is a different sort of creature entirely.
And yet, though wine tends to dizzy the mind and dull the senses, it sometimes affords its consumers the curious capacity to detect the subtlest of changes in the direction of the wind.
Perhaps this could explain how a bumbling drunkard, fumbling through the forest, was suddenly able to discover the presence of a wolf that had been stealthily following him the entire time.
Or perhaps the alcoholic fumes given off by the drunkard were sufficiently potent to diminish the wolf’s mental acuity, to the point that the wolf became less mindful of the terrain beneath its paws, the resulting sound of snapping twigs thus alerting the prey to the predator’s presence.
“Who’s that? Don’t s’pose you know which way the toilet is, by any chance…?”
The bumbling drunkard rubbed his bleary eyes.
“Foul-smelling human,” snarled the wolf, “Who are you, and whence proceeds your stench?”
The wolf flared its nostrils, bored its fangs, and growled.
Not only was the drunkard unafraid when he heard the wolf’s gruffly voiced threat, but he even became quite animated.
“My friend!” the drunkard replied, “Clearly I’ve offended you, somehow… sorry ’bout that… but anyway, Mondstadt tradition says you’re not allowed to be drunk and bored at the same time… So! Here we are, out in the woods on this glorious moonlit night… How abouts I tell you a story?”
His proposal was promptly punctuated by an almighty belch.
Before this point, the wolf had had no intention of listening to the belching buffoon’s drunken ramblings. In fact, it was poised to deliver a fatal blow to its prey by lunging for the neck, sinking its fangs in, and tearing his throat clean out.
But the drunkard’s belch blasted a further bout of fumes in the wolf’s direction, assailing its nostrils with such force that it ruined the wolf’s appetite entirely.
Grudgingly, the wolf agreed.
“Grr… Perhaps I’m not so hungry after all… Let’s see what nonsense tale you have to tell.”
The drunkard stretched out his arms and let out a loud yawn, disturbing a few dandelions in the process.
And with that, the drunkard began to tell his tale.
One of the popular, many tales told by the drinkers of Mondstadt. This drunkard is the one who told the lone wolf of an ancient story.
Legend tells of a lone wolf that roamed a barren wasteland far, far away.
Once, he had been king of his pack, leading them in the hunt, in battle, and in the search for a home… Now, the sole remaining legacy of those days were the scars that covered his body.
He has led the way as they ran across open plains, navigated through abandoned ruins, and passed through the domains of monsters and the Seelie.The wasteland was a cruel place. The wolf-king grew older with each passing day, and the other wolves gradually dispersed. As time went by, the wolf pack’s history faded into distant memory, until finally only the aged wolf-king remained, the sole survivor of its pack.
This wasteland is said to be a land beyond the dominion of the deities, inhabited only by the grotesque ghostly remains of fallen gods, where the former palaces of the Seelie now stand empty. So when the solitary old wolf passed by a gray palace and heard the sound of music coming from within, it caught its attention.
“Never before have I heard a sound so pleasing to the ears, whether it be a song of bird or insect, that it stays the pangs of hunger in my starved stomach as this tune does.”
Intrigued, the wolf stepped inside the gray hall, trod across the overgrown weeds, and passed by a broken sarcophagus, on which a portrait of the deceased ruler was still clearly visible.
Finally, he came to an inner room, where he saw a fair maiden strumming at her instrument.
Her skin was ashen white and her head was bowed down, her slender fingers gently stroking the fragile strings of the lute as she played a long-forgotten and mournful melody.
The wolf sat down in front of the pale young maiden and forgot all about the pain of hunger, thirst, and loneliness for a short while, as it listened in silence to her song.
“The chirping of insects on a long-gone autumn night is the chorus of exiles, singing mankind’s most ancient song as they live out their plight…”
“Stripped of all that the body once held close and the soul once held dear, song and memories are all that now remain of yesteryear.”
“The last singers, the first Seelie, they played their final tune in the halls of angels.”
The tiny Seelie playing in the forest were also drawn to the young maiden’s tune, and flocked to her to pay their respects.
“What is this song that you play?”
The wolf asked, puzzled, for it understood every line, every word, every syllable she spoke — and yet, hers was a language that it had never heard before, quite unlike that of any other living being.
“A song of the Seelie,” Replied the pale young maiden in a soft voice.
“Long, long ago, we wrote this song for the human savages. Yet now, we sing it to mourn our own fate.”
The wolf began to sing along, albeit clumsily, to the maiden’s tune.
The wolf’s voice was husky and broken, filled with a lifetime of sorrow.
“What are you singing?”
The maiden asked of the wolf.
“This is our song,”
Responded the wolf.
“It sounds ghastly.”
The maiden made no attempt to soften her criticism as she continued to caress the lute strings.
“But, you are welcome to sing along with me all the same.”
And so, a shared chorus sung by fair young maiden and weary old wolf filled the chambers of the long-abandoned palace. It is said that to this day, adventurers who pass by this place still hear a strange yet harmonious melody sounding from within.
“And then? …The story ends here?”
The wolf licked its lips, somewhat ruefully, and then said:
“I suppose I shall tell you a story now.”
And with that, the wolf cleared its throat and began to tell its tale.
One of many drinking tales popularly told in Mondstadt. This wolf told a tale of wine and wolf to a drunken man of Mondstadt.
Legend has it that the first wine of Mondstadt was brewed in the age when the north wind howled.
In the age when the Kings of Ice and Frost fought for dominion, Mondstadt’s forbears brewed rudimentary wine from wild fruits, even as they shivered in the biting cold. They did so to ease the pain of their frostbitten fingers and to give them the courage to face the harsh and unforgiving ice. For at that time, the land of Mondstadt was engulfed by ice and snow, and the dandelions had not yet reared their heads.
It is said that the first person in Mondstadt to discover the craft of wine brewing was a grossly negligent guard.
In a tribe beset by blizzards on all sides, it was the unenviable job of the hardy hunter-gatherers to stock the storage pits with food, and it was the guard’s task to guard against intruders.
The sight of a human intruder was a rare one indeed in that harsh environment — but there were other creatures who could better withstand the cold, and they would burrow underground to reach the food stocks. The rules of the tribe were that one person should inspect the storage pits at all times, filling in any mouse holes discovered — or better still, catching them red-handed in the act of pilfering — to keep the tribe’s food supplies at plentiful levels.
At that time, the damp, dark caves needed constant care and attention to prevent the food they held from going bad and rotting. On top of this, the mischievous little creatures that hid away out of sight would sometimes play pranks on the guards.
One day, a wily wind spirit noticed that the grossly negligent guard was once again being grossly negligent. So, the spirit took the form of a fox and crept into a pile of wild apples. There, it caused yeast to grow, ripening the apples and causing them to ferment. The grossly negligent guard was ravenous when he returned, and elected to partake of one of the apples. The mellow taste of fermented fruit delighted both his body and his mind. Immediately, he took animal hide and squeezed the juice from the apples, creating wine.
The grossly negligent guard who first invented brewing in the age of ice and snow also became Mondstadt’s first drunkard. It is said he was the first person ever to fall into a drunken dream.
In his first drunken dream, he drunkenly dreamt that he had become a lone wolf. Somewhere in the long-lost past or possibly the far-flung future, he fought fang and claw with rival wolf packs, battled with humans for food in the midst of a raging snowstorm, and met the first Seelie.
The tribe-dwelling human and the pack-dwelling wolf could not bear to live in solitude. This newly brewed wine served to bring man and wolf together in their dreams.
But their attitudes towards these dreams were poles apart.
The human who knew only the wind and snow yearned for the wasteland where the lone wolf runs freely, but the lone wolf was fearful of the human’s desire. It could not understand why this human was captivated by dangerous illusions and sought hope from within them.
What concerned the wolf even more was that when in a drunken human dream, it could no longer distinguish whether it was a wolf or a human with a wolven spirit.
So the wolf swore an oath never to touch the humans’ poison again, to resist the allure of wine.
Wolves are not the children of the wind, and the land of wine and song is not their home. So the wolves left the humans’ domain and settled far off in the wilderness and deep in the mountain forests, places where the scent of wine could not reach them.
“What you humans call wine, we wolves call the abyss,”
The wolf haughtily concluded.
But as the wolf turned towards the drunkard to say this line, it discovered that the drunkard was now lying fast asleep on a bed of pine branches.
The wolf was most displeased, and violently expelled a puff of air from its nostrils before leaving the still-pungent pile of sleeping human to his business, and going on its way.
Book Location
- Volumes 1, 2, 3, 5 and 9 are located in Mondstadt’s Library in the Knights of Favonius’ Headquarters
- Volume 4 is located on the balcony of the house next to Good Hunter, on its left.
- Volume 6 and 10 are located in Jean’s Office
- Volume 7 is located on a table behind the Dawn Winery
- Volume 8 is located inside of the Dawn Winery
Lore Compendium II
The Four Winds
Breeze Amidst the Forest - Vol.2
A supplement to the “Breeze Amidst the Forest” ballad selection with excerpts from various sources.
It tells the story of the Dragon of Mondstadt.
—The Dragon—
An excerpt from “An Investigation into the Cultural Customs of the Wind Kingdom,” more commonly known as “Records of Customs and Culture,” by Jacob Musk.
…
The “Wolf” of the Knight of Boreas, the “Lion” of the Lionfang Knight (or “Dandelion Knight”), the “Falcon” of the Knights of Favonius, and the “Wind Dragon” Dvalin have been long regarded as the Four Winds that watch over Mondstadt.
After the Lionfang Knight liberated Mondstadt, the Knights of Favonius was established, and the Knight of Boreas joined them.
The tradition of worshipping the Four Winds was gradually formed in Mondstadt. However, Dvalin, the ancient Wind Dragon, predated them all.
Approximately one hundred years ago, the land was in chaos. Darkness spread, contaminating everything it touched. Barbarians and foul creatures roamed the lands, forcing people to dwell within the city walls.
It was an especially difficult time for Mondstadt. The Lionfang Knight was without a suitable heir, and the Knights of Favonius had lost many of its brave men and women during the bitter wars. During the most difficult of times, Durin, the corrupted dragon of immeasurable power, began attacking Mondstadt.
The prayers of Mondstadt’s people awoke the Anemo Archon, and his will summoned forth the Wind Dragon Dvalin. As the last defender of Mondstadt, Dvalin battled Durin with all his might.
The result was clear — Durin’s remains still lie atop the snowy peaks to the south of Mondstadt — but the story of how the battle ended was lost in time. It is said that Dvalin ripped out Durin’s throat, and together they fell from the sky. Durin’s body sunk into the snow while Dvalin was summoned by the Anemo Archon and fell into a slumber.
…
People used to believe that Dvalin would awaken whenever Mondstadt faces a new threat.
But in these times of peace, the belief of the Four Winds has gradually eroded and their temples lie all but completely deserted.
(Citation of unknown origin: By the time the Knights finally discovered that the foreign monstrosity named Stormterror, with which they clashed countless times, was in fact Dvalin of the Four Winds, the enmity that had grown between them and driven them to conflict could not be undone. One can scarcely imagine the betrayal Dvalin must have felt when he awoke after a hundred years of slumber only to find that the people of Mondstadt, whom he had protected with his life, had forsaken him…)
Book Location
This book was given to you by Lisa at the end of Prologue Act I.
About the Timeframe
This book presents an error. It states that 100 years ago, the land was in chaos. This is an error carried over from the old beta lore. The correct timeframe is 500 years ago.
Favonius Sword
A standard longsword wielded by the Knights of Favonius. It is usually issued after the approval of both the Master of the order and the Church.
The craftsmen in Mondstadt have achieved some results in elemental affinity by studying Mondstadt’s Anemo.
This light and agile sword is not only an honor bestowed upon a Knight of Favonius, but also the fruit of the hard work and skills of the guardians of Mondstadt.
It can channel elemental power with ease. Its bearer could do well to remember that its sharp blade is intended for defending, not attacking.
The traditional art of Favonius Bladework was originated by the childhood friend and spiritual counterpart of Arundolyn, the Lion of Light, whose name was Rostam, the Wolf Pup.
Legend says he could chop each drop of rain out of the sky, and that the wind from his sword dance could split the rose and extinguish the torch.
In this lies the essence of Favonius Bladework: light, swift, and precise in the defense of Mondstadt.
At age of twenty-seven, Rostam received the title of Wolf Pup.
Knights of Favonius tradition dictated that the titles of Lion and Wolf were reserved for those of great leadership potential. Such individuals would one day assume the position of Grand Master, devoting themselves to the leadership of a multitude of knights and the safeguarding of Mondstadt.
But though he fulfilled his duties faithfully, and devoted himself to Mondstadt, Rostam would not live to see that day.
Since Rostam introduced the bladework style, no other practitioner has ever matched his legendary ability.
But his fervor, along with his will to protect Mondstadt, have stayed with the knights throughout the generations.
Guide's Note
In honor of two of the Fours Winds (Lion and Wolf), certain titles are reserved to those with great leadership potential. This is why Jean The Dandelion Knight is also referred to as the Lionfang Knight.
Breeze Amidst the Forest
A collection of Mondstadt ballads, recorded, compiled, and arranged by scholars centuries ago.
—Ballad Selection Excerpt—
“Breeze Amidst the Forest” and “Breeze Upon the Lake” constitute a two-volume collection of narrative poems. The compilation is the result of the tireless work of scholars who have recorded and arranged countless songs sung by Mondstadt bards.
Bards often elaborate or fabricate history to draw in an audience and earn a few extra Mora. Hence, most of their works have extremely low credibility. What has allowed the songs to remain popular to this day, and to stand the test of the thousand winds of time, is the threads of spectacular imagination and ingenious rhetoric that have been woven into them.
…
“What to be sung hails from ancient times.”
“The gods walked among us in their prime.”
The poet, who had finished recounting the tales of the ruins and Vennessa, began to tell the story of the Wind Dragon. He began to sing, “The story to be told hails from ancient times, when the gods walked among us in their prime.” The dragon graced by Anemo was born* in the high heavens in that age of wonders. He slowly descended, and inspected everything with curious eyes.
He landed in a village, only for the terrified villagers to throw rocks at him. The dragon could not understand why they cried in fear.
He landed in a cemetery, only to hear the lament of grieving people. The dragon could not understand what they murmured in sorrow.
He landed in an orchard, only to be cursed by the furious farmers who lost their trees. The dragon could not understand why they screamed in anger.
The world was too complicated for a young dragon. The dragon was bewildered, yet he did not give up.
One day, the dragon heard music pouring out from the Holy Lyre der Himmel. This was the name of the lyre belonging to the Anemo Archon. Enchanted by the poetry, the Wind Dragon landed beside the best singer under the skies.
People panicked, for the mighty elemental dragons and the great archons that reigned over the earth had never seen eye to eye.
“Behold his beauty and benignity!” The Windborne Bard sang.
“But we do not know him,” the people replied.
What mysterious magic lies behind music and poetry that has the power to mesmerize both dragons and humans alike? I, for one, cannot fathom it. The dragon decided to stay with the bard, for he too wished to be understood by all souls. He learned human speech and Windborne Bard’s singing techniques.
…omitted…
Later generations regarded him as one of the Four Winds that watched over and protected Mondstadt.
“An atrous sun befell its kingdom and a luminous pearl lost its glow.”[Note 1]
“Niveous silk grew dim and wheaten gold burned brilliantly no more.”
So begins another tale that occurred in the lost Khaenri’ah Kingdom.
The Eclipse Dynasty had fallen, and disaster spread across the land. The alchemist known as Gold was corrupted by their own greed and ambition, and created an army of shadowy monsters with their uncanny powers.[Note 2] Durin, a black serpentine dragon, rose from the sea to cast its shadow over Mondstadt. But it was at this very moment that there was no one to inherit the title of Lionfang Knight, thus, the Knights of Favonius could not fly their falcon flag.
The persistent yet despondent prayers called upon the archon of Mondstadt, the Windborne Bard. The strings of the lyre were strummed once more, and the Wind Dragon was summoned forth.
As Mondstadt’s last line of defense, the Wind Dragon battled the wicked dragon to the death in raging storms.
The Wind Dragon prevailed. He tore open the throat of the wicked dragon, at the cost of ingesting its poisonous blood. The blood of the wicked dragon was distorted gold, with the powers to crumble mountains and poison the earth.
The Wind Dragon protected Mondstadt with his life, and his only wish was to be understood by humans. And so, he drifted off into a deep slumber.
The Holy Lyre played a sorrowful tune.
The Holy Lyre sang: should you awaken, spread your wings and live your life freely! A dragon is born to soar the skies, and mortals shall surely grasp your beauty…
(*Typically, when life arises from the elements, it either descends and becomes a slime, or ascends and becomes a crystalfly. Rarely does this process give rise to dangerous elemental monsters. Elemental dragons are rarely seen and have the powers to match the gods of old.)
A supplement to the “Breeze Amidst the Forest” ballad selection with excerpts from various sources.
It tells the story of the Dragon of Mondstadt.
—The Dragon—
An excerpt from “An Investigation into the Cultural Customs of the Wind Kingdom,” more commonly known as “Records of Customs and Culture,” by Jacob Musk.
…
The “Wolf” of the Knight of Boreas, the “Lion” of the Lionfang Knight (or “Dandelion Knight”), the “Falcon” of the Knights of Favonius, and the “Wind Dragon” Dvalin have been long regarded as the Four Winds that watch over Mondstadt.
After the Lionfang Knight liberated Mondstadt, the Knights of Favonius was established, and the Knight of Boreas joined them.
The tradition of worshipping the Four Winds was gradually formed in Mondstadt. However, Dvalin, the ancient Wind Dragon, predated them all.
Approximately one hundred years ago, the land was in chaos. Darkness spread, contaminating everything it touched. Barbarians and foul creatures roamed the lands, forcing people to dwell within the city walls.
It was an especially difficult time for Mondstadt. The Lionfang Knight was without a suitable heir, and the Knights of Favonius had lost many of its brave men and women during the bitter wars. During the most difficult of times, Durin, the corrupted dragon of immeasurable power, began attacking Mondstadt.
The prayers of Mondstadt’s people awoke the Anemo Archon, and his will summoned forth the Wind Dragon Dvalin. As the last defender of Mondstadt, Dvalin battled Durin with all his might.
The result was clear — Durin’s remains still lie atop the snowy peaks to the south of Mondstadt — but the story of how the battle ended was lost in time. It is said that Dvalin ripped out Durin’s throat, and together they fell from the sky. Durin’s body sunk into the snow while Dvalin was summoned by the Anemo Archon and fell into a slumber.
…
People used to believe that Dvalin would awaken whenever Mondstadt faces a new threat.
But in these times of peace, the belief of the Four Winds has gradually eroded and their temples lie all but completely deserted.
(Citation of unknown origin: By the time the Knights finally discovered that the foreign monstrosity named Stormterror, with which they clashed countless times, was in fact Dvalin of the Four Winds, the enmity that had grown between them and driven them to conflict could not be undone. One can scarcely imagine the betrayal Dvalin must have felt when he awoke after a hundred years of slumber only to find that the people of Mondstadt, whom he had protected with his life, had forsaken him…)
Book Location
- Volume 1 can be found in the library of the Knight of Favonius’ HQ
- Volume 2 is given to you by Lisa at the end of Prologue Act I.
Lost in Translation
In volume 1, in the second half of the volume, it’s mentioned how an alchemist called Gold was corrupted by greed and ambition and used uncanny powers. All of this is a translation error. In the original Chinese script, it only states that “Gold became a sinner and gave rise to monsters”, with no mention of greed, ambition or uncanny powers.
About the Timeframe
In volume 2, this book presents an error. It states that 100 years ago, the land was in chaos. This is an error carried over from the old beta lore. The correct timeframe is 500 years ago.
Guide's Note
The first half of Volume 1 focusses on Dvalin’s first encounter with Venti and how he became one of the Four Winds.
The second half mentions Khaenri’ah (previously tackled in Kaeya’s stories), and the battle between Durin and Dvalin, that seems to have put the latter to sleep with its poison.
The disaster mentioned in volume 1 may be presumed to be the same event presented in volume 2, when the land fell in chaos.
East Temple of the Four Winds
Dvalin is the only one of the Four Winds that does not have a temple present in-game, but Diluc does mention the existence of the “East Temple of the Four Winds” during “Prologue: Act II – For a Tomorrow Without Tears”
Boreas, as seen in Venti’s Teaser Trailer – “The Four Winds”
A Drunkard's Tale - Vol.1
Last tackled in:
Lore Compendium I - Monstadt's Novels
One of many popular tales told of Mondstadt’s drinkers. This one is the story of a drunkard who stumbled into wolven territory and the lone, starving wolf he encountered there.
In the land where the dandelion wine flows like a river, tall tales have a way of spreading far and wide, following closely in the wake of the whiff of wine.
Far-fetched fables are always sure to spread when boasted between burps by inebriated bar patrons. For these stories share something in common with the slurred speech and sea-sickness-inducing swaying that so often accompanies them, which is that despite being clumsy and awkward, they are also highly entertaining.
Legend has it that there was once a famous drunkard in Mondstadt. It was said that he could hold his alcohol as well as any hunter from Springvale in the off season. And yet, still he would drink till he was drunk, every time that he drank, he would not budge so much as an inch back from the bar at the tavern until not a single Mora was left in his coin pouch, and not a single drop of wine remained in his glass.
One night, this drunkard was doing his best to stumble home after a particularly satisfying session of especially heavy drinking. A combination of his spinning head, blurred vision, and zigzagging stride served to navigate him towards a forest populated by wolves.
Today, of course, Wolvendom is presided over by the Great Wolf King of the North, and the ominous atmosphere that emanates from inside the forest is sufficient to deter most sober-headed visitors from approaching the area. According to the elderly hunters, the Wolf King gathered the spirits of the wolves there to prevent outsiders from trespassing into territory where they are not welcome.
But this was an age long before the Wolf King and the north wind had descended upon that forest, bringing order and peace to the wolven race. At that time, the forest was a perilous place where wild wolves fought for survival. A fierce blood feud between wolves played out deep inside the dense foliage, concealed from view and unbeknownst to any man.
Least of all to the drunkard, who had by this point managed to transport his drunken self quite some distance inside the forest.
He stumbled forward in the darkness with that dogged determination that only drunkards possess, deterred neither by the tree roots that would trip him up every few steps, nor by the stray branches that would slyly slap him in the face from time to time.
Before long, a pair of green eyes began darting through the forest, their gaze fixed on him, tracking his every move.
Those eyes belonged to a lone wolf, who silently pursued the drunkard from behind, all the while musing to itself:
“This is the most peculiar sight I have ever seen in all my life.”
No one had dared set foot in the wolves’ forest in hundreds of years, be they a knight clad top to toe in shining steel armor or a desperate fugitive dressed in rags. Even the callous nobles refused to exile their slaves there, for fear of inciting the wrath of the wild wolves and bringing unwanted trouble to their own territory.
“And yet, this odd fellow dares to stroll in here all by himself. How very strange indeed!”
The lone wolf pondered this strange phenomenon as it followed the drunken intruder through the forest, doing its best to ignore the stench of alcohol that was wafting its way.
Book Location
Volumes 1 is located inside the Dawn Winery.
Guide's Note
The Great Wolf King of the North that presides over Wolvendom is likely to be referring to Boreas, the Wolf of the North.
Temple of the Wolf
This ruin used to be a temple devoted to the Wolf of the North. Now, the priests are gone, and the temple has been seized by monsters. However, they say that the spirit of the Wolf still watches over the endless fields of Mondstadt from someplace else.
Guide's Notes
Visited during Prologue Act I, the Temple of the Wolf was Boreas’ old residency, before moving to Wolvendom.
Temple of the Lion
This used to be a temple devoted to the Lion of the South, but it has long been abandoned. Folklore tells that the dandelions commonly seen riding on the winds across Mondstadt symbolize the blessing of the Lion of the South.
Guide's Notes
The reason why the Lionfang Knight is also referred to as the Dandelion Knight is because in Mondstadt it’s believed that dandelions are a blessing of the Lion.
Falcon of the West
Who is the Falcon of the West? In the teaser the West is brought up in relation to a Lionfang Knight. A mystery indeed.
Fischl
Prinzessin der Verurteilung!
A mysterious girl who calls herself "Prinzessin der Verurteilung" and travels with a night raven named Oz.
Birthday:
March 27
Constellation:
Corvus
Vision:
Electro
Fischl is the Prinzessin der Verurteilung who arrived here after being exiled from the otherworld, “Immernachtreich.”
She “observes and weaves the threads of fate” together with her talking night raven familiar, Oz.
Owing to reasons she cannot and Oz will not explain, Fischl now serves the Adventurers’ Guild as an investigator.
As an investigator for the Adventurers’ Guild, the single biggest advantage Fischl has over her peers is Oz.
“Milady, please stop sending me out to spy on Stormterror. That chap could eat me for breakfast! Well, I’m so puny I probably wouldn’t even get caught between his teeth, but… Anyway, I don’t want to die!”
“Hmph! You are supposed to be my familiar. Not everyone gets to be the Prinzessin der Verurteilung’s familiar, do you understand? Consider it your honor to dedicate your life to serving me!”
Fischl is able to see through Oz’s eyes. Whenever she wants to, she possesses Oz and looks down upon the earth from the sky.
Whether she wants to inspect the flora on the Stormbearer Mountains or observe a disturbance in Wolvendom, through Oz she can see anything and everything.
Thanks largely to her unique ability — and, to a lesser extent, to her own effort and peculiar personality — Fischl quickly went from the rookie investigator of the Adventurers’ Guild to a respected rising star of the organization.
She’s certainly done well for herself. She only landed the coveted position of Investigator at age fourteen in the first place because her parents managed to persuade the guild master.
Then again, would they really have had to do much persuading? If she’s the Prinzessin der Verurteilung… one can only assume that would make them the Kaiser und Kaiserin der Verurteilung.
It’s said that there is currently a “Fischl Dictionary” in circulation among the adventurers.
Namely, a book that aims to translate Fischl’s peculiar way of speaking into something more understandable.
For example:
“I hear… echoing in the abyss of time, the burning winds of the old, all of which shape the spire forgotten in the torrents of karma” would translate into “Stormterror’s Lair”;
“Servants of the Verurteilung name! As you have requested, prepare to receive the great wisdom of the prinzessin” would be “I’ll look into that and let you know ASAP”;
“Rejoice! O, ye servants who long for the blessing of the prinzessin; venture now deep into the battlefield with hearts of the tiger” means that the initial investigative work has been completed;
“All has been written in this tome of dark prophecies” simply means that her journal has been updated with the latest reports.
However, the “Fischl Dictionary” is actually just an in-joke, not a real book.
Those who are familiar with Fischl concentrate on what she means to say, not the way in which she says it; she notices this and takes it as a sign of true respect.
“Aha! So you do understand. Then fate does indeed bring kindred spirits together.”
Those who manage to adopt her speech mannerisms when they respond to her will find she is both delighted and bashful, and praises their language-learning ability.
“A prinzessin should always give praise where praise is due… Now, let us converse some more. Do not be mistaken; these are to be the foundations of the new world…”
Oz and Princess Fischl are not only close friends but also servant and master, with a shared soul and fate.
Their first encounter was mentioned in “Flowers for Princess Fischl (I): End Time Zersetzung”
When the lone pilgrimaging princess reached the kingdom of eternal twilight, the fate-resisting royals chose to deny everything in their desperation.
They refused to recognize Fischl’s noble stature and mission as the princess of the Immernachtreich; denied their 13,000-year lineage as a branch of the royal family; and forsook their own nobility and restraints as humans… devolving into clumsy and vicious beasts.
In the palace of Twilight and amidst the teeth of the beasts, the princess shed her sacred blood on the ancient emblem.
At the moment of her peril, the dark wings of the night ripped the trapped, wounded princess from her despair and took her under its wings.
Following the scent of her noble blood, Ozvaldo Hrafnavins, the King of Ravens came to the princess and pledged his eternal loyalty.
There is a story that goes as follows. A long time ago in a place far, far away, there was a tiny little girl.
The girl’s parents were busy adventurers. She spent most of her childhood in the library, traversing the countless universes that were contained in the pages of the library books.
She became the ruler of the Immernachtreich, summoned Thundering Retribution as a royal princess, and formed a soul bond with a Raven…
…
“▉▉▉, what books did you read today?” Her parents asked her on one of the rare occasions that they were home between adventures.
She proceeded to tell them the story she had read from her favorite series.
“…And then he said, Fischl von Luftschloss Narfidort, you are the Prinzessin der Verurteilung, my proud daughter. You shall never surrender your nobility and dreams.'”
“Oh, that’s a lovely story. Since you like it so much, ▉▉▉, how about I call you “Fischl” too?” Her father smiled, put his hand on her head and repeated the words from the story to her.
“Fischl, you are my wonderful princess and my proud daughter. You shall never surrender your nobility and dreams.”
These kind and loving words lit up her world.
However, the time with her busy parents was always fleeting.
Unable to fit in with her peers due to her obsession with fantasy novels, she often felt lonely and sad. At these times, she would remind herself:
“I am Fischl, my daddy’s wonderful princess. It’s true, because Mommy and Daddy said so…”
“Never will I surrender my nobility and dreams, for they are… a princess’ rite of passage.”
Just like in the universe of “Flowers for Princess Fischl,” entropy begot destruction.
In other words: The girl who loved to dream grew up.
On her fourteenth birthday, those of her peers who refused to accommodate her quirks belittled her once again.
“This is but a minor setback for the noble princess. My parents will understand,” she thought to herself.
For if she knew one thing, it was that as a princess she could never surrender her nobility and dreams.
But when she threw herself into her parents’ arms in need of comfort, she was met instead with gentle words of exasperation.
“▉▉▉, you are fourteen years old now. It’s fun to make-believe, but eventually you need to grow up and put your childish dreams behind you…”
And with that, the same voice that had once lit up her world now tore it apart.
That day at midnight, she hid herself in the library she knew so well. She had a strange feeling that she was being watched… Suddenly, she heard an otherworldly flapping of wings.
Sure enough, she looked up and her red, swollen eyes met with those of a night raven from another world.
What transpired afterwards is another story…
Fischl doesn’t much like this story. Thinking about it causes her to feel suffocating pain and soul-devouring loneliness.
Maybe one day, this story will be written. But that would be ▉▉▉’s story, not Fischl’s.
Fischl has but one identity: she’s the Prinzessin.
As long as she remembers this simple and perfect logic, with a little bit of nobility and a touch of kindness from others, nothing can ever hurt her.
Things are looking up for Prinzessin Fischl these days — not only does she have Oz, but she has finally met a traveler who, just like her, comes from a different world…
The novel series “Flowers for Princess Fischl” is available as a collectible set.
Due the tiny numbers in circulation, it is a priceless commodity amongst loyal fans of the author.
But no matter how elegant these works are aesthetically, their worldview remains incredibly bleak:
Every good, bright and noble thing must eventually fall to inexorable entropic destruction, and the final destination of the universe is the realm-in-waiting of the Prinzessin, Immernachtreich.
This is the fate of all worlds, of the universe, and all who live in it.
And the Prinzessin and her loyal companion, the “Night-Severing Raven Oz,” Ozvaldo Hrafnavins, are the World Beasts who will swallow all dreams.
At the very end, at the end of karma itself, she will grant all the gathered souls her benediction, and use her Thundering Retribution to cleanse all that is ugly and wicked.
The Prinzessin will then set her own heart ablaze, and the universe shall be born anew in its immortal light.
But before all this can come to pass, the Prinzessin must first roam many universes, and see countless new sights.
Thus it is perfectly within the spirit of the original work that the Prinzessin should be stuck as an investigator for the Adventurers’ Guild in a slightly backward world. Just a little twist of fate, nothing more.
The Prinzessin will come to understand someday that each moment of her life, no matter how insignificant their little twists could be, is to be treasured.
After all, the Prinzessin’s very own Phantasmagoria is made out of ones such as these.
So, is Oz just an imaginary friend who only exists as a figment of Fischl’s subconscious?
Our story begins with the royal heirloom, Edelstein der Dunkelheit — that is to say, Fischl’s Vision.
When her wish was acknowledged, the raven Oz and her Vision both appeared before her eyes.
That night, at dinner, Oz got on most well with Fischl’s parents:
“Ah, mein Kaiser und Kaiserin der Verurteilung, forgive mine overstep, but the beans in your house are too delicious.”
“Oh, then please, help yourself. This is the first time little ▉▉▉ has met a friend she can bring over for dinner since she turned fourteen. This is a special occasion.”
“W—What are you saying! I… One does not simply cavort with the plebeians!”
—And that’s what happened.
For all intents and purposes, it seems that the Kaiser und Kaiserin der Verurteilung could both see Oz, and both believed Oz to be the Prinzessin’s first friend.
As for the “Adventurer Who Bears the World’s Curses,” the “Visitor From Outer Worlds” and the “Strange Fae-shaped Emergency Sustenance…”
They would become the Prinzessin’s new friends, though that would happen even further in the future.
To be written…
Xiangling
Exquisite Delicacy
A renowned chef from Liyue. She's extremely passionate about cooking and excels at making her signature hot and spicy dishes.
Birthday:
November 2
Constellation:
Trulla
Vision:
Pyro
Character Details
“Coming, coming! Here’s your Stir-Fried Filet! And your Mora Meat. And Fried Radish Balls, as you ordered.”
In Liyue, there’s a place called Chihu Rock, and there stands a restaurant known as Wanmin Restaurant.
One must remain focused if they want to keep moving forward on the bustling streets of Liyue.
Unsuspecting newcomers to this place are often lured away by wonderful culinary aromas or lead to peek inside stores by curious sounds.
Xiangling, who is both chef and waitress at the restaurant, delivers steaming, delicious dishes to the tables.
“Sit anywhere you’d like. I can make whatever you want, even if it’s not on the menu!”
The workers at Wanmin Restaurant can recognize a regular, if not by their face, then by the first sentence out of their mouths.
A customer that orders without needing a menu has been at least a few times before. However, if they ask “Is Xiangling the chef today?” then they’re definitely a regular.
Character Story 1
Xiangling has destroyed many a wok in her time. Either the insides would become irreversibly charred from the heat of a Pyro Slime, or cracks would appear due to flash-freezing from a Mist Flower — or, at some step in Xiangling’s unconventional cooking process, a small-scale explosion would reduce it to scrap metal. After some heavy consideration on the part of Xiangling’s father, he ultimately decided not to banish his daughter from the kitchen, despite the destruction she caused.
As reckless, imaginative, and uninhibited as she may be, it was exactly these traits that led her to create her most successful dishes. “Maybe this isn’t so bad…” He tried to convince himself.
Suffice to say that payment for a new wok is a regular feature of the restaurant’s monthly ledger.
Character Story 2
“There are many secrets to cooking; the most important of which is passion.”
When Xiangling decided to learn to be a chef, her father handed her his own handwritten cooking journal, his life’s work. That line was written on the title page.
If she was any other person, she would likely have regarded it as some cheesy inspirational quote. However, Xiangling regarded it as a priceless treasure.
To her, her father only secured his footing in the forever-ongoing war between the Li and Yue cuisines by upholding that principle.
However, at that time, the conflict between the two styles was white-hot, with many restaurants feeling the pressure that arose from it. Wanmin Restaurant was no exception.
“Good food is good food, period!”
The monopoly on luxurious ingredients such as matsutake and crabs infuriated Xiangling, her angry response to which was to take over in the kitchen.
It was time for her to build upon the foundation her father gave her and make some changes.
“I’m gonna make super-delicious dishes out of any ingredient!”
Character Story 3
Xiangling’s liveliness is disastrous for the hilichurls of Jueyun Karst. They one day awoke to find their fighting clubs gone.
Of course, the flora in Dihua Marsh did not fare any better.
After all the work she put in, she finally created some new recipes, such as Hilichurl Club BBQ Fish and Horsetail Sticky Rice and Meat…
She’d never create anything new if she just stuck to the recipes of her predecessors.
One must break with common conception if they are to carve their own path.
When Xiangling finally created her crowning achievement, the Chef’s Special Cold-Dressed Fowl, her father paid the price, needing to resort to simple white congee for two days following.
“Mint and Qingxin Flower seem to induce diarrhea…”
She learned a valuable experience to add to her journal.
Strange. She ate her own dishes, but nothing ever happened to her. Xiangling did feel guilty though.
Maybe it was because she was young and healthy, or had somehow built up a resistance to certain toxins… One may never know.
Character Story 4
Whenever a customer asks what exactly was the perplexing creature that follows Xiangling around is, she tells them the story:
There was a sudden downpour one day when Xiangling was on her way to fetch some Violetgrass. Halfway there, she was already tired and hungry. She stumbled into a cave, and came across a strange shrine.
So she sat down by the shrine, and took out two pieces of spicy cornbread.
She gobbled down one, but left the other one on the shrine, intending to eat a little later, but then promptly fell asleep.
When she woke up, the other spicy cornbread was gone and a mysterious creature was sitting in front of her, staring.
“Was it good?”
It nodded.
“More?” She took out some jerky from her backpack.
The mysterious creature nodded once again.
This was how Xiangling made a new friend. It seemed to be drawn to Xiangling’s cooking, as the creature started following Xiangling around wherever she went.
Xiangling named it “Guoba,” after her favorite childhood snack.
Character Story 5
After sampling every dish there was in Liyue, Xiangling’s culinary skills drastically improved. Her specialty spicy dishes earned the praise of even her father, a veteran chef with over two decades of experience.
She created her unique and complex flavor profile through a generous helping of chili peppers mixed with fruits and herbs for increased aroma. She also created what became the signature dish of Wanmin Restaurant: Black-Back Perch Stew, which combines the richness, color and strong flavors of Li cuisine with the fresh aromas and nutritional content of Yue cuisine.
Some have tried to copy her recipes, but try as they might they can never quite reproduce the way her cooking tastes.
“Braise fresh Violetgrass overnight. Dry, then grind to a fine powder. Sprinkle into any dish for an aromatic boost.”
This is one of Xiangling’s secret recipes, arrived at through a painstaking process of trial and error.
In Xiangling’s case, that means countless bouts of diarrhea, countless bruised knees bashed on rocky cliffs, and countless wasted potfuls of food that didn’t quite turn out as expected.
Xiangling's Map
This map of Teyvat is lined with dense notations in various colors, and if you read closely, you can find the places where Xiangling has been, and where she intends to go in future.
“The shellfish of the shallows around Guyun Stone Forest are unmatched in their freshness. They say that ‘here be sea monsters’?”
“Sea monster meat tastes great. Should look for Beidou to go fight another one. Will steaming them with eggs make them taste better?”
“There’s a dragon in Mondstadt? Great! I just need three days of provisions to get there.”
“Valberries are sweet. Lots here. I’ll bring a basket. Take some back. See if they’ll grow.”
“This Mondstadt restaurant’s Sautéed Matsutake is way too luxurious! They should just sell the matsutake. Ooh, what if I fry some with Jueyun Chili? Sounds good already. Might as well borrow a kitchen tomorrow and give it a go.”
“Haven’t found the dragon yet. Am I in the right place?”
…
Vision
“You can make something super delicious out of any kind of ingredient.”
Xiangling earned the approval of a Vision by shouldering this ideal in a wholehearted and unreserved manner. Even when she would make dishes that could be called “horrifying,” her desire to keep trying to match ingredients would never waver.
“Ugh… Qingxin Fried Lizard is actually kinda bad. I think lizards should just be stone-grilled in future.”
“Slime fried rice is also rather ordinary. Maybe we’ll try putting mushrooms in a slime jus next time.”
Though her friends fell around her during the epic battles with the taste of her dishes and advised her to turn back, Xiangling never stopped thinking about how to turn these “special” ingredients into delicious food.
In Xiangling’s innocent and persistent heart, as long as they were not poisonous, there were no good or bad ingredients.
Her Vision, after all, proves that even the gods approve of such thinking.
To be written…
Lisa
Witch of Purple Rose
The languid but knowledgeable Librarian of the Knights of Favonius, deemed by Sumeru Akademiya to be their most distinguished graduate in the past two centuries.
Birthday:
June 9
Constellation:
Tempus Fugit
Vision:
Electro
Character Details
The librarian of the Knights of Favonius. In addition to her elegance and charm, Lisa is also highly educated.
She is said to have been the most talented sorceress to study at the Sumeru Akademiya in the last two centuries.
It is known that Lisa chose to return to Mondstadt after two years of advanced study in Sumeru, but the reason for her decision is not. At present, Lisa’s job is to oversee the book collection in the library owned by the Knights.
Character Story 1
Lisa is tasked with managing and maintaining the vast collection of books in the Knights of Favonius library, as well as ensuring that their potions are always fully stocked.
The only time that the citizens of Mondstadt see Lisa is when lending or returning library books.
In both scenarios, they tend to encounter Lisa sitting at the counter like a languid cat, yawning as she signs books in and out.
At times, her behavior causes people to doubt whether she is really up to the task of being librarian for the illustrious Knights of Favonius.
Nevertheless, it appears that she performs every task flawlessly, as her work consistently stands up to scrutiny.
Character Story 2
The fact that Cyrus of the Sumeru Akademiya frequently refers to Lisa as their “best student in two hundred years” is all that needs to be said about Lisa’s accomplishments in her studies.
From outlandish forbidden knowledge, to the handling of elementally infused flora, to the most efficient methods of distilling wine… where there is a body of knowledge, the chances are that Lisa is acquainted with it.
This, paired with her ability to explain things clearly and concisely, makes Lisa the sensible person to approach for young knights and alchemists with burning questions.
That is, provided they go and see her at an acceptable hour.
To visit during unacceptable hours — such as in the morning while Lisa is sleeping in, or in the afternoon while she’s enjoying her tea — can spell disaster for unsuspecting visitors.
Character Story 3
When people meet Lisa for the first time, they often find themselves overawed by the famous alumna of the Sumeru Akademiya.
However, though her attitude to life may appear at first to be one of ruthless efficiency, it is in fact better understood as a product of her incorrigibly lazy nature, which drives her to avoid troublesome issues at all costs.
By negotiating with Kaeya, she offloaded the job of restocking and dispensing medication to Huffman and Swan, and had Flora start sending Donna over to deliver herbs on a daily basis.
The only tasks that Lisa handles personally are the categorization and management of books and other documents.
This is the one area where Lisa feels more comfortable handling the work herself rather than delegating it.
Character Story 4
When Lisa first joined the Knights of Favonius, the Grand Master sought to appoint her as Captain of the 8th Company.
This was much to the consternation of the company’s Field Officer, Nymph, who resented the idea of an academic coming in at such a high-ranking position.
At Kaeya’s suggestion, a practice combat session was arranged in which Lisa and Nymph would both display their magical proficiency.
Two minutes into the session, Lisa graciously declined the captaincy on the grounds that “Nymph manifestly possesses the requisite ability to fulfill the role.”
For the whole year following, the Grand Master received a constant stream of referral letters from Nymph in relation to the captaincy, and the only person ever named in them was Lisa Minci.
Eventually, the Grand Master began turning over the referral letters to Lisa directly, but every time, Lisa would come up with an excuse to decline the offer.
Undoubtedly, the 8th Company would have been far stronger under her lead, but she deemed that such a level of power was not only superfluous to requirements, it would also be risky for her in a way that most people could never appreciate.
To be clear, Lisa is quite confident that she could handle any situation she came up against. However, additional danger means an additional workload — and that is something that she would never be able to accept.
Character Story 5
Having personally witnessed raving-mad scholars in the forests of Sumeru and powerful sages sitting underutilized on advisory councils, Lisa realized what uninhibited erudition can really do to a person.
It seemed such a high price to pay… How much did one have to sacrifice to attain the profoundest knowledge of all?
Put off by this realization, Lisa decided to leave Sumeru.
Since then, Lisa has always stopped short of taking things too seriously.
“Before demanding too many miracles from the gods, first consider if you are willing to pay the price they ask.”
These words she has spoken to just three people since arriving in Mondstadt. In each case, it was because she knew it was what they needed to hear.
Special Heating Cauldron
The Special Heating Cauldron is a purpose-built cauldron made to a design that no one in Mondstadt could understand. It features time-delay heating, semi-automated ingredient insertion, and temperature regulation functions.
Lisa spent an enormous budget and commandeered the alchemy workshop for two full weeks in order to build this extraordinary piece of equipment.
She boasts that the cauldron is capable of completing any precision heating task to perfection with a maximum of just two pulls of a lever.
But her most common application for it is to brew tea and keep it at the optimal temperature while she is managing her books.
After all, a relaxing afternoon tea session is by far the most important part of Lisa’s day.
Vision
A Vision is a sign from the gods: a sign that you are one of those whom they have chosen to change the world.
Or, maybe it’s just one of the many hoops that one has to jump through on the path to unearthing the secrets of magecraft.
After all, understanding the elements is essential to the study of magic, and practical experience is a far more useful means of acquiring this understanding than trying to assimilate the knowledge contained in dusty old books.
“Hmm… I suppose I shall need a Vision, then.”
And just like that, as that thought popped into her mind, her Vision popped into her hand.
With the aid of her Vision, Lisa acquired the knowledge that she sought. But she also sensed the deep secret hidden in the shadows of that knowledge.
For whatever reason, the gods gave humans the key to changing everything, but they did not explain the cost involved. Lisa grew fearful of the truth.
The Vision that hung from her neck became to her a bottomless pit filled with sweet delights, lingering at the back of her mind.
So, from time to time, when somebody whom she finds interesting comes along, Lisa will pass onto them her understanding on all kinds of matters.
Perhaps she is secretly hoping that by doing so, one day someone will come along who has the ability to understand the ultimate truth behind Visions.
To be written…
Diluc
The Dark Side of Dawn
The tycoon of a winery empire in Mondstadt, unmatched in every possible way.
Birthday:
April 30
Constellation:
Noctua
Vision:
Pyro
Character Details
As the city of ballads and wines, Mondstadt’s alcohol industry is renowned all over Teyvat.
As owner of the Dawn Winery, Diluc is essentially in charge of half the industry. This means he has a huge stream of revenue and an entire network of information, in the form of tavern patrons’ gossip, right at his fingertips.
In a way, he is the uncrowned king of Mondstadt.
Character Story 1
The scent of wine always lingers in the air in Mondstadt.
If one were to follow the scent to its source, one would invariably arrive at Diluc’s Dawn Winery.
A wooden plaque proudly announces the winery’s name, and beneath it is written the winery’s motto:
“Shine True.”
Most interpret this to mean that the wines are brewed for consistency of taste, with time-honored techniques and that same healthy dose of sunny optimism that the dawn brings.
Meanwhile, the more pragmatic Knights of Favonius are reminded of the long history of mutual support between the winery and the city.
The winery holds festivities from time to time. These events are routinely attended by enthusiastic fathers, eager to introduce their wonderful daughters to the young and single winery master.
This is all highly entertaining to the other guests, who watch on and comment, mockingly:
“We’d much rather Master Diluc stays married to the winery, given how good this wine is!”
Diluc deals impeccably with all situations, no matter who or what comes his way.
Diluc is a fine young gentleman in every conceivable respect.
Character Story 2
Diluc avoids talking about the past.
“If only Diluc were still a member of the Knights…”
After a few drinks, senior knights will say words to this effect with a sigh.
They refer to events from a long time ago, back when Diluc’s father, Master Crepus, was still the owner of the winery. Master Crepus’ wish was for his son to become the most esteemed knight of all and safeguard Mondstadt, the City of Freedom.
As per his father’s wishes, Diluc trained rigorously to make himself worthy of the Ragnvindr name. Sure enough, he passed the Knights of Favonius’ trials, swore the oath of protection to Mondstadt, and entered their ranks. Before long, he received an early promotion which saw him become the youngest-ever Cavalry Captain.
Over the course of his missions and patrols, the denizens of Mondstadt gradually came to know this young and passionate Cavalry Captain.
No matter what the missions demanded from him, he always maintained his composure and his passion. No matter how big the challenge before him, his boundless courage always led him to the front line. The praise he received from his comrades and citizens spurred him on.
But the words of praise he valued most of all were:
“Good job. Now, that’s my son.”
His father’s words fueled the fire inside his heart and served as his greatest motivation.
His faith was an unquenchable fire that burned strong and bright inside him.
Diluc was so young back then.
Character Story 3
“Sometimes, life can change in an instant.”
The day that Crepus spoke these words to Diluc would turn out to be the latter’s last as a Knight of Favonius.
For on that day, a horrific monster attacked the transport fleet he and his father were traveling with.
There was no time for Diluc to send for help. The monster was stronger than any foe the young Cavalry Captain had ever encountered, and overpowered him.
Diluc could never have anticipated the way this battle would end: His father, who had been denied admittance into the Knights and who was shunned by the gods, defeated the monster with an unknown evil power — before that same power backfired, mortally wounding Crepus himself. Crepus died shortly after in his son’s arms.
With a heavy heart, Diluc returned to the Knights’ headquarters, only to receive an unthinkable order from Inspector Eroch: “Conceal the truth.”
Eroch insisted that the incident must be portrayed as an unfortunate accident in order to maintain the reputation of the Knights of Favonius in the eyes of the public.
Such was the sheer outrageousness of this request that Diluc did not think it was even worth trying to argue.
Diluc’s father had once said to him that the world would never turn its back on the faithful.
But now, the Knights of Favonius trampled on his faith like it was nothing. He couldn’t help but wonder: What was his father’s view on faith in his final moments?
Diluc resigned from the Knights that day and left everything behind, including his Vision.
He swore to avenge his father’s death, and to find the source of that occult power which had caused his father’s demise.
Character Story 4
After Diluc resigned and discarded his Vision, he handed the running of the Dawn Winery over to the head housemaid and left Mondstadt altogether.
Diluc traveled all across the seven nations of Teyvat in search of the truth.
All clues pointed toward a behemoth of an organization: The Fatui. He learned that they made counterfeit Visions in secret, calling them “Delusions.” A Delusion could amplify the power of its bearer to its extreme, but also carried the risk of backfiring. That was what had caused his father’s death.
Was it possible that his father could have obtained such a sacrilegious item in order to do good?
Diluc knew he may never know the full truth, but that could never stop him from pursuing it.
Like an eagle scouring the wilderness, he set off on his hunt for the truth. Determination burned like fire in his heart, unfathomable enigmas and unending battles could not sway him from his course. He pressed on relentlessly, scarred but undeterred, like a fiery tornado burning through the dense fog of mystery.
The Fatui’s rulers, the Harbingers, monitored Diluc’s progress from the shadows. The prowess with which he laid waste to numerous Fatui strongholds caught their attention and forced them to take action.
Diluc narrowly escaped death at the hands of the Harbingers thanks to a third-party observer from the north, who was part of a vast underground intelligence network. The observer claimed to have been watching Diluc for some time, and approved of his methods.
After his close encounter with death, Diluc took a long hard look at his past and the anger he had harbored for so long. Acknowledging his shortcomings, he decided to join the underground intelligence network.
Just like when he first joined the Knights of Favonius, Diluc committed himself fully to his work. His talents and skills saw him rise steadily through the ranks into the upper echelons of the network.
The network was made up of volunteers, and many of its members had willingly given up their prior positions and reputations to join. Some had even abandoned their names.
Could working with these new comrades finally restore the faith he once clung to? The faith that had been all but destroyed in the events surrounding his father’s death?
Character Story 5
“Shine True.” The background to this motto is hotly contested, but to Diluc it has one simple, clear meaning.
“Evil cannot go unpunished.
Never settle for mediocrity. Never forget that the dawn will one day come.”
Diluc’s solitary sojourn lasted for three years.
Four years on, Diluc had returned to Mondstadt and taken over as head of the family winery, now a young man.
In the space of these four years, Eroch had been purged from the Knights of Favonius after being shown to be a traitor, while Grand Master Varka had left on an expedition, leaving Master Jean to assume the role of Acting Grand Master.
The return of the Dawn Winery’s master should have been a momentous occasion for Mondstadt, but strangely it went completely unnoticed.
The reason? Mondstadt’s citizens were far too busy pondering the mysterious case of an unknown “Guardian of Mondstadt.”
All that was known about the anonymous guardian was that the smell of burning would follow in his wake, and that a flash of red flames would reveal his silhouette for but a moment in the darkness of the night, before he disappeared in an instant.
The bodies of monsters that had plagued Mondstadt for an age now lay dead in the wilderness… Mondstadt’s most wanted thieves suddenly appeared bound and gagged, hanging from their feet in the statue plaza… All the Knights of Favonius were dispatched to reckon, once and for all, with the Abyss Mage behind countless crimes in the city, but they arrived only to discover that he had long since been killed…
Aided by wine-fueled conversations, word of the mysterious guardian spread swiftly, and he came to be known as the “Darknight Hero.”
In public, Diluc appeared to hold this hero in contempt, his face curling up in disgust every time the name was uttered.
Elzer of the Mondstadt Wine Guild was one of the select few who was in the know, and once queried Diluc about this: Was his disapproval of the Darknight Hero just an act, intended to throw the knights off his trail and protect his anonymity?
But Diluc simply frowned once more, and curtly replied: “It’s just a stupid name.”
Dawn Winery's Apple Cider
Diluc may hold the whole wine industry in the palm of his hand, but he himself is not fond of wine.
At Diluc’s request, the Dawn Winery developed several alcohol-free beverages, a decision which was met with resounding approval from those in Mondstadt who could not drink alcohol but still wanted to partake in the drinking culture.
One of those alcohol-free beverages is Mondstadt’s apple cider vinegar, the success of which is on a par with dandelion wine in terms of monthly sales volumes.
Some think that Diluc must have such high standards when it comes to wine that he is never seen drinking the mediocre-quality beverages that are available to the public.
Others think that drinking wine must surely remind him of his father, and that that is why he does not touch it.
When pressed about his drinking habits, he responds by saying that alcohol clouds his thoughts, and consuming it would impact his day-to-day work.
But the thing that people don’t understand is: What kind of day-to-day work does a winery master do, if it requires him to never touch a drop of alcohol?
Vision
Crepus had two regrets in life. One was never becoming a knight, and the other was never obtaining a Vision.
For this reason, in the moment that Diluc received his Vision, he took it as a recognition by the gods of his and his father’s shared ambition — finally, he could make his father proud.
Just a few years later, his father died on a dark and gloomy day. The hopes and dreams that burned bright in Diluc’s Vision were extinguished in the torrential rain that fell on that night.
No matter how upright and good-hearted a person may be, death will still come to them without warning.
Is this where the tale of justice ends? Just like that?
It seemed to him that his Vision and his status as a knight were both equally ineffectual at enabling him to protect the things that he treasured most. It was time to discard them both, he decided.
When he recognized his own powerlessness, his Vision became but a burden, of no greater service than a Delusion.
Empty titles were of no interest to him. He sought after ardent flames that would burn brighter than any other, and an unshakable resolve. Only a firm resolve can drive the truth-seeker forward, and only ardent flames can vanquish the ice that freezes the hand of justice.
On the day that Diluc returned to Mondstadt, he took up his Vision once more. The events of his years away had purged him of his childish immaturity, and turned him into a hero ready to shoulder his father’s will once more. Each night, from the shadows, he fought for Mondstadt.
He did not discuss the past. But he did not deny the past, either.
To the lost, perhaps a Vision is a beacon of light given by the gods to help them find the path forward.
But to those with conviction, a Vision is simply an extension of their strength, a medium for channeling their willpower, a tribute to the experiences that have shaped them, and a testament to the story of their life so far.
To be written…
Razor
Wolf Boy
A boy who lives among the wolves in Wolvendom of Mondstadt, away from human civilization. As agile as lightning.
Birthday:
September 9
Constellation:
Lupus Minor
Vision:
Electro
Character Details
Razor is a boy whose identity is shrouded in mystery. He lives in Wolvendom and is rarely spotted by the citizens of Mondstadt.
According to a handful of eyewitness accounts, Razor has keen senses and is highly agile, traversing the forest at breakneck speed. He is often seen in the company of his wolf pack, while generally avoiding contact with humans.
Some speculate that he was an orphan raised by the wolves, while others say he is a wolf spirit that has taken on a human form.
Such rumors only add to the mystery of the “Wolf Boy,” as the denizens of Mondstadt call him.
Meanwhile, Razor the Wolf Boy stands all the while on the hilltops with his head held high, basking in the warm sunlight.
Character Story 1
Razor lives among the wolves night and day.
All of them are as close with Razor as they could possibly be. Which wolf has the loudest howl, which wolf runs the fastest, which wolf is the best at ambushing — there isn’t a wolf Razor doesn’t know.
He can sense the mood of the wind, smell a scent from miles away, and knows many practical applications for plants of all kinds. The one thing he can’t bring to mind is the faces of his parents.
What kind of people were they? No matter how hard he tries, he cannot remember.
His memory starts after his life with the wolves had already begun. The wolves took him in as part of their “Lupical” — a word he was taught by someone else, which means family.
Character Story 2
Tiny singing things are flying in the sky.
The clouds are long and fluffy, like a wolf’s tail.
Razor’s world is a simple one.
On a sunny day, you run around hunting or try and beat your prey to the ripe fruits, on a rainy day, you hide out in a hollow tree and fall asleep hugging a furry lupine friend, with some grass and leaves for a pillow.
Eat as much as you can and drink plenty of water. Cool off in the lake when you’re hot, and go find some juicy berries when you’re thirsty.
Razor looks at his body and then at the bodies of his kin.
He knows he is different from them.
But there’s nothing wrong with that, as far as Razor is concerned.
Character Story 3
One day, a tall man came to the mountains and disrupted Razor’s peaceful life.
Razor did not know who the man was, only that he was a human. Seeing the confused look on Razor’s face, the man gave him a friendly smile.
“Hey buddy! Why don’t you come back down to Mondstadt with me?”
The man offered his hand to Razor as he spoke.
But neither Razor nor the wolves understood the gesture. Feeling protective, the wolves placed themselves between Razor and the man to keep him away.
Razor ducked down beneath the wolves’ furry tails. He looked at his body, and then peered out through the gaps in the wolf fur to get a look at the man’s.
Razor knew he wasn’t the most intelligent of beings, and was at a loss to answer the question that has been in his mind ever since that day.
“Am I a human, or a wolf?”
Character Story 4
It was that man who gave Razor his name.
The simple Wolf Boy could not understand the intricacies of human language, but he knew from the look on the man’s face when he produced this sound that the man was giving him a name.
“Rae-zer.”
The shadows cast by the trees of Wolvendom grew short, and then grew long again.
The man taught Razor how to swing a sword. Unwieldy though this steel claw may be, thought Razor, it was at least sharp enough to cut through tree branches.
“Now you can protect your friends.”
“Fr-ren-dzz…”
Razor imitated the sounds the man made, without understanding what they meant.
Similarly, he did not understand why the names of things were all that important in the first place. After all, he never learned the name of that man before he left.
Character Story 5
“Master, what is… ‘friends’?”
Razor once asked of his new mentor, working at the limits of his vocabulary.
His purple-clothed mentor seemed to know it all, from how to make hash browns from potatoes in the ground, to the name of the brightest star in the summer night sky.
However, Lisa simply smiled and yawned without answering him.
Razor thought about it when the wind blew, when the rain fell — even when Wolfhook berries got stuck in his fur. He just couldn’t figure it out.
Until one day, Razor met a bright-red, ‘burny’ girl.
They stood in the wind together, got soaked in the rain together — she even rolled around in Wolfhook bushes with him.
Her name was Klee. When Razor played with her, it was like being a wolf pup again.
“Friends… is… Lupical.”
Razor may not understand the complexity of human relationships, but he has an honest, primal loyalty to him.
“So… protect friends… Lupical… with life.”
The wolf pack howls in the distance, summoning him home.
Razor still does not know if he is a human or a wolf.
But he is happy either way.
Razor's Crude Wooden Crate
In a box so crudely made that one has to be extra careful when opening it lies Razor’s greatest treasures.
The broken-off hilt of a greatsword, a children’s storybook called The Wolf and the Windwheel Aster, and a dry, withered four-leaf clover.
Though he understands neither the intricacies of human relations nor the ways of the world, Razor knows that these are gifts from the ones known as ‘friends’ — and that is what makes them his most treasured possessions of all.
Vision
The story of how Razor got his Vision is one of the few memories that he wishes he could forget.
One day, during a lightning storm, an Abyss Mage ambushed Razor from behind and dragged him away. The wolf pack ran to his aid and put up a fearless fight, but every last one of them was defeated by the Abyss Mage.
As he looked on helplessly at his dear companions being harmed, Razor let out an almighty roar like that of a cornered animal.
“Lupical!”
Fueled by his almighty fury, a lightning-like power grew inside, and suddenly an overload of elemental energy was flowing within him.
He was ready to protect. He was ready to avenge.
He threw off his shackles and raised his weapon.
The Abyss Mage was overwhelmed and defeated by a wild, unfettered frenzy of Electro energy, but this time it was too late to save Razor’s wolven companions.
…
Though he had obtained a Vision, Razor was still unable to manipulate Electro energy with finesse. One day many moons later, when he met the Witch of Purple Rose, Lisa, he began to study human knowledge.
“Friends, hurt… Never again! I will… protect them.”
With each day, Razor grew more skilled in the use of his Vision. He made a silent promise to himself: “I will become stronger. I will become the strongest of them all.”
Because the day may come when his Lupical faces another threat, and this time, he will protect them.
To be written…
Qiqi
Icy Resurrection
An apprentice and herb gatherer at Bubu Pharmacy. An undead with a bone-white complexion, she seldom has much in the way of words or emotion.
Birthday:
March 3
Constellation:
Pristina Nola
Vision:
Cryo
Character Details
Due to being a zombie, Qiqi lacks facial expression. She hopes that’s okay.
She may look like a zombie, but she’s surprisingly limber due to a strict calisthenics regimen.
Her memory is poor. She forgets easily, and that is partly why she can seem cold to others.
Her appearance is forever frozen at the point of her passing, so estimates of her age are unreliable.
Zombies require orders to act, but due to some reason or another, Qiqi is presently giving herself orders.
Character Story 1
Usually, zombies are cold and stiff, which forces them to locomote by hopping about.
As such, Qiqi keeps up a calisthenics regimen to retain a human-like form.
The 77th-generation Director of the Wangsheng Funeral Parlor, Hu Tao, doesn’t see the point of all this. Whenever she meets Qiqi, she will say: “It would be easier if you just let me bury you.”
Qiqi, of course, has no wish to be buried, and so conducts her exercises at night when no one’s about.
Qiqi’s memory falls far behind those of non-undead disposition.
If she does not continue to reinforce her impressions of someone, she will completely forget them in three days tops.
But who knows, this might be a good thing — for a person with painful memories, forgetting may, in fact, be a form of release.
The person Qiqi must remember most… not only does this person have a very punch-able face, but she also shows up every single day.
As such, Qiqi isn’t too concerned about her poor memory.
Character Story 2
Qiqi is very petite indeed, but is in fact a very powerful zombie. Her short stature is hardly any impediment, but is instead good for high-speed movement.
In combat, Qiqi will unleash the self-control that she usually maintains, allowing her body to return to an undead state, increasing her strength and speed.
“You’re dead.”
Once she has stoically defeated her enemies, Qiqi will once again get her muscles under control, returning to her normal state.
She has been threatened in the past by Treasure Hoarders while picking herbs by herself.
Now, a little girl, all by herself, seems like an easy target, no?
Who would have thought that this girl could send a whole crew flying?
This is why we should always remember never to judge a person based on appearances. Or a zombie, for that matter.
Character Story 3
Zombies mostly require orders from the person who awakens them to move. But strictly speaking, Qiqi has never been awakened.
As such, she counts as a very rare case of a zombie that gives itself orders.
If these orders are simple ones like “defeat the enemy,” Qiqi has no problem fulfilling them.
But when faced with complex instructions such as “go to Jueyun Karst, climb the sheer rock faces and pick herbs,” Qiqi sometimes winds up stuck below the cliffs, unable to give up no matter how many times she tries and fails to scale the cliff.
The method to cancel her orders is very simple — hug Qiqi from behind, tell her something like “I love you the most,” and the orders will dissipate, just like that.
Unfortunately, there’s just no element of sincerity when Baizhu does it, leading to greatly reduced results.
Perhaps someday, someone will come along who understands that such words cannot be spoken lightly, and who slowly but carefully releases the hold that Qiqi’s orders have over her…
What will Qiqi’s response be then?
Character Story 4
This ancient story has long been forgotten by mortals.
An ordinary herb-picking lass named Qiqi lost her way and trespassed the realm of the adepti. Injuring her right leg in a fall, she hurriedly hid in a cavern to rest.
Even occupied as she was in bandaging her wound, she could hear sounds that did not belong to the mortal plane. But she could have never expected that with a huge crash, she would forever be trapped between life and death.
Whether adepti or demons, just or wicked, all understood that she was an innocent mortal caught in the crossfire.
Or perhaps it was by the will of heaven that she received a Vision in her dying moments, and so ended this contention between adepti and demon.
The adepti could not bear to let her die, and each imparted to her a portion of their strength, meaning to breathe life back into her body.
Qiqi did indeed awaken and live again, but went into a berserk state, unable to control the adepti energy raging through her.
Seeking to end the disturbance, Mountain Shaper had no choice but to seal the hapless maiden in amber.
Character Story 5
After hundreds of years, Qiqi was discovered by humans, still trapped in the amber, and was brought to Wangsheng Funeral Parlor for burial.
The mountain roads were treacherous, however, and the amber was bumped about. Coupled with the passing of many years, the seal on Qiqi was all but spent.
She awakened in the middle of the night, broke the amber in secret, and fled.
Following the herb-picking habits of her previous life, Qiqi headed right for the hills.
By chance, she met Baizhu, the boss of Bubu Pharmacy, on the way, and he took her in.
Now, Baizhu was a doctor of great skill, but he was hardly a man of high caliber or great courage.
Even so, he took her in, never mind that her memory was so poor that she could not even sort herbs out.
It does seem that his acceptance of Qiqi has something to do with his own personal pursuits.
Qiqi is stiff, but not slow, and has long realized this. However, she does not take it to heart.
Perhaps she has seen too much, or been alone for too long… But what remains true is that she treasures his concern, even if there is some other motive behind it.
A Home-and-Away Handbook of Practical Wisdom for the Undead
Qiqi carries something with her that looks like a notebook.
Qiqi’s memory is very poor, so it is an object of irreplaceable importance if she is to smoothly go about her daily life.
The words within are written in a centuries-old style, and are very elegant indeed.
The first page is an instructional on calisthenics.
Moving past that, one finds the descriptions of various herbs and some “orders.”
Qiqi needs to give herself orders, so she has very precise instructions to ensure smooth transition.
She has also dutifully written down all the things she needs to do in a day.
Recently, she has also added a section on “brain training” and “mnemonic methods.”
At this point, it has become a true “dummy’s guide” on just about anything.
But if the day ever comes when Qiqi also forgets to look at her notebook… there would truly be nothing for it then.
Vision
Qiqi’s Vision was given to her in the last moment of her life.
She wanted to stop the clock from turning. She wanted to live happily again.
She feared death. She wanted to live. She missed her family… These feelings coalesced at last into “ice.”
“If only I could freeze time… How wonderful would that be?”
As she thought thus, tears fell from the moribund girl’s eyes upon the Vision that had appeared before her.
The mighty and illuminated adepti all acknowledged this as a legitimate form of “illumination” — the yearning of humanity for bygone days is, after all, a desire to protect that past.
To be written…
Ningguang
Eclipsing Star
The Tianquan of the Liyue Qixing. Her wealth is unsurpassed in all of Teyvat.
Birthday:
August 26
Constellation:
Opus Aequilibrium
Vision:
Geo
Character Details
The “Liyue Qixing” controls all of the commerce that takes place in Liyue Harbor. Its highly-revered position is also coveted by many. Their primary ruling is to play things safe and keep a low profile.
The “Tianquan” of the Qixing, Ningguang, is the only exception.
She is seen as an excellent merchant in the eyes of her rivals, a friendly elder sister to kids, a socialite at the banquets of Yujing Terrace, and a connoisseur of desserts… Ningguang is the talk of the town, and everyone seems to know everything about her. However, they all seem to tell a different story of Ningguang, with great discrepancies between the versions.
Still, if there’s one thing all the rumors about her agree on, it’s that Ningguang is someone truly extraordinary.
Character Story 1
Up above Liyue Harbor, there is a floating palace held up by plaustrite. It is known as the “Jade Chamber,” and it belongs to Ningguang.
On a clear day, one can see almost all of Liyue Harbor from the decks outside the palace gates.
Whenever Ningguang has important business matters to handle, she invariably comes to this floating palace. She strictly forbids anyone from accessing the premises except for her three trusted confidants. Her confidants sort through the relevant information, summarize it and hang the summaries on the wall, while Ningguang rests against the railings, enjoying the view of Liyue and quietly mulling everything over.
She is certain to arrive at the perfect solution before her confidants have finished adding everything to the wall. Once she has made her decision she shreds everything and throws it out of the window, creating something of a snowstorm of paper.
The handwriting on the shredded pieces of paper stands out like ink in the snow to all of the merchants in Liyue Harbor.
For they know that whenever Ningguang’s shredded snow falls, a huge change is about to descend on the business community.
Character Story 2
“Ningguang knows everything,” foreigners will often find the Liyue locals warning them.
Loophole-hunting guilds, market-manipulating hoarders, smugglers coming ashore with their illicit goods… The Tianquan knows all the details, good, bad and ugly.
Once, an alchemist from Sumeru was traveling in Liyue and unwittingly happened across the records of a certain noctilucous jade transaction involving the Blackcliff Forge ten years prior. That night, someone from Ningguang’s inner circle knocked on his window and invited him to join Ningguang in the Jade Chamber for a talk.
Rumor has it that Ningguang has enchanted the Jade Chamber in such a way that allows her to eavesdrop on everyone in the city’s private conversations…
The truth is that Ningguang’s eyes and ears are in fact the children who play on the streets in Liyue Harbor.
Between them, they are aware of every confidential meeting, every private conversation, and every new visitor to the city. When Ningguang gathers them around, her promise of delicious treats proves to be an irresistible incentive, and so they tell her everything they know.
Once she has finished carefully cross-referencing everything she has learned from the children against other sources, there is no secret hidden from her in Liyue Harbor.
She understands the value of reciprocity more than anyone, which is why she is more than willing to invest time in mingling with the common folk.
On top of that, she does actually like seeing the children smile.
Character Story 3
Ningguang’s attitude to making money is largely the same as anyone else’s: you can never have enough.
But money to her is more than just a sign of wealth — each Mora is a trophy of a hard-won victory.
Ningguang is kind and friendly toward the common folk, but this is a side of her that none of her business associates could ever hope to see.
To her, the business world is a playground, and the zero-sum games are the most exciting. Each round she wins against a wealthy merchant brings a gleeful smile to her face as they sigh and reluctantly hand over the Mora, and nothing makes her happier than seeing the guilds bow to her wishes.
Every victory in this game adds to the wealth of the Liyue Qixing. Liyue Harbor prospers as a result, and this in turn creates more business opportunities and more profit for Ningguang. Every member of the Liyue Qixing is more than happy with this perfect cycle of interlocking interests.
People often ask Ningguang why she is still doing business in Liyue Harbor when she has already acquired such vast wealth.
“Vast wealth is a wonderful thing.”
Ningguang patiently replies, never able to understand why people would ask such foolish questions.
“Adding another Mora to the pot can hardly make it any less wonderful, now, can it?”
Character Story 4
Everyone living in Liyue Harbor has to abide by the rules. Those who do so will see their interests protected, while those who violate the rules will be punished accordingly.
The rules are rooted in ancient laws set down by Morax, Liyue Harbor’s divine protector, and they are absolute. Over the millennia, each Tianquan has introduced amendments to the rules to ensure they are well aligned with current societal needs.
The laws are compiled and published along with a 279-page commentary, and a copy is given to each citizen of Liyue.
Ningguang likes it this way: Law and order is good for business, and she understands the intricacies of the laws that forge the order better than anyone else.
However, there was a certain ship captain by the name of Beidou who acted with flagrant disregard for the rules, smuggling contraband goods by leveraging her exotic cargo and exclusive business intelligence. To Ningguang, captain Beidou was the black sheep of Liyue Harbor’s business community.
As Tianquan, it fell to Ningguang to impose heavy fines on Beidou each time she transgressed the rules. But much to her consternation, Beidou seemed to take these fines in her stride, like water off a duck’s back.
Outside of the official channels, too, Ningguang tried to find ways to implore Beidou to change her ways and stop putting the Qixing in such a difficult position. In response, Beidou simply explained away her actions as “enacting justice,” “helping the poor” and “keeping the sailors in their jobs.” As a firm believer in the principle of live and let live, Beidou had no time for Ningguang’s advice.
In the end, Ningguang agreed to disagree and gave up trying to convince the stubborn Beidou to change.
Character Story 5
Being the charming and wealthy woman that she is, Ningguang has never had a shortage of suitors.
It seems that every eligible bachelor, from the young esquires of Yujing Terrace, to accomplished young businessmen, to renowned sea captains, has at some point invested substantial energy into trying to win Ningguang’s affection. One rumor even has it that a wealthy businessman from the Court of Fontaine signed a major trade deal with Liyue Harbor for the sole reason that it would mean he could see Ningguang more often.
Ningguang treats all her suitors with an equal measure of kindness and grace, but also keeps them at distance — enough to keep them interested but not push them away. Curiosity got the better of everyone in town, and now everyone wants to know: Who is Ningguang’s lover?
Little do they know, Ningguang has no love for finite things, and will certainly not be bound by something that is finite.
The Jade Chamber, a floating palace above Liyue Harbor, belongs to Ningguang alone. It started out about the size of a room, but has since grown so large that in the moonlight it casts its shadow over the whole of Liyue.
A portion of Ningguang’s seemingly limitless wealth goes towards hiring skilled craftsmen to continue the expansion and refurbishment of the Jade Chamber, ensuring that it becomes ever more extravagant as time goes by.
To Ningguang, the Jade Chamber is a symbol of her wealth and power, and a sign that her business is flourishing.
Save for Mora, it is the thing Ningguang loves most in the world — because it is infinite.
One day, she insists, it will cast its shadow over all the seven nations of Teyvat.
Chess Game: Liyue Millennial
Ningguang invented a form of chess to pass the time.
This chessboard not only contains to-scale reproductions of Liyue Harbor’s natural and urban geography, vendors, tea houses, shops, hotels and miscellaneous stores, but it also contains six, ten and twelve-sided dice (among others.) Players use the dice to determine how far their chess pieces move, and landing on various locations will trigger different events. Victory in-game is decided by the number of counters in each player’s hands.
The rules can change at any time according to Ningguang’s fancies, and when playing with others, she will always follow the newest rule set that she has on hand.
When she’s truly feeling the spirit, she will even design new rules on the spot — no one has yet beaten her at this game, and she has now reached the 32.6th edition of her rulebook.
She marketed the 8th edition of the game to the general public, believing it to be the easiest to understand, but it proved to still be far too complicated for ordinary folk.
Nonetheless, people flock to purchase sets on account of the beauty and intricacy of the model pieces.
In truth, more people buy it for the models than for the game.
Vision
No one knows how Visions are created — they have always seemed to just appear out of thin air, leaving the countless unacknowledged in the lurch without a clue as to how to get one.
As for Visions left behind after their users die, they are masterless husks without any elemental power, nor is any method of reawakening them known, save for a tiny chance that it may resonate with another — and only one such “other” at a time…
Ningguang’s first thought upon seeing such an object a subconscious “oh, look, a new business opportunity.”
Putting this up for sale would surely have the rich shelling out for it. And if they can’t resonate with it, why, they’ll just use it to keep up appearances. A sound call either way…
And if there should be a way to collect such empty shells, could this not become a long term business?
Playing with the jewel in one hand, Ningguang began writing plans for an auction in the other, her smile widening as she thought about the riches to be had — and at that moment, the Vision shone forth its light.
Ningguang’s smile froze as the Vision activated.
Her attendants, coming upon the sight of their mistress, awakened Vision in hand, began to congratulate her on having obtained a priceless treasure.
Ningguang, for her part, seemed annoyed instead.
“What’s there to be happy about? Once broken, considered sold!”
To be written…
Xingqiu
Juvenile Galant
A young man carrying a longsword who is frequently seen at book booths. He has a chivalrous heart and yearns for justice and fairness for all.
Birthday:
October 9
Constellation:
Fabulae Textile
Vision:
Hydro
Character Details
Every merchant in Liyue Harbor knows of Xingqiu from the Feiyun Commerce Guild.
All see him as a kind and well-mannered young man who is an excellent student, a top talent in every sense.
As the second-born son of the family, Xingqiu is not required to shoulder the burden of managing the Guild’s affairs. However, Xingqiu possesses a unique scholarly talent among his peers — that is, the offspring of Liyue’s wealthiest merchants — and was often praised by his tutors as a young student.
Xingqiu’s elder brother, while learning the family business from their father, firmly believed that Xingqiu would become a great asset to the business one day.
However, little did he know that Xingqiu, after finishing the dauntingly thick volumes on commerce and philosophy, would hollow them out and sneak martial art novels into them, which he read incessantly thereafter.
Sometimes, Xingqiu suddenly disappears for hours at a time with no explanation. When asked why, he simply replies: “A moment of solitude.”
Character Story 1
To Xingqiu, “a moment of solitude” can mean all sorts of things.
Examples include visiting Wanwen Bookhouse to peruse the latest novels and going to Heyu Tea House to sample Yun Jin’s latest drink.
Sometimes, it means that he is off to fight for justice in the name of chivalry.
Defeating bandits on the road, driving away monsters, helping distressed children by fetching their kites from the tree tops… there are all manner of responsibilities that fall into the category of chivalry.
Inspired by tropes from his beloved martial arts novels — such as the king who wears a disguise and mingles with the common folk — Xingqiu does not hesitate to leverage the power of the Feiyun Commerce Guild to resolve more complex issues when violence isn’t the answer.
Character Story 2
One day, Xingqiu’s older brother came looking for him, only to find he wasn’t around. When Xingqiu later returned, he came across his brother in the hallway.
“Your room was a mess, so I cleaned it up. Listen, both you and I are responsible for the reputation of Feiyun Commerce Guild. We have to act the part. If you can’t clean up a room, how will you clean up the world? An adeptus once said…”
After half an hour of lecturing, Xingqiu was finally let go, but his brother said something strange at the end:
“I’ll not enter your room without permission next time… I’ll make sure the maids do the same.”
Xingqiu had no idea what he was talking about. However, as his brother turned away, with a despondent look upon his face, he muttered to himself:
“Those books under his bed… No. No, I shouldn’t go looking at what kind of books they are… Xingqiu is growing up after all… Don’t want to be lecturing him all the time… Puberty perhaps?”
Afterwards, even Xingqiu found it odd. Expecting that one of the maids would have something to say about the stash of martial arts novels under his bed, he had long since prepared his response, but in the end, no one ever bothered to check his room again.
Character Story 3
To keep Xingqiu from spending his whole day at Wanwen Bookhouse in Feiyun Slope, his father agreed to let him learn martial arts from the Guhua Clan. Much to his dismay, Xingqiu quickly discovered that Guhua was a dying art that had been in constant decline for years. There was no proper tuition and it turned out the luxury dojo he had signed up in didn’t even belong to the clan — they had just rented it temporarily to keep up appearances.
Xingqiu’s father was, of course, fully aware of this state of affairs in advance. To him, the whole thing was just for fun. He thought Xingqiu would be content to learn a spot of bladework for show, not for serious self-defense.
He hadn’t counted on the prodigiously intelligent and extremely well-read Xingqiu being as outstanding a talent in Guhua as he was in every other discipline he had turned his hand to. A combination of his own intuition and extensive knowledge of ancient literature meant he was able to completely revitalize the dead art.
Xingqiu was disappointed by Guhua’s martial arts program at the beginning, but he found the other tricks they taught to be exactly what he had hoped for.
Quicklime, smoking sand, paper fish, sword-swallowing, fire-breathing… Xingqiu was spoilt for choice.
He decided on the spot that he would learn them all, no matter how long it would take him. He reasoned that they would be useful to have in his repertoire during his future exploits as a chivalrous hero.
Character Story 4
There are two sides to the swashbuckling Xingqiu’s personality. While quiet and unassuming in front of strangers, he is gregarious and chatty in the company of close friends and family. Though more restrained than his elder brother, he even has a playful and mischievous side.
The one who usually bears the brunt of his bizarre sense of humor is someone named Chongyun, an exorcist usually found on one of the forest trails around Liyue.
“Chongyun… I found a haunted house for you to practice in…”
“Chongyun, you have to believe me… It wasn’t me who laid the traps inside that haunted house— What? It’s not haunted? Well… I, uh, couldn’t have known that, could I?”
“Chongyun… Don’t glare at me like that… Look, you’re injured. You’d better just lie there and get some rest.”
“Tell you what, Chongyun, we have a maid who learned the art of essential oil therapy in a nobleman’s house in Sumeru… How about I ask her to tend to your wounds? You owe me for this, though…”
Character Story 5
The notion of chivalry means different things to different people.
Chivalry means listening to your conscience calling you to action when you see an injustice, right? Or is chivalry simply about knowing right from wrong? No, that’s not enough — it must have something to do with being a righteous person…
To Xingqiu, chivalry simply means: be good, and do good.
As a son of a wealthy merchant in Liyue Harbor, he was born to ride the waves in the world of trade. Notions of chivalry should have gradually left him as he grew up.
However, obtaining a Vision changed everything — it meant he was finally able accomplish those legendary deeds he could only dream of as a child.
Of course, there is no way he can completely divest himself of his duties in the Guild, but so long as he gets to go out and be the hero even occasionally, he is perfectly content with his life.
The only thing that can wipe the smile from Xingqiu’s face is when cynics question the true motives of chivalrous heroes.
Rank, reputation, reward, shadowy deals… Whenever Xingqiu hears people smearing the names of true heroes, the expression on his face may not change, but he will be sure to add that person to the special section of his blacklist reserved for people he despises even more than carrots.
"A Legend of Sword"
Xingqiu once wrote a martial arts novel named “A Legend of Sword” based on his own experiences, intending to publish it in Liyue Harbor.
To his surprise, his manuscript was rejected by local publishing houses, who believed that no one would have any interest in a story with “a setting as wildly unrealistic as the plot is banal.”
Undeterred, Xingqiu had a few copies printed privately, and sneakily placed them on the shelves of Wanwen Bookhouse during one of his many trips there. But just as the publishers had suspected, it failed to garner much interest from readers. This was quite a blow to Xingqiu’s confidence.
Unbeknownst to him, however, a passing merchant from Inazuma did purchase a copy to bring home, where it received rave reviews. Writers the region over attempted to copy the success of “A Legend of Sword,” but none succeeded — it maintains permanent residency in the number one bestseller spot to this day.
Vision
The martial arts school known as the Guhua Clan has been in decline for several hundred years now. In its heyday, the name of the Clan rang like steel throughout the harbor. It was said that the Clan harbored three great secret arts — the ways of the “Light Piercer” for polearms, “Rain Cutter” for swords, and “Life Ender” for those who excelled in both. The three arts would be refined over the generations, and with time would reach their apex. Yet the Clan’s strength would continue to wane, leading to them losing their influence… The three arts became diamonds hidden in the rough, quietly awaiting a successor.
After many years, the Guhua Clan would finally get one in Xingqiu. It was he who successfully grasped the ancient “Martial Principle” after merely four years of study.
The Guhua weapon arts stress using the weapon as an extension of your body, and indeed this is a common idea amongst the various schools of martial arts in Liyue. But the way Xingqiu saw it, the basis of the polearm and sword was the use of a Vision. Martial artists were meant to see a Vision as an extension of themselves, and see their weapon as an extension of the Vision. Hence, he says: the arts of both the polearm and the sword are just the art of the “eye.”
Having come to this epiphany, Xingqiu took up a quill and penned a verse on the Martial Principle. Reading it, the Guhua head was shaken with tears, declaring that “it is not Xingqiu who needs the Guhua Clan, but the Guhua Clan that needs Xingqiu.” Since then, this verse has been sealed up at the Clan headquarters at Wangshan Hall. Disciples are proscribed from reading it, much less outsiders.
The verse reads thus:
Guhua’s arts I have studied long, in its secrets I am trained, now its long-lost depths fall upon me like the coming of blessed rain.
The beating heart of Guhua’s sword art is as a shower of floating flowers. One amidst may seize a bloom, but those without read only doom.
The Guhua lance is a lantern’s dance, like flames in night’s deep glooming. Like sparks, they scatter with ease in the dark, then join like the daybreak looming.
They say the sword is as your arm — I say its glint is the beholder’s eye, a light like the bright dawn coming.
Those who wander are burdened not. Freely they cut rain, and enlightened they pierce light. Like a snaking dragon, they cannot be subdued. In their right eye the blade, and in the other the spear.
This text should have been free for all to read. The only reason why it was sealed is the dreadful handwriting.
To be written…
Yanfei
Wise Innocence
A well-known legal adviser active in Liyue Harbor. A brilliant young lady in whose veins runs the blood of an illuminated beast.
Birthday:
July 28
Constellation:
Bestia Iustitia
Vision:
Pyro
Character Details
Liyue is a port that prizes contracts and trade, and it is a place where wealth accumulates.
Merchants from various nations are active here, which has contributed to Liyue’s abundance, but has also brought up many disagreements. The Tianquan, Ningguang, has written a very comprehensive compendium of laws to deal with this, but not everyone has the patience to study them.
Thus was born the role of the legal adviser in Liyue society. Highly familiar with Liyue’s laws, they help those in need to navigate any contradictions, earning recompense for their efforts.
Yanfei is the premier legal adviser in Liyue Harbor.
She is always able to obtain the most benefits for her clients, insofar as the law will allow. Some even call her “the law that walks.”
But in truth, what Yanfei — one of the few half-illuminated-beasts who have yet to sign a contract with Rex Lapis — really wants to do is live a free and happy life.
As for the copy of “The General Law of Liyue” that she carries around on her person, Yanfei has this to say:
“If you don’t wish to be bound by the rules, you have to first understand them all.”
Character Story 1
As the most sought-after legal adviser in Liyue Harbor, Yanfei’s rates are also top-of-the-line.
Even so, she never lacks for people coming to seek appointments. After all, merchants are not stingy about mediation fees, but are very picky indeed about the mediator.
“Money is no object — we must have Yanfei come and settle this matter for us.”
Many rate Yanfei in this fashion, not only for her quick-thinking or her masterful oratory, but also because she very greatly emphasizes the cornerstone of the law — “fairness.”
Her mediations often end in win-win situations, and even merchants with daggers drawn will temporarily set their prejudices aside.
Though she is unbound by a contract, Yanfei has made her own contribution to the peace and prosperity of Liyue.
Character Story 2
As a legal adviser, Yanfei does have her fair share of weaknesses. An example is the mediation of civil disputes that involve emotions and relationships.
Divorces, inheritances, custody disputes, senior care, severances… The list continues.
It is said that upright officials are hapless in household affairs, and so it also is with Yanfei, who grew up surrounded by love — these matters fall right into her blind corner.
Sometimes, she will find that both sides have reason on their side, and other times she will find them to both be unreasonable. Child custody disputes are the absolute worst, as no matter how she settles them, the settlement will have a great psychological impact on the innocent children. Even if Yanfei chooses to soldier on, she will only tire herself out.
“Hopefully, everyone can meet the right person and be spared this particular grief.”
Character Story 3
As a result of her greatly tolerant nature, Yanfei has a wide variety of personal relationships throughout Liyue.
There is no need to worry about rubbing a sore spot, and you’ll be able to get along with her whether you’re an avid conversationalist or not.
Of course, this is true as long as you don’t attempt to debate with her or start a conversation about the legal profession… Yanfei in work mode is a completely different beast to deal with.
Additionally, Yanfei has cultivated the habit of being overly rigorous from her long years of studying the law. When chatting, Yanfei will vigorously eliminate any ambiguity or loopholes present in the discourse and can seem like a bit of a chatterbox. When she realizes this, Yanfei is wont to knock herself on the head with a book in irritation.
However, so long as she constantly bathes in a sea of legal literature, this habit will probably be quite hard to break.
Character Story 4
When investigating the law, Yanfei’s habit is to look past the cold letters of the law to perceive their point of origin.
As such, she is also something of a master of “reading comprehension” in her relationships.
Once, the Traveler met Yanfei by chance and said, “Huh. Didn’t expect to see you here.”
This should have been a line that one might hear just about anywhere, but it wound up holding a completely different meaning for Yanfei.
“Didn’t expect to meet you here” implied that the Traveler had at least thought about a scenario in which they would meet. Then why the use of “didn’t expect”? One could only postulate that the Traveler had some expectation of where she might appear, and that her current location was not such a place. But whence came the expectation? Could it be that the Traveler had always been paying attention to her in secret?
“Does this mean that the Traveler…?”
Yanfei tossed and turned in bed that night, unable to sleep.
Character Story 5
Yanfei’s most prized possession is the steelyard balance that her father gave her.
It is said that this balance was a treasure given by Rex Lapis that can be used to measure the value of all things. For convenience, Yanfei tends to use Mora to balance the scales, which is to say that she uses Mora to evaluate objects.
The prices of many objects have slowly changed over the years, but weighing an object with this balance only gives its value at the time Mora was created, leaving the rest to Yanfei to exercise her own wisdom and judgment.
Across the measurements of countless objects, Yanfei is able to see the changes in Liyue. Some objects that were once common have become vanishingly rare, and some exotic objects of the past have been rendered pedestrian today.
This steelyard balance reminds her that many things cannot be valued by the standards of the world.
Yanfei once tried to weigh the value of a Vision, but no matter how much Mora she added, the scales would not be balanced.
In frustration, she placed on the scale the box at her waist, which contained her heavy, handwritten legal notations. Only then did the weights at last even out.
Codex Finalem
This is the most special of the many legal treatises that Yanfei collects.
As opposed to the codices that grow heavier and more complicated with time, this book is unbelievably light and thin.
After opening it and getting past the prologue, one will find naught but the most basic few principles of the law inscribed.
As Yanfei sees it, this is the final form of the law. In the far future, the law will have entered into the people’s hearts. All people will be amiable, modest, and live happily in this world. The halls of judgment will lie empty and the mountains of legalese shall be caked in years of dust.
Though this may sound like something very far off, for someone like Yanfei, in whom flows the blood of an illuminated beast, living till that day is hardly a great accomplishment.
“Hmm, but if I think about it more deeply, I’d be out of a job then, wouldn’t I?”
After encountering one of Xinyan’s performances by chance, Yanfei was quite taken by this new wave of performance art.
That said, learning an instrument from scratch proved to be a bit difficult, so after consulting a great many resources, Yanfei came to what she considered to be a decent backup plan.
If such a day were to arrive, she would just become a rapper.
For someone who can recite tens of thousands of words’ worth of Liyue law from front to back within an hour, speed at least should be no challenge.
Vision
Yanfei’s father is an illuminated beast, while her mother is an ordinary mortal merchant. Born into peaceful times, Yanfei did not sign a contract with Rex Lapis, but instead has one with her parents to “live happily.”
As Liyue’s leading legal exegete, she is no stranger to exploiting some existing loopholes in the law — at times for herself, and sometimes for others.
It has been made clear often enough that Yanfei is not a stickler for the rules and has no wish to be shackled by strictures.
Still, she contributes to the betterment of Liyue as she seeks her own pleasure, and will not use these loopholes for ill.
When making amendments to legal loopholes each year, Ningguang the Tianquan will often study Yanfei’s doings, as if she were Liyue’s unofficial legal troubleshooter.
In a sense, one could argue that Yanfei makes the laws better at the lowest possible price… This principle is also the reason why she has never been convicted of exploiting any such loopholes.
Yanfei believes in “no structure without laws,” and what she wishes for is to “live as one pleases without overstepping.”
Everyone in Liyue, adeptus or mortal, protects it in their own way.
That is why Yanfei possesses a Vision, one that is of equal weight to her principles.
To be written…
Bennett
Trial by Fire
A good-natured adventurer from Mondstadt who's unfortunately extremely unlucky.
Birthday:
February 29
Constellation:
Rota Calamitas
Vision:
Pyro
Character Details
Benny’s Adventure Team is an exception to the norm in the Adventurers’ Guild, Mondstadt Branch.
Initially, the team mechanism requiring at least 3 or 4 regulars in each team was set up to promote mutual support and prevent accidents.
As for Benny’s Adventure Team, however, its only regular member has been Bennett himself.
The lack of team members essentially has everything to do with Bennett’s infamous bad luck.
However, being the passionate adventurer he is, Bennett never feels lonely.
Well, maybe once or twice, sometimes…
Character Story 1
The adventurer Jack was the first victim of Benny’s Adventure Team.
Just a few feet away from the treasure, an extremely rare Geo Turbulence occurred, tearing the ground apart and opening a bottomless chasm right before everyone’s eyes.
“So close, yet so far… like love.”
Jack only suffered minor injuries, but he was never the same as an adventurer thereafter. The event seemed to have left him with a broken heart.
Another member, Royce, heard someone shout “Heyo!” before losing consciousness in a huge explosion. The culprit, Klee, was sent to the confinement room for seven days for mistaking the cave the adventurers were still exploring in for a giant rabbit hole and blowing it up.
Heckler suffered from a severe bout of diarrhea for a week after joining the team. Although it turned out to be food poisoning, he insisted it was because of Bennett’s bad luck.
“They’ll be back! They’re just… on leave. Please don’t invalidate my team’s registration with the Guild…”
Seeing Bennett beg and plead before her eyes, Katheryne sighed and decided to spare him the truth that his “teammates” had long jumped ship.
Character Story 2
There was once a predicament of incomparable despair.
A predicament that had all but swallowed an old adventurer.
The scorching flames scalded his skin, the deafening thunder almost ruptured his eardrums, and the hollering winds threatened to rip his soul from him.
At the end of his hellish journey, what awaited him was… a baby.
The old adventurer thought he was the first living thing to pass through this arduous ordeal. But how could he explain that which lay before him?
In that moment, it hit him, and he believed it to be true.
“This baby must be… a child abandoned by the world itself.”
Though there were no mighty artifacts, jewelry, or gold, the old man’s face did not seem disappointed in the slightest, for he regarded this baby, whose life hung by a mere thread, to be his treasure.
“This child is what I was meant to find on this journey,” he thought as he took the baby into his arms.
Even if what he was about to do opposed the will of the world itself, he was unafraid.
Character Story 3
The old adventurer died from severe injuries before being able to tell this story, leaving only the child he had saved.
On his deathbed, he only managed four final words: “will,” “adventure,” and “final treasure.”
Several single, childless, old adventurers in the Adventurers’ Guild in Mondstadt raised the child as their own and named him Bennett.
Being raised by the Guild, Bennett referred to everyone as “Dad.”
“Dad, your dentures fell into the bowl!” “Dad, you should stop wearing that old leather armor. Where are the undergarments I bought you?” “Dad, it’s raining, better keep your distance from me so you don’t get struck by lightning!”
Taking care of all his aging dads who have no family has taken up most of his time outside of adventuring.
“The dads certainly have found a treasure, haha!”
Cyrus, the current Guild Master, laughed, giving Bennett a pat on the back.
Though he is unlucky himself, he can at least try to bring luck to those he cares about. At least, that’s how Bennett feels.
Bennett the Unlucky still strives to find his own lucky treasure through his series of unfortunate events.
Character Story 4
Oz the Raven, Fischl’s familiar, said Bennett is “the most tenacious young man in the world.”
Indeed, Bennett’s share of bad luck throughout his life can be seen from his scars, old and new.
Attacked by monsters, buried in collapsed ruins, falling from cliffs… A wealth of “unfortunate events” has taught Bennett how to deal with more of them in the future.
Barbara, the Deaconess at the Church of Favonius, was once surprised by how skilled Bennett is at treating dislocated joints.
Another gift from his ordeals is his jaw-dropping talent for combat.
“Look at his moves… Doesn’t that hurt?” Grand Master Varka of the Knights was extremely intrigued after seeing Bennett in combat.
It’s not that Bennett doesn’t feel pain — he has simply gotten used to it. He adapted to the pain as others would to pungent smells or blinding light.
Therefore, the way Bennett dives into battles head-on without reservation has become a signature of his.
Character Story 5
What does death mean, exactly? Always walking the thin line between life and death, Bennett can’t help but wonder.
Bennett knows that the old adventurer who saved him has left many praiseworthy stories and legends after his death.
He knows that adventurers will not have weeping at their funerals, only toasts made in their names by old comrades.
He knows, to the adventurers of Mondstadt, a “good death” comes at the end of a life given to the pursuit of treasure and the secrets of the world. Once over, their souls are brought back to their homeland by Barbatos.
He once feared death.
However, after pondering on this matter some more, he now feels death may be something fortunate for an adventurer…
Not that fortune has anything to do with him.
“Onto the next treasure!” And with that, Bennett puts this thinking business behind him.
Adhesive Bandage
Whenever he suffers severe injuries such as fractures or excessive loss of blood, Bennett will go to the Cathedral to seek treatment from Deaconess Barbara.
“Sorry, it’s me again…” Bennett will say, scratching the back of his head.
Barbara, however, will just shake her head, and with a “let’s deal with those scratches as well,” she will toss him some adhesive bandages.
Such displays of concern may be inadvertent, but they have a special place in Bennett’s heart. He sticks those bandages on his wounds with the care of one pinning a medal to their chest, before thanking her wholeheartedly.
Bennett keeps many such bandages in his utility pouch when he goes on adventures. Ones he gets from his dads, from Barbara, from Katheryne… and from adventurers he sometimes meets by chance after getting injured.
These tiny tokens of goodwill form a tangible collection of fair fortune unique to Bennett.
“Well, since everyone’s by my side, I guess I’m not that unlucky after all.”
Vision
Bennett’s passion for adventure is unstoppable.
He wants to constantly explore, challenge, sweat it out, and eventually grow old on the adventurer’s path.
But there was once when he met with a true crisis.
Just as that old adventurer had so long ago, Bennett was in a predicament that would cause any other person to despair.
“Losing this much blood… Not good.”
But Bennett did not stop. “There’s no reason to turn back,” he thought.
Somehow, he just knew that all the agonizing misfortune he had suffered up till this point was for the sake of overcoming this precarious position.
But at the end of his hellish journey, what he found at the end was — nothing at all.
“Ha, returning empty-handed is… part of an adventure. I… don’t mind…”
At last, his tightly-wound emotions came loose, allowing his many injuries to rob him of his consciousness, and he collapsed.
When he reawakened, he found that his wounds had been cauterized by a mysterious flame, stopping both the bleeding and the pain.
A jewel pulsed warmly in the palm of his hand, its rhythm in time with the heartbeat in his chest — the beating heart of an adventurer.
This was not the mercy of the world, or that fate took pity on him. Rather, this was his “final reward,” one befitting a person with Bennett’s burning passion.
To be written…
Klee
Fleeing Sunlight
An explosives expert and a regular at the Knights of Favonius's confinement room. Also known as Fleeing Sunlight.
Birthday:
July 27
Constellation:
Trifolium
Vision:
Pyro
Character Details
When the patrons of Mondstadt’s taverns are asked about the strongest knight of the Knights of Favonius, three names are likely to come up:
The highly reputable Acting Grand Master Jean, Cavalry Captain Kaeya, and the mysterious tycoon, Diluc.
However, some claim to have witnessed, albeit through bleary, drunken eyes, a knight in red, leveling the entire Stormbearer Mountains.
If one wants to find this mysterious knight, then they need look no further than the solitary confinement cell inside the Knights of Favonius Headquarters.
If the cell is found vacant… then something explosively unfortunate is likely about to take place…
Klee is well known for the danger she presents. As an official member of the Knights of Favonius, her strength in combat cannot be underestimated.
As a hyperactive child, meanwhile, her destructive capabilities cannot be overstated.
After all, while other Mondstadt children her age are still playing with regular toys, Klee’s favorite toys are… live explosives.
Character Story 1
Three years ago, Klee was entrusted to the Knights of Favonius by her parents, who were famed adventurers.
This was how the fates of Klee and “that boy in white” became intertwined with their “family” in Mondstadt.
Klee is curious about everything in the outside world. She has an innocent passion for explosives, and is incredibly enthusiastic in all that she does.
Under the protection of the Knights of Favonius, she is protected from harm and those of ill intent.
This young girl soon forged an unbreakable bond with everyone in the Knights of Favonius.
Being sent to the solitary confinement room by Jean, helping Amber improving Baron Bunny, as well as developing new bombs…
These parts of Klee’s life are all invaluable treasures to her.
Character Story 2
“The apple doesn’t fall far from the tree…”
Jean sighs to herself as she sits down at her desk, head in hands, faced once again with a stack of damage reports.
Carts blasted beyond repair, storage shacks burnt down, forest fires that the knights barely managed to contain…
Not to mention the suspiciously high number of deaths from unnatural causes among the fish of Starfell Lake.
There’s only one potential culprit behind all of this, and she just so happens to be one of their own…
“Klee!”
Faced with Jean’s stern glare, the harmless-looking Klee surrenders all her concealed explosives.
She is then escorted to solitary confinement, despite her protests amidst floods of tears.
This occurs about once or twice a week at the Knights of Favonius.
Character Story 3
Of course, Klee always tries to help clean up the messes she’s made.
However, sometimes her reckless personality makes things worse still.
For example, she once wanted to apologize to everyone by making some BBQ fish, but ended up blowing the stove sky-high.
Then there was the time she got into a fluster and tried to put the fire out… with wind — which obviously resulted in the whole plain going up in flames.
Klee is not a bad kid by nature, it’s just that her curious and playful nature always results in her failing to think before she acts.
And every time she gets into trouble, she guiltily tries to make up for it.
Though once Jean lets Klee out of solitary confinement, there’s usually no more than a day or two before the sound of explosions return to Mondstadt.
The “Spark Knight” always manages to live up to her title in a range of unexpected ways.
Character Story 4
Though Klee always ends up causing trouble for the Knights of Favonius and Mondstadt, she isn’t just some rookie who drags the team down.
On the contrary, her skills with explosives can be quite handy if applied correctly.
Once, Jean was able to defeat a horde of invading hilichurls utilizing Klee’s special talents alone.
However, Klee also forever changed the face of Stormbearer Mountains in that same operation due to recklessly placing too many charges…
Needless to say, everyone was more than a little shocked, but at least no one from the Knights of Favonius was injured.
Since then, the legend of the “Red Knight of the Stormbearer Mountains” began to circulate around Mondstadt.
Rumor has it that she is cloaked in red, and clutches the greatest treasure the Knights of Favonius have.
Character Story 5
To Klee, the Knights of Favonius are family, and she can’t imagine life without them. Her biggest role model, however, is still her birth mother — the avid adventurer, Alice.
A highly renowned adventurer and author of the popular Teyvat Travel Guide, there is nothing this incredible mother cannot do — as far as Klee is concerned, anyway.
Whether it’s the way she used to guide Klee step-by-step through the techniques for adding gunpowder and selecting fuses, or the encouragement she’d give Klee to express her creativity through ever-bolder and more beautiful fireworks…
Or that time she taught her how to identify Starsnatch Cliff’s load-bearing points, then place explosive charges accordingly to bring the whole thing down…
Or that time they stuck their tongues out at each other awkwardly while being told off by Huffman of the Knights of Favonius…
Klee has many treasured memories of her mother.
This was the way things were until her parents left to travel to somewhere dangerous and far away. They entrusted Klee to the care of Albedo and the Knights of Favonius.
Though still small, Klee knew she would one day become just like her mother.
One day, her explosives would become something that her mother would be proud of.
"Dodoco"
Dodoco is Klee’s first friend, and one of her best.
A very long time ago, her mother made this doll for her by hand.
Alice affixed it to Klee’s four-leaf clover, and hung on her big backpack.
From that day forth, Klee and Dodoco became inseparable.
Her mother said that this would ensure that Klee would never be lonely and that she would have a friend to confide in even when she was alone.
They would also protect each other in times of danger, just like Amber and Baron Bunny.
This, however, caused the Knights no need of worry — considering the other things Alice and her daughter had invented, perhaps this, too, might explode at any time…
“Dodoco” is a name Klee picked herself.
When asked what this name meant, she flushed red for a good long while before replying: “It means… Klee’s best friend!”
Vision
Asking Klee how she obtained a Vision will probably get you nowhere — she doesn’t know, either.
A natural-born pyromaniac, Klee had already been acknowledged by a Vision from a very young age.
According to Klee herself, she had been creating a bomb that was “even bigger than super big!”
This was her very first solo project, but the results were far from expected—
Well, she “only” blew her small workshop sky high, leaving a mountain of smoking ash.
But rather than being disappointed, Klee was pleasantly surprised to see a flaming Vision emerge from those ashes.
How did Klee receive this divine acknowledgment?
Was it her talent and passion for explosives, the individualistic nature she got from her mother, or her shining innocence?
Regardless, Klee had already obtained such a coveted item at a tender, carefree age.
Regardless of what she faces as she grows up, she will never give this “present” up.
To be written…
Noelle
Chivalric Blossom
A maid who faithfully serves the Knights of Favonius. She dreams of joining their ranks someday.
Birthday:
March 21
Constellation:
Parma Cordis
Vision:
Geo
Character Details
Noelle has much greater dreams and ambitions than other maids in the Knights of Favonius.
Like anyone else in this city protected by the Knights of Favonius, she too dreams of donning the honored armor.
Even if her skills are not enough to pass the rigorous selection trials, she still wishes to observe and learn from them every chance she gets.
Aside from her training, she enjoys her current life, helping everyone in need.
“You can leave absolutely anything to me!”
That’s her signature line. If there’s anything that you need, Noelle is glad to be of aid.
Character Story 1
Noelle is “the maid of all maids” to many.
Such people also tend to say this of her: “She’s everywhere.”
For example, there was a child who once tried to get a plate during a banquet, but found that there was no way to open the cabinet without all the plates falling out…
“Noelle!!!!!!”
All the child needed to do was scream, and Noelle appeared. She put the cabinet down on its back, took a plate out, and handed it to the child, reminding him not to have cold drinks immediately after having barbecue. Then she righted the cabinet, cleaned up other plates, and then put them back in order.
Noelle’s ability to be everywhere all at once is something miraculous to many.
However, the job of a maid is no myth or legend. Noelle only does her job to the letter.
“No more, no less. As it should be, not as it should not be.”
Noelle doesn’t think herself special, only that she thinks too much at times.
Character Story 2
Noelle is always eager to help, sometimes excessively so.
If you were to ask her how to build a campfire as she passed by, she would not only stop and build the campfire for you, she would also put up the grill racks, season the food, cook it for you, taste it herself to make sure it’s done, and remind you to put out the fire when you’ve finished so as not to burn the forest down. Then she would get back to whatever she had been doing beforehand.
Of course, most people don’t mind at all that she regularly goes the extra mile. But it can sometimes produce unexpected results…
For example, a merchant from Snezhnaya once came to Mondstadt, ostensibly wishing to get into the winery business. In truth, he had an evil plot to ruin the land, destroy the winery business in Mondstadt altogether and then seize the market with wines from Snezhnaya.
He disguised himself as an honest merchant with his family on a business trip to Mondstadt. Naturally, with them being visitors from afar, Noelle gave them a warm reception.
Initially, the merchant was delighted with Noelle’s hospitality; it was a cut above the crude etiquette he had come to expect from most peasants in Mondstadt. However, after a while he began to feel that something was amiss.
Noelle seemed to be able to read his mind: She correctly guessed his schedule, cooked his family’s favorite Snezhnayan dishes for them each day, and even knew that his daughter liked to go to bed hugging a ragdoll, presenting her with a hand-made doll she had sewn together herself.
This spooked the merchant, and made him hesitant to execute the next phase of his plan. Noelle’s warm smile now chilled the merchant to the bone. What else did she know, and what was she really planning?
In the end, the merchant fled Mondstadt with his family.
Noelle was upset for a few days, thinking she had somehow insulted her guests. Little did she know that all of Mondstadt was indebted to her for taking her job so seriously.
Character Story 3
Most of the time, Noelle’s reliability provides a comforting presence, but there are always exceptions.
Once, she learned that an adventurer was trapped on Dragonspine, so she decided to mount a rescue by herself.
The snowstorm that day was terribly fierce, wiping out any tracks left by humans as soon as they were made. It was impossible to find a safe route to proceed, to say nothing of saving the adventurer amidst the snow.
However, Noelle persisted on searching for the adventurer and eventually found him inside a cave, suffering from severe hypothermia.
At the time, her coat was completely soaked, and the water inside her bottle had turned to ice. Thirsty and hungry, Noelle still managed to carry the adventurer down on her back.
The adventurer was saved, but Noelle, having over-exerted herself, laid in bed for three days straight, suffering from a high fever. Everyone in the Knights of Favonius barely slept out of concern for her during that period. Fortunately, Noelle recovered.
It was not the first or second time that something similar had happened, and everyone was deeply worried for Noelle.
In order to prevent Noelle from putting herself in harm’s way again, Jean had to invent some safe jobs to keep Noelle busy. If something were to happen, then Kaeya would have to save the day.
During the Stormterror threat, Noelle was also eager to resolve the threat at its source. However, Kaeya managed to arrange quite a few “urgent matters” for her to attend to inside the city until it was all over.
Character Story 4
Noelle’s petite form does a good job of hiding her great strength.
This does not just refer to her resoluteness or her indomitable spirit, but also her physical strength.
Once, Lisa accidentally dropped her experimental apparatus under her bookshelf and troubled over whether she could remain decent while bending over to retrieve it. Noelle made it over in the nick of time, lifting the full bookshelf with only one hand — and not a single book fell out between her hefting it and putting it down.
There was another incident in which several cargo-bearing carts were attacked by Pyro Slimes as they tried to pass through Mondstadt’s side gate. As the owners were all in a panic, it was Noelle again who came to the rescue — hurling the carts — cargo and all, into the Cider Lake, before leaping into the water herself and retrieving every last item.
Rumor has it that when Noelle was studying the blade, she nearly sent Wagner — who prided himself in his forging skills — into despairing seclusion.
In all, he forged over ten different swords with different alloy compositions for Noelle, but all would lose their edge after a few uses.
At first, Wagner thought Noelle unskilled, but eventually found that the problem was more foundational: the swords just weren’t strong enough.
Putting his reputation on the line, Wagner finally made Noelle a sturdy and heavy claymore that was further reinforced by her affinity for Geo. Only then was her weapon issue (barely) solved.
But don’t worry, Noelle won’t use her superhuman strength unless the situation calls for it, as she is a pacifist at heart.
They say, however, that the very day Noelle received her custom-made claymore, she was set upon by a pair of drunken Treasure Hoarders in Drunkard Gorge, who thought her a harmless lamb…
Let’s just hope that no one else will ever be so unlucky.
Character Story 5
Noelle’s greatest enemy, curiously, is not a person, but Ludi Harpastum itself.
During Ludi Harpastum, long tables arranged in a circular shape and filled with all kinds of food will be set up in the plaza before the Cathedral for everyone to enjoy.
The food is usually prepared by volunteers who can cook. During this time, Noelle, who always holds herself to a high standard, joins the volunteers in continuously cooking and serving food.
It’s not really any additional work; what’s difficult is that she insists on tasting every dish to make sure they are up to standard.
The crispy Moon Pies; the sizzling Mondstadt Pork Chops; the towering Pile ‘Em Ups — all the fried and barbecued foods, equal parts delicious and fatty, are customary at the festival.
The smiles on people’s faces make Noelle truly happy. What makes her less so is seeing her bulging belly. She can’t help but let out a sigh.
For the entire month following the festival, Noelle will volunteer for the Knights of Favonius’ city night patrol.
The festival may be over, but her battle is only beginning.
"Warning of Roses"
The maids of the Knights have many “red lines” that are not to be crossed, and one of these is that “the personal information of the Knights must be kept in strict confidence.”
This does not only require restricting outsider access to such information — this restriction also applies to other members of the Knights.
For example, what Jean keeps in her private quarters, the contents of Amber’s Baron Bunny, the number of special eye patches that Kaeya owns, the number of Klee’s hidden bomb caches… These things are all top secret.
To avoid leaking such information, Noelle used red cloth to make a great many roses — in Mondstadt, this flower means “my lips are sealed.”
She specially wove one such rose into her gauntlet as an ever-present reminder to herself.
Revealing secrets would be a major dereliction of duty for a maid, and those who aspire to be knights cannot afford such errors.
So you can forget about probing Noelle for any secrets. She won’t tell.
Vision
Noelle did once wish to fulfill her dream before its time. Some years ago, after failing her seventh selection test, which was really a foregone conclusion, she felt somewhat discouraged.
The etiquette, swordsmanship, the lines she had memorized… had they all gone to waste? She remembered all the strong points of every official knight, but who would remember the hard work of a failure like her?
She had never stopped aspiring to become a Knight of Favonius, but her exhausted body wouldn’t let her get back on her feet like she normally would. She felt like someone who had spent days and nights traveling through an icy tundra.
At that moment, the main gate of the Knights Headquarters were flung upon, and out walked Acting Grand Master Jean, who had just been in charge of the selection process.
Without a thought, Noelle gave a precise knight’s salute.
Immediately, she knew that this was too abrupt a thing to do, and wondered what Jean might think of her.
But just as she was wishing that there was some hole she might crawl into to flee, Jean stopped in her own tracks and returned the salute.
After a moment’s surprise, Noelle gave a strained smile, clumsy but pure.
This was a lucky day that she would always remember, for she would receive recognition from two all-important sources this day: once from Jean, and the other from the gods.
Her hard work had been remembered after all.
From that day forward, Vision in hand, Noelle reaffirmed her belief that she would one day be able to don that armor. That she would be gentle and reliable — and yes, everywhere at once too.
To be written…
Jean
Dandelion Knight
The righteous and rigorous Dandelion Knight, and Acting Grand Master of Mondstadt's Knights of Favonius.
Birthday:
March 14
Constellation:
Leo Minor
Vision:
Anemo
Character Details
The Knights of Favonius are the protectors of Mondstadt, the swords and shields of the city.
In addition to keeping the city and the surrounding travel routes safe from the threat of wild monsters, the Knights’ most important responsibility is maintaining order among Mondstadt’s inhabitants.
Mondstadt is the City of Freedom, but unchecked freedom without any kind of rules only invites chaos and anxiety.
Jean’s understanding of this is the reason she remains diligent at all times, holding herself to impeccable standards.
However, she often finds that she exhausts her monthly quota of coffee within the first few days of the month as a result.
Character Story 1
The Gunnhildr Clan is the oldest family of knights in Mondstadt, dating back to even before the very first epic was written.
However, this long and proud lineage can also be a burden. Jean was raised by her mother to be the successor to the Gunnhildr Clan.
She was trained in all the things a knight must know and all the qualities they must exhibit, from discipline, etiquette and conduct, to knowledge of history and ballads, as well as maintaining peak swordsmanship and physical fitness. Only by upholding this standard can Jean carry the mantle of the Gunnhildr Clan, whose motto is: “For Mondstadt, as always.”
Some time ago, there was a joke commonly told in Mondstadt’s taverns: A Gunnhildr learns to say “For Mondstadt, as always” before learning to say “Mommy.”
As a child, Jean once lifted her head up from the book she was reading, “Breeze Amidst the Forest – Ballad Selection,” and saw the other children her age happily playing with pinwheels outside the window. The young Jean knew in that moment what her family motto meant to her.
Now, when she lifts her head up from her piles of paperwork and sees the next generation of children doing the same thing, Acting Grand Master Jean has no regrets about her years of service to that motto.
“You have to give your all to do the right thing. Always.”
Character Story 2
“Master Jean is so reliable.”
“If you ever run into trouble, seek Jean. She’ll know what to do.”
The denizens of Mondstadt, civilians and knights alike, all rely on Jean.
If someone needs help for the right reasons, Jean does not hesitate to render assistance.
Be it a quarrel down at the market, a relationship issue…
No matter how unrelated it may be to a knight’s job… Jean gladly lends a hand whenever she can.
“The chance to help someone in need is reason enough for a knight.”
To her, her knightly duty takes priority over her role as Acting Grand Master. She believes helping others herself is the best way to assist.
She holds her fellow knights to the same standard.
Lisa the Librarian once suggested that Jean take a break and “enjoy some afternoon tea, as is befitting of a lady.”
However, to Jean, doing that which is befitting of a knight takes priority over doing that which is befitting of a lady.
“Jean is so reliable.”
Such is the reputation Jean enjoys in Mondstadt.
Her only gripe is that there are not enough hours in the day. She could never help all of those in need, even by forgoing sleep.
The dedication and commitment required to become someone so reliable is unimaginable.
Character Story 3
Given everything Jean has brought to her role as Acting Grand Master, people sometimes forget that there is, in fact, a Grand Master who is her superior.
This does not bother her in any way, though. Her role and title within the Knights of Favonius do not affect her work ethic in the slightest.
Her passion, honesty, and meticulousness come from two things.
One is her education and training, which instilled in her a chivalrous spirit from a young age.
The other is the devoted teachings of Varka, the free-spirited Knight of Boreas and Grand Master of the Knights of Favonius, currently dispatched on a crusade.
The effect the relaxed and unruly Knight of Boreas Varka has had on Jean’s growth has been great.
“Grand Master, please take your job seriously. All of Mondstadt looks up to you.”
“Well, you are my second-in-command, so helping me out is part of your job description. This way, I can focus on the really important things, wouldn’t you agree?”
“…”
He is the knight of new frontiers and legendary conquests, while she is the knight of maintaining peace and freedom.
Jean does not resent Varka; perhaps there is wisdom in his conduct. However, what Varka leaves undone falls on her shoulders, and it is then down to her to do the right thing.
Half a year ago, Varka led the elite knights of Favonius on yet another expedition away from Mondstadt.
An expedition — how typical of Varka’s character.
“I’ll leave things here to you. I mean, you’ve basically been doing my job for years now, anyway.”
“Leave it to me, Grand Master.”
After seeing the Grand Master off, Jean sat by the window and thought to herself:
Upon your return, I will show you a kinder, more prosperous, and more peaceful Mondstadt.
Character Story 4
The great tree at Windrise is where the first Dandelion Knight came to the end of her journey.
She was Vennessa, the founder of the Knights of Favonius and the restorer of Mondstadt.
She bade farewell to the city she had vowed to protect, leaving behind her legend and a single sapling.
After centuries of basking in the bliss of the thousand winds, this sapling grew into a towering tree.
Jean was conferred the title of “Dandelion Knight” at the age of fifteen.
The Dandelion Knight is also known as Lionfang Knight. Passed down through generations of knights, the title is bestowed upon only the most distinguished.
On the day she received the title, Jean excused herself from the celebrations that followed the conferment ceremony. As if following in the footsteps of her childhood hero, she went and stood before the great tree.
The title of Dandelion Knight symbolizes Vennessa’s legacy of resistance and benevolence. So how, Jean thought, could one such as herself be worthy of this honorable title?
More than a millennium had passed since Mondstadt’s restoration. Did she really have what it would take to continue to protect this ancient and proud land of freedom?
Beneath her outwardly mature visage lay the heart of a young girl, who had only just received the title and remained wholly unprepared for the task that lay before her.
The wind blew from far away, and she felt it flow within her as it gently whisked away her doubts and worries, leaving her with an unwavering determination:
For Mondstadt, as always.
To become a warrior as kind and as determined as Vennessa, and to fight for her people and for freedom… Yes, this was the true meaning of her simple family motto.
To this day, whenever Jean feels weary or feels herself beginning to waver, she comes and stands before this tree and lets the wind console her once more. It carries away her fatigue, so that she may once more have the strength to carry on.
The great tree at Windrise marked the end of the first Lionfang Knight’s journey.
So too does it symbolize the beginning of Jean’s.
Character Story 5
Master Jean has a secret.
The Gunnhildr Clan is a venerable knightly house. This prideful blood comes from Jean’s mother, Frederica.
Jean’s father on the other hand is Seamus Pegg, an adventurer famed throughout the continent. When he came to Mondstadt, he dusted off his past self and started anew with the Church of Favonius, and ascended to high office within it, becoming known as the Cardinal of Daybreak.
The two lovers eventually parted ways. Young Jean, holding her mother’s hand, would watch the silhouettes of her father and her sister, Barbara, grow ever more distant.
Later, Barbara would follow in her father’s footsteps and join the Church of Favonius, becoming a deaconess much beloved by the people.
Jean has always wanted to get closer to her younger sister by blood, but cannot bring herself to say anything when faced with Barbara’s evasive eyes.
Perhaps this all-too-similar awkwardness is a sign that the sentiment is shared.
Master Jean has yet another secret.
No matter how many times she has read the historical classics, despite her title of Dandelion Knight, and though she has become the Acting Grand Master whom everyone relies on…
Jean still loves romance novels.
This is not for the years as a young girl that she missed amid her training and duties, or due to the rift that formed in her parents’ marriage.
Jean simply yearns for the mutual attraction spoken of in such stories, for those emotions as subtle and fragile as spider-silk.
As a knight, she must put Mondstadt and the Knights of Favonius first.
But…
“If I too could…”
In her office, deep at night, Jean once again finishes reading “Vera’s Melancholy.”
“If I have the time, it should be fine to go to Cape Oath, just before daybreak… right?”
Lowering her head, Jean peeks out her window at the glittering stars above.
Jean's Daily Schedule - Ver. XVII
This schedule is accurate down to the minute.
From a morning run with Amber followed a breakfast trip with Lisa on the way, to doing her own laundry by hand and settling her own change of clothes at night — all things great and small pack Jean’s schedule rather tightly.
Every completed item is ticked off, while ones delayed due to external factors list the detailed whys and wherefores.
Next to the item “Mondstadt Public Facilities Review” — delayed due to a bout of illness — is written the following “completed at 3 am, end-of-month book purchase award is canceled.”
Jean sometimes thinks that inspiration for this schedule may have been the training program her mother drew up for her ten years ago.
Vision
If one were to go by skill alone, Jean has long become one of the best swordsmen in Mondstadt.
But in Jean’s heart, she would rather be a shield that defends freedom and song than a sword that cuts through corruption and darkness.
“Protecting” has always been a tougher task than “destroying.”
Around the time when she was promoted from Captain of her squad to Master of the Knights, a huge challenge stood before her. From without, the Fatui exerted diplomatic pressure, and from within, there were traitors — comrades of the former Inspector. Regrouping and finding a way to break through was no easy task.
But Jean was able to fend off the external pressure with one hand, and lead the Knights to smash the many plots of the Abyss Order with the other, re-establishing the authority of the Knights of Favonius.
Jean will never forget the moment she received her Vision. At that moment, all seemed to grow quiet as she felt the breeze flow through her hand. The world seemed to fade away, save for the time-honored motto of the house of Gunnhildr:
“For Mondstadt, as always.”
To be written…
Diona
Kätzlein Cocktail
A young lady who has inherited trace amounts of non-human blood. She is the incredible popular bartender of the Cat's Tail tavern.
Birthday:
January 18
Constellation:
Feles
Vision:
Cryo
Character Details
Whenever a guest walks into the Cat’s Tail, they will immediately glance in the direction of the bar.
Behind it often stands a girl with mildly-twitching cat ears, cocktail shaker in hand, and an unhappy look on her face.
This is the mixologist Diona, ascendant star of Mondstadt’s wine industry, and the greatest challenger to its traditional powerhouses.
However, she does not make these wonderful cocktails on purpose — indeed, quite the opposite.
Her mixing methods can seem a little “inscrutable” to an outsider. To herself, Diona tries nothing less than her hardest to ruin that hateful grog.
But no matter the drink, it will turn out to be an unimaginably sumptuous brew so long as it passes through her hands.
This is a “blessing” she has received, though that blessing is a huge headache for her.
For this mixologist proclaims herself to be the “Wine Industry Slayer,” and her final objective is the utter destruction of Mondstadt’s entire wine industry.
Character Story 1
Coming to the Cat’s Tail to serve as its bartender was really a prank on Diona’s part, the first step in her master plan.
When patrons came in, they would “enjoy” her look of disgust as they got ready for the “Diona Special”…
“Hmph. Here, drink this Sea-Salt Lizard, and kiss your life as an alcoholic goodbye…”
So she would say, thus ruining these boozehounds’ appetites.
And yet…
“*glug*… *glug*… Wow, I have never had such a wonderful drink! Can I get a refill, miss?”
“…You want a refill!?”
To this day, Diona has struggled with her unbroken record of mixing fine drinks. Unable to accept defeat, she has yet to give up on her dream of producing something truly disgusting.
However, the results are always the same, and the Cat’s Tail remains a popular watering hole, with its pleased patrons singing praises unending of her skill.
All poor Diona can do is puff up her cheeks, tears forming in her eyes as she grumbles:
“Just you all wait!”
Character Story 2
Diona’s father, Draff, is the best hunter in Springvale.
With a resolute face, honed hunting techniques, and calm judgment calls, he fully deserves to be the leader of the huntsmen of Springvale, and is an example to them all.
In Diona’s young mind, her father was her shining, perfect idol, the person she wanted to be.
And that was also why she cried her heart out the day the pedestal she had put her father upon abruptly shattered.
“When he’s drunk, he’s like a wild boar rolling about in the mud!” So she said, her eyes ringed red.
But Diona was not ready to blame this on her father’s terrible drinking habits, for how could such a great father have such faults?
“It’s the wine’s fault! It bewitches people and makes them stupid!”
This is the source of Diona’s hatred for alcohol, and the beginning of Cat’s Tail’s turn in fortunes.
That said, Margaret, the owner of Cat’s Tail, had never expected any of this to happen at all. Rather, she had a much simpler reason for hiring Diona.
“What choice did I have? She’s just too cute.”
Character Story 3
Many patrons believed that Diona’s feline ears and tail were part of her uniform as a bartender.
This persisted until one day, when one particularly plastered fellow tugged her tail out of curiosity… only to find it unexpectedly warm and soft.
That day, Diona turned the tavern upside-down.
These feline features are the hallmarks of those with Kätzlein blood in their veins, and it is an exceedingly rare sight in Mondstadt.
Other than such aesthetic similarities, Diona and her father Draff also owe their prowess on the hunt to this ancient bloodline.
Infiltration, archery, climbing, and dodging… Diona required no teacher for such skills.
“Ah, yes, and she also has a pair of eyes that can see well in the dark.”
“As for weaknesses… She bites when piqued, so please be careful.”
Thus did Dr. Edith write of Diona in her notes for “Studies Into Bloodlines Strange and Unfamiliar.”
Character Story 4
Diona’s appearance did indeed have an impact on Mondstadt’s alcohol industry.
The Dawn Winery’s long-held monopoly was broken overnight by this unexpected ambush from Cat’s Tail, and the man put in charge of the winery’s business, Elzer, found this unacceptable.
A calculating veteran of many industrial battles, Elzer considered poaching this key figure, never realizing that Diona considered the Dawn Winery a sort of “final boss” to be defeated in her quest.
“This marvelous and bold method of preparation must be the secret of these flavors, yes?”
Diona simply looked at the white-haired man who had just sat down in front of the bar, rank displeasure in her eyes.
“Ah. Simply exquisite. I can just feel your incomparable passion and love for wine.”
Diona’s hand started to tremble as it held on to her cocktail shaker, and detecting the change at once with his sharp gaze, Elzer understood immediately.
“If a brilliant bartender as yourself were to grace the Dawn Winery with your cooperation, we shall be able to bring Monsdtadt’s alcohol industry to heretofore unseen heights!”
…When Diluc questioned Elzer as to the story behind his bandaged hand later, he was uncharacteristically hesitant to say anything.
“I… I was bitten by a cat.”
Character Story 5
There is a legend about a “spring fairy” that circulates in Diona’s hometown.
The fairy once saved a mother and son who had despaired beside a well, filling the barren hole with rushing waters that pooled and formed a spring. The child, deathly ill, was miraculously healed by those spring waters.
Many people came to catch a glimpse of these blessed waters, and built a settlement around it, and left it not thereafter. Over time, this gave rise to the small town known as Springvale.
Nowadays, few are left who believe that this is any more than a mere legend, and some even dismiss it as myth-making for tourism’s sake.
Only little Diona believed in the existence of the spring fairy, and on nights when her father was in a deep stuporous sleep, she would speak to the moon reflected in the spring water’s surface.
These were her earnest feelings, innocent and wonderful — feelings worth answering.
That was what the spring fairy believed.
So, Diona would make a curious friend, a companion whom she could bare her feelings to and sometimes assuage her loneliness.
On the night of Diona’s seventh birthday, as the moonlight reflected off the spring and upon her face, she heard the soft voice of the spring fairy.
“I will bless you, daughter of hunters, for your days ahead, and as a farewell. May your cup always run over with the sweet wine of celebration. May it always be refreshing as springs of ever-melting snow.”
From that day on, the spring fairy would never appear before Diona again, and she left those memories behind, consigning them to her childhood dreams.
Till today, she has yet to realize that her troublesome constitution has anything at all to do with that dream.
Cold Cocktail Shaker
Diona’s father Draff is also interested in mixing the occasional drink.
Diona’s tail would wag from side to side of its own accord as she watched her father rocking the shaker back and forth at night.
But young Diona also found that her father would wind up particularly drunk on such nights, becoming dead to the world before he could even finish her bed-time story.
Thus, when Draff went out to hunt one day, she hid the shaker, squirreling it away in the deepest place under her bed.
Unexpectedly, her father didn’t bother looking for the lost shaker at all. He simply brought a new one back the very next day.
When Diona went to Cat’s Tail to try out for the role of bartender, Margaret noticed how the cocktail shaker Diona had with her looked wholly unsuited for her style.
Ever skilled with handicraft, Margaret would give Diona a cocktail shaker equipped with a lovely cat’s tail as an induction gift.
“Now, this suits you far better,” Margaret said with a satisfied nod.
Vision
Diona’s antipathy towards alcohol is not “hate” per se. Instead, it can be considered a form of “avarice.”
She wishes for her father to always be the man that she admires, and she treasures every moment that she spends with her family, unwilling to “share” her happiness with the wine.
There was once a storm that lasted for three days, and for those three days, her father, who had been out hunting, did not return.
The awful weather prevented the search parties sent by the Knights of Favonius from making much headway, and soon the dread of “loss” began to hang over Diona like a shroud.
If she could not even stand to “share,” how could she bear having something utterly “stolen” from her?
She burst out the door and into the tempest, and the waters that stood in her path were frozen by some power she did not recognize.
Using her superlative tracking skills, she found her father under a broken gorge.
With the help of the other hunters, she returned home with her father, and only once she realized that he would be fine did she finally smile again.
“Do you… want me to mix you a drink? It’ll numb the pain a little…”
That was probably the first time she ever mixed a drink in a normal fashion.
“Ooh, it’s so refreshing. It’s wonderful! Hahaha—Ouch…”
Getting to drink a cocktail that his daughter had made was probably a better anesthetic by far than the alcohol itself.
Still, Diona gaining power over Cryo did not help reconcile her to wine at all.
To be written…
Venti
Windborne Bard
One of the many bards of Mondstadt, who freely wanders the city's streets and alleys.
Birthday:
June 16
Constellation:
Carmen Dei
Gnosis:
Anemo
Character Details
An unknown bard that came from nowhere. He sometimes sings outdated songs, other times he hums new ones that none have ever heard of.
He likes apples and lively atmospheres, but hates cheese and anything that is slimy.
When channeling Anemo, it appears in the form of feathers, because he likes things that look light.
Character Story 1
Back when traveling bard Venti had only been in Mondstadt for a few months, his income was far less than the other more established bards in town. But once he had a few Mora in the pot from his performance, you could be sure he would hurry off to spend it at the same place every time — one of the city’s taverns.
Unfortunately for Venti, his childlike appearance meant that his attempts to acquire alcohol failed at every turn.
The first time he was refused service, he was heard grumbling: “I’m sure there were no such preposterous regulations last time I was here…” Once he realized that the same rule applied to all taverns in town, he decided he would have to change his approach…
The strategy he developed was drinking on the job — that is to say, playing the lyre while holding a wine cup in his mouth, urging his audience to buy him a drink from the bar if they liked his performances instead of giving him Mora.
The novelty of this made him quite popular in Mondstadt.
There was just one snag — he couldn’t help but sneeze if a cat came close…
And if he happened to be holding a wine cup in his mouth when it happened… needless to say, it would spell disaster.
Venti, therefore, has one golden rule when selecting a spot to perform, and that is that there must be no cats in the vicinity.
Easier said than done — the stray cats of Mondstadt seem to be quite drawn to him.
Character Story 2
There is a towering oak tree at the center of Windrise, said to have sprouted when Vennessa ascended to the heavens a millennium ago.
In the past few months, travelers resting in the shade of the great oak sometimes hear a young boy singing the tales of Barbatos, the Anemo Archon.
Unlike the ruling deities of the other nations, Barbatos has long left Mondstadt. In fact, the only visible proof of his connection with Mondstadt is the Statues of The Seven that appear across the land — even then, the resemblance is vague at best. Fortunately, Barbatos’s past deeds are recorded in books and epics, sung and passed on by the bards.
In contrast to these more canonical works, Venti’s ballads tend to include bizarre adventures and acts of mischief, such as the time that Barbatos pinched the Cryo Archon’s scepter and replaced it with a hilichurl’s wooden club…
Worshippers of Barbatos are quick to decry these frivolous tales as blasphemous fabrications. But whenever someone confronts Venti about this, his response suggests that he has not an ounce of remorse.
“How can you know that they’re fabrications?”
He has a point — even the most devoted sister could not possibly know the details of all of Barbatos’s deeds from a millennium ago.
Only Venti knows the truth behind his song lyrics, and it is a truth he hides behind an enigmatic smile.
Reason being, yes — Venti’s tall tales of Barbatos’s unorthodox exploits are entirely fabricated.
Hey, Venti finds that a few drinks really gets his muse going. Can you really blame him?
Character Story 3
Around 2,600 years ago, the Archon War had yet to end, and the world had yet to fall under the dominion of The Seven.
In those days, the city called “Mondstadt” was surrounded on all sides by gales impenetrable even to the birds of the air. The wind’s ceaseless howling ground the soil and the rock of that city into smooth, flowing dust.
The Lord of Wind who lived in his high tower was Decarabian, God of Storms. He squinted from on high at his subjects, who bowed before him in the unceasing wind, and, believing them submissive, thought this good.
In those days, Venti was but a single thread of the thousand winds that roared through the northern lands.
He who would in latter days be known as “Barbatos” was but a tiny elemental spirit, without a shred of divine dignity, a breeze that brought subtle changes for the better, or tiny seeds of hope.
In Mondstadt of old, Venti met a young boy. This lad knew how to play the lyre, and longed to write the greatest poem of all.
“I do so wish to see the birds in flight.”
So said the boy who had never seen the blue sky, eagles, or the green grass, his voice almost utterly drowned by the wind.
“Friend, will you not come along?”
Character Story 4
The elemental being Venti obtained the feather of an eagle for the lad living in that storm-shrouded city, who had never seen a bird in his life.
Then, war broke out in Mondstadt, in the name of freedom.
With the feather tucked away in his breast pocket, Venti watched the fall of the eccentric ruler amid the wrack and ruin of revolt together with his friend.
The ruler had believed that he had given his subjects a city free from the bitter cold, and to the end, he believed that they had loved him as he loved them.
Yet, despite the victory, Venti was never able to give that feather to the lad, for that lad had fallen in the battle for the sake of song, sky, and birds, and for the people who, like him, had dwelled within the storm-wall.
With the crumbling of an ancient seat of divinity, a new god was born. The Anemo Archon Barbatos felt power flowing at his fingertips.
His first use of this power was to reconstitute himself in the likeness of that young lad.
For only if he wore human shape could he play the lyre that the lad so loved.
Plucking its strings, he scattered the ice and snow and split the mountains with a divine wind.
He bade Mondstadt become a city of freedom, a nation without a king.
In future, he believed, it would become a better, more romantic city.
“Surely, he too would have wanted to live in such a place.”
Thus, a new age began for Mondstadt.
Character Story 5
The Anemo Archon cannot take credit for everything in Mondstadt.
Credit should be given where credit is due, I shall sing now the praises of things beauteous and true:
We thank the West Wind, whose enduring caress
Brings the blossoms of Spring, by whose scent we are blessed.
Finches, ducks, rabbits and boars,
Mondstadt’s revival bid them thrive evermore.
In summer the lion walks the plains,
No words one finds to praise it but these:
Do you sweat out your water to make way for wine?
Comes the heat of the summer from your mane of sunshine?
The mountain mouths and gorges low like drunkards wayward lie…
But the East Wind cares not, for it doesn’t walk — it flies!
Over the fruit trees it brushes low,
And its wings bring the harvest of things that grow.
The North Wind in the silent forest slumbers,
And around it pace the wolves in their numbers.
Though most have never a glimpse of them seen, for the Wind knows that none is of winter too keen,
Yet the Anemo Archon glimpses and sees, that it dreams each night of warm reverie.
—As the four seasons in turn shall say their piece, so the four winds too shall never cease.
Of course, to look at it differently, I am the one who should be credited here, and not they.
Credits should be given where credits belong — if not for the bard who pens the song, then who shall ensure that these tales are passed on?
Where the Wind Doth Not Blow
After 1,600 years of history, Mondstadt’s “freedom” had sunk to a heretofore unseen low.
Barbatos, unwilling to become a tyrant, had departed. But he had never imagined that those to whom he had gifted freedom would make for themselves a tyrant.
The aristocracy ruled Mondstadt with a cruel hand, bringing slaves into this land and ignoring the cries of the oppressed.
Thus the Anemo Archon returned after these 1,600 years to what was once the City of Freedom. He heard the cry of the slave girl Vennessa, and together with her raised a rebellion that overthrew the aristocracy.
—Now, the above is what all know to be the official history of Mondstadt.
The story has an interesting, little-known twist, however.
The one who united the people of Mondstadt in this conflict was indeed the hero Vennessa — but that which caused many of the aristocracy’s troops to turn coat was a “treachery against the wind.”
A secret treaty was found, a betrayal of the city — the aristocrats had forsaken the wind, and sold everything in Mondstadt to the Geo Archon of the neighboring land.
At the treaty’s end was carved an insignia inimitable by all save the deity so named: Rex Lapis.
How the soldiers that had once oppressed the slaves shuddered when they saw that they too would become slaves in a foreign land.
The news, and the conflict, spread like wildfire, consuming the aristocracy. It was only many years later that historians would discover that this treaty was fake.
As it turned out, Venti had once practiced the art of forgery in order to play pranks on the Geo Archon, but could never deceive the god of wealth and transactions. Even so, his adeptness would come into play after several hundred years.
What a happy coincidence.
Vision
The Seven Archons do not need Visions, for they already have great power.
Yet Barbatos was fond of the mortal world, and wanted to roam Mondstadt more freely as “Venti.” As such, he constructed a glass ornament very much like the Visions worn by those chosen by the gods.
The imitation has no special abilities, nor does Venti rely on it to channel elemental power.
However, since Venti does not keep the Holy Lyre der Himmel by his side, and since he is too lazy to bring a normal lyre, he gave his fake Vision the ability to turn into the wooden lyre “Der Frühling.”
To be written…
Mona
Astral Reflection
A mysterious young astrologer who proclaims herself to be "Astrologist Mona Megistus," and who possesses abilities to match the title. Erudite, but prideful.
Birthday:
August 31
Constellation:
Astrolabos
Vision:
Hydro
Character Details
Teyvat is a place where people of all sorts go about their business. Merchants move products, knights patrol, and farmers till the land.
But if one were to ask Mona — the enigmatic and prideful astrologist — what she busies herself with, she will reply by saying that she is servicing a debt known as “life.”
She will, however, vigorously deny being “poor,” giving the following explanation:
“Beautiful veneers may obscure simple truths.
Exquisite food may mask its nutritional value.
One lives simply, all the better to expose this world’s truths.”
A frugal lifestyle, therefore, is a form of training to access the truth… Or so Mona will insist.
Teyvat is a place where people of all sorts go about their business, and even an enigmatic astrologist must look to hers.
—That said, it seems like bards might be the exception to this rule.
Character Story 1
Recently, Mona’s teacher, an old but highly skilled female astrologist, has entrusted a very important task to her.
Her teacher has an erstwhile rival-friend in Mondstadt, and she wanted Mona to retrieve a highly confidential box from that person’s successor.
“If you dare look inside that books… Well, you’ll see.”
That was the warning Mona received before departing.
To Mona’s surprise, this successor was none other than the Spark Knight, Klee.
The box was still extant, but due to Klee’s actions and a series of accidents… Mona unwittingly unraveled the enigma behind the box.
“I—I’m done for. The thing inside this was the dark history of her youth… she will kill me if I go back like this…”
Mona was thus forced to stay in Mondstadt, beginning a bitterly frugal but bountifully fulfilling existence.
Character Story 2
Mona’s astrology utilizes hydromancy, and she once explained the underlying principles thusly:
“It is people’s fate that shines in the night sky, and though its reflection in water is but an illusion, it reveals the truth nonetheless.”
No one else can quite comprehend this principle, but Mona’s ability convinces people to believe in it anyway.
Albeit, sometimes grudgingly…
Her astrological readings are exceptionally precise, and she will neither lie nor hold anything back when revealing the results of her readings.
“Your son says that he’s made it. That’s a lie.”
“You’ve got no chance with him. In fact, he will soon leave you.”
The cold, hard truth is laid bare before people’s eyes, complete with all the grisly details that they would rather remained buried.
Mona will make no exceptions to this, and as such she can seem completely lacking in human emotion.
But sometimes, on a clear night, she can be seen on a high mountain slope.
There, Mona gazes up at the stars in the sky — so close, she feels, that she could almost reach out and touch them — with gentle eyes, humming an unknown tune to herself.
Character Story 3
Having never studied the art of finance, the astrologist Mona is always hovering around the poverty line.
In order to save on food expenses, she once ate mushrooms for an entire month straight. If not for some relief funds coming from time to time, she would have had trouble eking out a living.
Mona does in fact have some money set aside. Even though she must eventually run dry without an income, she can slow the bleeding by scrimping in the food department.
So where does the rest of the Mora go? Well, if you’ve ever had a look inside her lab, then know that the big pile of astrology-related apparatus and tools in there didn’t come out of thin air.
In fact, all of them come with a hefty price tag — books from Liyue, an astrolabe from Sumeru… The shipping fees alone are impressive.
That Mona should be in abject poverty comes, therefore, as no surprise.
In order to support herself, Mona eventually took up a commercial contract — her contributions to a column about constellation in The Steambird have become her most stable income source.
Now having a monthly income, Mona could have left her life of poverty. But how could an astrologist’s pursuit of knowledge end here?
Whenever she gets paid, Mona will immediately shell out on more astrology-related resources, returning to a state of destitution once more.
This process plays out every month.
Today, too, is another day Mona worries over Mora.
Character Story 4
Mona will sometimes meet up with Klee and Albedo, her primary reason being to get a free meal.
Secondary to that is to exchange pointers with Albedo.
Since they are both people who seek to unveil the principles of the world, and both are accomplished students of famed masters, aligning themselves with one another and working together is perfectly normal.
Mona staunchly defends her teacher’s image in front of Albedo.
However, she also often complains about “that old hag.”
“You speak of your illustrious lineage, yet you also refer to your master as a “hag” and a “stubborn dimwit.” Which of these descriptions is accurate?”
Albedo could not help but ask this question — and when he did, Mona promptly realized that she had never given it much thought herself.
Stroking her chin, she pondered this paradox deeply for a moment, before responding:
“Hmph. The techniques passed down to me are exceptional, of course, but my teacher is not my equal.
Does she know the market rates for eggs, butter, or wheat? In this regard, I have already far surpassed her.”
Character Story 5
During her apprenticeship, Mona found that the subtle abstractions of her master’s teachings could explain the laws that governed the existence of all things.
Human hearts were guided by these laws, and if one had great enough powers of calculation, all the mysteries of the world could be understood.
Mona once believed this to be true.
But when she had to strike out on her own and live day-to-day, she found herself doubting.
Not everyone lived wealthy and comfortable lives. Some neither had food nor warm clothes, living no differently from beggars.
And it was just such an adventurer who, when meeting Mona while she was out looking for fruits and vegetables to fill her stomach, shared half their food with her.
“Out here, we’ve gotta have each other’s backs.”
This was not something inscribed on these so-called principles of the world. And many other such things she encountered on her journey — the honesty of a thief, a robber’s change of heart, a coward’s courage, the good deeds of a wicked person…
Mona began to have some doubts, but she also felt like she finally had her feet on solid ground.
When she was again alone with her thoughts under the stars, she marveled that her research had been so full of holes.
Perhaps she would have to continue researching the world’s principles for the rest of her life.
All Things Astrological
The Court of Fontaine’s mainline newspaper, The Steambird, has many a featured section that contains all sorts of news and gossip drawn from every corner of the seven nations.
The section Mona contributes to is known as “All Things Astrological,” and it is a column specifically targeted at hobbyists and professionals. That she had this opportunity at all was pure chance.
When the previous contributing author was traveling the world, he heard tell of a strange astrologist, and his hobbyist’s curiosity compelled him to seek her out.
Their correspondence left him deeply impressed.
As it happened, he was also looking to retire, and seeing that Mona was strapped for Mora, reached out to help her by recommending her to the editor-in-chief of The Steambird.
When Mona released her first column, “An Introduction to Astrology,” the column, heretofore known for being easy reading, experienced a massive shift in tone.
Most of each issue was dedicated to discussing the movement of celestial bodies and other difficult (and obscure) topics. Academic quotations, dense footnotes and even the occasional hand-drawn star maps abounded in these writings.
The editor-in-chief could not help but feel worried that this approach was too academic. Would it find acceptance with long-time readers? As it turned out, there was no need to fret. The publishing house received a great many letters that read something like this:
“Wow, this is amazing. I don’t really get it, but this is super interesting. Consider me a fan of Astrologist Mona Megistus.”
After getting approval to continue submitting manuscripts, Mona could finally heave a sigh of relief.
Now, how best to celebrate… Ah yes. Perhaps she should use her first paycheck to purchase that latest-edition planetarium she’d had her eye on for a while now…
Vision
To Mona, that her Vision was sent to her from the gods doesn’t mean a great deal.
This is not to say that possessing an external focus for elemental power is not useful.
Having power is always a good thing, but when compared to lofty “truth,” “martial prowess” is such a pathetically small concept.
The gods, too, are bound by the rules of this world. Mona seeks the final truth of the world, hidden amidst the sea of stars.
As such, she does not have any reverence for her Vision, which the people of this world consider to be a sign of divine favor and the source of all power.
Nonetheless, this item that serves no practical use in her hands is something that she treasures greatly.
It was gifted to her by her teacher as a teaching aid, and it is the only evidence of their time together as master and pupil.
She preserves these distant memories with great care. This exquisitely-made teaching aid thus accompanied her everywhere, like an accessory worn by any other maiden.
Until one day, when a Vision of her very own would quietly indwell this old teaching aid…
To be written…